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mortyfero99

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Everything posted by mortyfero99

  1. mortyfero99

    DIH 1970s Generic African Units

    Great news !! Take a look here for a couples of pattern !! http://iacmc.forumotion.com/t1806-cool-photos-of-mercenaries-in-africa-executive-outcomes
  2. mortyfero99

    DIH 1970s Generic African Units

    I'm following Vilas P85 development and I think you may use more of his vehicles (and also a couple of jet, i.e. the mig21 from racs and the takistani jet from oper arrowhead). Then you may add your troop the possbility of using backpack and you could create a new faction of mercenary with paramilitary clothes, not using elmets but different berrets etc .. I'm a great fan of the 80's battles and a little disappointed by the fact all the units addons are modern type with microphones, 20th century equipment, headphones etc. etc ... Your addons may be the base for a very nice missions pack or capaign based on the movie "dogs of war" or based on the game "jagged alliance" ...
  3. mortyfero99

    DIH 1970s Generic African Units

    Will you update this units ?? I may have some small suggestions for you ... Tnx mate
  4. mortyfero99

    [Camp] Opération Umbrella

    It has an error in the description file ...
  5. Search for (SP)Zero under the discussion "User mission" in this forum, it's absolutely amazing !!!
  6. mortyfero99

    [SP] Zero

    Damn ... i've found the gasoline truck but one of my men dropped an rpg on it ... :butbut: The only big trouble is that you have to go around the island with a long truck/car column and the driver are used to get stuk everywhere ... Does anybody know a mod or a patch to make your mates better drivers ?? Thanks !!
  7. mortyfero99

    [SP] Zero

    I think this is FINALLY a great mission to play !! FINALLY means not the usual mission like "move to place X, face a hundred enemies with a 6 men squad and kill them all" ... The atmosphere is great, the equipment menu and group menu are awesome !! Thanks a lot
  8. mortyfero99

    Mission Editing Competition 2011

    Sorry but is there a place where all this missions are listed maybe with link also ?? Tnx
  9. Searching for a couples of low-tech mercenaries ... this means ... i now there are many mercenaries addons but i'm looking for something more older-style (no radio, no hightech jacket etc...) .. Something like "jagged alliance" style ... Could be nice to use them with vilas weapons pack, i got a couple of nice ideas for some missions .. tnx guys !!
  10. mortyfero99

    [CAMP] SEAL Team 6 DEVGRU

    Sick1 I liked all your previous campaigns but this is absolutely AWESOME !! Great job man !!!
  11. Hi I'm making a campaign located in Vietnam but I need lot of help with scripting, hope you have good suggestion for me ... 1) I have 4 men on a pbr, need the pbr get to shore, disembark my men and go on to the next waypoint. Since making this with editor waypoint is not precise at all I would like to script the whole thing. Can you provide a simple script for this ?? 2) I have my 4 men squad, I need to perform a tactical column, so I need man nr.2 to watch at 3 o'clock of my advance direction, man nr.3 watch at 9 and man nr.4 watch at 12. I would like this to be automatic (if possible) when I select the column formation, otherwise (if not possible) I would have an action command that say them to assume tactical watch direction. Thanks for your help
  12. Already tried also dowatch but I need to give a target and not a direction, so it doesn't work ...
  13. Not working bucause SetFormDir change the direction of my whole formation and SetDir change the direction of every separate man but after 1 second they return back watching in the original direction ... :mad:
  14. I've wrote a script for it, but I'm sure it's a total crap ... :j: Here it is ... _degree = FormationDirection player; _format = formation group player; if ( _format == "column") then { "man1" setDir (_degree + 90); "man2" setDir (_degree + 270); "man3" setDir (_degree + 180); }; else { "man1" setDir _degree; "man2" setDir _degree; "man3" setDir _degree; }; Still have no time to test it ... Do you think it could work ??
  15. Tnx for help mates !! I've almost done 1st mission ... I'm looking over mission creation since long time (I feel i know lot about that)... my only trouble as i said are the scripts ... They are totally alien for me :confused: and cause of my job i don't have enough time to study them ... But i have many community script to use :D so i just need a couple new and no more ... Btw I've solved the waypoint problem using triggers and simples public variables ... Now have only the problem of the "mysquad facedirection".
  16. Not problem with disembarking ... my trouble is the waypoint script ... i want something like this:
  17. mortyfero99

    Facing direction

    Thanks for the help mates !!! Great work GROM64 !!!
  18. Every time my squad mates detect an enemy they say "enemy at 3 o'clock", but 3 o'clock of what ?? Of my movement direction ?? Why don't they use compass degrees ?? Thanks for help !!
  19. mortyfero99

    Mercenaries: Chernarus

    An idea could be a "jagged alliance style" campaign !!
  20. Sorry Vilas Some days ago I send you a pm concerning the use of your weapons for Vte. I dunno if you received it, or maybe you are simply on holidays ... Tnx Bye
  21. mortyfero99

    Team Shadow - Sniper Campaign

    Sorry but, what does this mean ?? Did you use an improved (different from arma2) team control mode ??
  22. I think someone should think about it, nice idea !!
  23. mortyfero99

    Ghost Recon - Island Thunder campaign

    Really a well-done campaign ... Plz remove the Revive, cause in sp some times my man became invincible !!! Also reduce number of enemy !!
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