123justin321
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12 GoodAbout 123justin321
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Smoke produced by smokegrenades covers a very small area only
123justin321 posted a topic in ARMA 3 - TROUBLESHOOTING
Evening, when playing ArmA3 again recently, I noticed some odd issue regarding smoke grenades. Since a picture says more than a thousand words, here you go: That is pretty much the whole size the smoke grenade cloud reaches, it won't get any bigger than that. I tried disabling "Blastcore Phoenix 2" and stuff works as intended when not using Blastcore. However, I cannot imagine that this is a general problem with Blastcore, since it certainly had already been noticed if that was the case. THIS is the collection we are using, so you can see what Mods we are running and maybe have any ideas what mod could be causing it. I'd appreciate any help with this. Thank you. -
Nevermind, it was just the modstring that was messed up. Sry for the inconvenience :)
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For some reason our clans dedicated server won't go any further than showing the picture of the map when TFR is loaded, we're not even getting into the mission selection. It works fine when one of our teammates hosts the server locally, it does not seem to work though on the dedicated server. Any Idea what might be the cause? Does installing TFR on a dedicated server require any particular steps that are not required when installing TFR for clients? I could not find anything related to this issue on the mods website, so I'm asking here.
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POLPOX's Calm Animations Script
123justin321 replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's not working for me either, pretty weird. Earlier versions worked fine. EDIT: Nevermind, it works when called via a trigger or similar things, however it does no longer work when used in the units init-field for me as it used to. However, I encountered a bug. Units playing any sit animation won't leave that animation when killed, they are just stuck in that animation state when killed. -
AV_IndUs (US Army inspired units)
123justin321 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of having those units work with ALIVE anytime soon? It kinda felt like a kick straight to the nuts when I did not see these units under those compatible with ALIVE. -
Keep AI from saluting/greeting, disable conversations with AI
123justin321 replied to 123justin321's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks. -
Keep AI from saluting/greeting, disable conversations with AI
123justin321 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I got another question :P Is it possible to disable npc's automatic salute and the conversation system? (asking about closest settlement, weather etc.) I'm having AI doing certain animations, and their position is altered each time they salute to me while walking past, which results in the animation being messed up (AI no longer repairs the wheel, but the air :P) Thanks in advance. -
DisableAI enumeration?
123justin321 replied to 123justin321's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the fast reply. Tried what you said, and works perfectly fine. Many thanks. -> Solved -
Hi, I'm currently working on some kind of headquarters, and I'm going to make it seem alive by placing units who play animations. To make them stay in place, I wanna disable their AI: actor1 disableAI "ANIM"; actor1 disableAI "MOVE"; actor1 disableAI "FSM"; actor1 disableAI "AUTOTARGET"; actor1 disableAI "TARGET"; actor2 disableAI "ANIM"; actor2 disableAI "MOVE"; actor2 disableAI "FSM"; I was wondering: Is it possible to do some kind of enumeration, like this? {actor1, actor2} disableAI ["ANIM", "MOVE", "FSM", "AUTOTARGET", "TARGET"]; To make the code more compact? Thanks in advance.
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
123justin321 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was wondering if it was possible, maybe by config, to assign more than one button to use the radio ingame? I'm asking cause I'm using a controller to fly choppers and planes, and its kinda uncomfortable to use Capslock while, at the same time, using the controller. Maybe by using some kind of array? Like: (bold part is the changed one) class PTTRadio // Talk over radio { key = {58, 68}; // CAPSLOCK (please unbind from your normal PTT key) shift = 0; ctrl = 0; alt = 0; }; I'm not even sure if the syntax is correct, but I think you get the point what I'm talking about. -
How to remove the P: partition?
123justin321 replied to 123justin321's topic in ARMA - TROUBLESHOOTING
thank you :) -
Hey guys, I installed the BI Tools, but never got used to it, as I ain't a great modder...so I deinstalled them. But now, I got that P:-drive left, that is created when Visitor installs. Now my question, how do I SAFELY remove this drive? It was not removed with the uninstallation of the tools. Any suggestions? thanks PS: I am german, forgive the bad english :D