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Gunter Severloh

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Everything posted by Gunter Severloh

  1. Gunter Severloh

    Error on steam launch

    Welcome to BI forums! What are your computer specs? Some info for you on that error: What you can try is going to the profiles folder here ----> C:\Users\your username\Documents\Arma 3 make a copy of everything in that folder, and then delete it all and then start the game and see if it plays ok. If that dont work then try reinstalling DX in the arma files: Steam\steamapps\common\Arma 3\Arma 3\_CommonRedist\DirectX\Jun2010 When you get to this file go to DXSETUP and run that. You can also look at the wiki as your reference and do some of the things suggested in there: https://community.bistudio.com/wiki/Crash_Files
  2. Welcome to BI Forums Tej Saud! Take a look at this page for your error: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC000007B_-_STATUS_INVALID_IMAGE_FORMAT
  3. Gunter Severloh

    A3 mission performance overload

    Welcome, in the future dont quote my whole post, just quote something i said your specifically responding too like a question, if not that then you can always use the @ and then my name which will ping me basically send a notice. Anyways For your first RPT (version 1) See the following errors in a spoiler, i will make notes under them: These errors are easy to understand, basically you haven't installed the .dll files that those particular files require. For your second RPT (version 1) A repeat of the above. RPT Version 2 - first link Your server crashed: AI mods will eat up server performance: @LAMBS_Danger.fsm;@LAMBS_RPG_CUP;@LAMBS_Suppression;@LAMBS_Turrets imo if your using these then i recommend using less other mods. Overall alot of AI on the map, even dead AI are all leaching off the server's CPU, and using up ram, so if your having fps issues thats part of the problem. Another problem is mission design as said in my previous post, using scripts ideal for SP is not ideal for MP because in MP the scenario is being used by multiple players, if you want to better make the scenario efficient then you should look into doing a headless client. The group i play with use headless client we use up to 15-20 mods plus a ton of AI in our scenarios but i never get lag or fps issues because of the types of scripts being used, how AI and dead AI are being processed. Lots of scripts depending on how they are setup, or coded rather as certain commands, functions are better off used instead of others in certain situations, in MP thats a whole nother level, then too you need decent hardware to support the game. Next This error before your server crashed: Exception code: C0000005 ACCESS_VIOLATION at 089B4F20 See this: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000005_-_ACCESS_VIOLATION The rest is intermittent debug errors for stuff trying to load, waiting ect,. Nothing real serious but it can add to the lag if there is alot of spam of the same stuff. If the server isn't having an issue like crashing or not loading and runs fine otherwise then disable the rpt on the server, basically set the logs to none in the server.cfg // LOGGING timeStampFormat = "none"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "none" Do that because if the rpt is spamming messages because of minor conflicts, or whatever then when that rpt gets big, it will start eating your ram up. RPT Version 2 - 2nd link Repeat of the above. ================ So if you want to improve performance then test without certain mods, do a process of elimination, as i mentioned is AI mods will draw on performance and understand that the the AI mods are effecting the number of AI present on the map, if the AI start acting stupid, and or dont respond, perform ect,. then theres not enough resources to enable to do so. Also consider the terrain your playing on, if you go into the editor, and place a player in the most dense town, then add alot of AI do you get lag? If so that should give you a rough idea of how that map might perform with alot of mods, AI, and then add the scenario like whats going on in the scenario, without using scripts in the scenario and only placed units, if that terrain is somewhat laggy then that should give you an idea how it may perform on the server with mods, a scenario with scripts and more players. So mods, scenarios, terrain, players, scripts, settings. If the scenario performs like crap for you then 20 more people its going to crash, less is more. Hope that helps. Cheers!
  4. No worries, i'll take a look: Mods your using DLC - GM;WS;CSLA @CUP Terrains - Core @CUP Terrains - Maps @Reshmaan Province @Cham @Advanced Urban Rappelling @HAP_ALL @ADF Vanilla - Arma 3 Vanilla Re-Texture to Australian Defence Force FICTIONAL @CBA_A3 @CUP Weapons @CUP Units @Specialist Military Arms (SMA) Version 2.7.1 @Enhanced Movement @CUP Vehicles @CUP Terrains - CWA For your mods here, you got to decide what your going to use, you have imo to many mods with alot of maps to choose from, which is fine but make a decision which map and mission are you playing? A suggestion is to create profiles of commandlines on your server for certain scenarios that you play with mods, so say you play with certain mods for escape scenarios, and certain mods with other scenarios ect,. What this does is it eliminates 1. Many files to be loaded (mods) with tons of scripts and assets which uses up resources and eats up fps. 2. Prevents possible conflicts Right now you have a few script errors spamming TF out of your rpt which eventually if you let it go will start picking away at your servers memory when you get an out of memory error like so and size expected and got type error then thats the stuff your not fixing. Im against using alot of mods when i play, i've had my share over the years of missions using to many mods and it was either lag, errors, or crashing, or some oddity ingame, keep it simple, simple is efficient, simple demands little, simple is fast, simple is easy to fix when theres an issue. As for the RPT Im seeing these 2 errors being spammed, you should get these fixed: (theres actually a few of these) 20:26:00 Error position: <_thirst >= 100) : {_colourThirst = _colo> 20:26:00 Error Undefined variable in expression: _thirst 20:26:00 File mpmissions\__CUR_MP.SefrouRamal\scarCODE\statusBar\statusBar.sqf..., line 140 20:26:00 Error in expression <amage player)) * 100); _hunger = ceil (hungerLevel max 0); _thirst = ceil (thir> 20:26:00 Error position: <hungerLevel max 0); _thirst = ceil (thir> 20:26:00 Error Undefined variable in expression: hungerlevel 20:26:00 File mpmissions\__CUR_MP.SefrouRamal\scarCODE\statusBar\statusBar.sqf..., line 68 20:26:01 Error in expression <_colourDefault; switch true do{ case(_thirst >= 100) : {_colourThirst = _colo> ============= What i bolded above are the scripts the errors are referring too. There are other ones similar to that, you should try to get those fixed, because 90% of the rpt is this error. Suggest making a post in the mission editing and scripting section, say something like i need help solving error in mission, and then post the errors separately, see if you can locate those scripts provide as much detail as possible. As for your not having a uniform when you spawn or respawn, cant say what that exact issue is but if you can edit the mission your playing and add some code this is what i would reccomend: creating a script and adding it to your scenario, they will do the following: A video guide: This video will save the players loadout when he respawns, so whatever weapons, ammo, gear ect,. he died with he will have when he respawns: Now if your at an ammobox, you can save your loadout and get confirmation you saved it, but this save loadout code will save your loadout, where when you respawn you'll have the same loadout that you saved before you died: Hope that helps. Cheers!
  5. Gunter Severloh

    A3 mission performance overload

    Welcome to BI Forums! Missions setup for multiple players should be using an initserver.sqf and other scripts for mp. If the scenario is using an init.sqf script for whatever scripts or code its initializing then each person that joins the server will run that script, so with 20 people that script runs 20 times when it dont need too. With initserver.sqf it will only run once for everyone, so it should save performance, not saying this is your issue but something to keep in mind if you plan to have alot of people playing your scenario. As for your issue, then depends: Are you running any mods, if so how many? What mods are you using if your using mods? Is the scenario on a dedicated or is one of you hosting? Any time the server or the game in general has an issue be the scenario not loading, errors, or even fps issues, first thing to look at is the rpt. Rpt is a log that the game produces every time you start it, for the client side if you have [ x ] no logs checked in the launcher parameters then an rpt will still be produced just not written into. If you [ ] no logs uncheck the box then you will get a full log. Here is a video guide on the RPT if it may help. like i said any issues with the game go to the rpt first, if you cant recognize or understand what its giving you, then share it with someone who does. Rpt for client can be found here ----> C:\Users\username\AppData\Local\Arma 3 Rpt for server or host is the profiles. On a server, go to the server.cfg and look for: // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "none" So my suggestion is locate your server's rpt, and share it here in your reply, do the following: 1. Locate the server's rpt it will say rpt at the end of it and it will be a notepad document. 2. Open it with notepad or a text editor. 3. Copy everything in it. 4. Go to this website: https://justpaste.it/ 5. Paste the rpt in there, publish and share the link, and then we can review it and see whats going on. Cheers!
  6. Gunter Severloh

    Arma3 Videos

    Spawn ANY Vehicles, from the Vanilla game to Mods with this Script in your Scenarios!
  7. Hello, Welcome to BI forums! Take a look at my AI Compilation list: https://forums.bohemia.net/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma-3/ Its pinned in the same section as your post here, it has many categories of subjects about ai and how to do this or that with them. There are threads, scripts and mods, but for your particular question there are threads of other members asking similar questions as yours, look in the AI Ammo, Equipment, Gear, & Loadouts category. Hope that helps! Cheers!
  8. Nice! Even got my WarMod, A2WarMod, COWarMod, and COSLX in there and their versions!
  9. Gunter Severloh

    Arma3 Videos

    Download the script: https://forums.bohemia.net/forums/topic/178215-asor-vehicle-selector/?page=4
  10. Gunter Severloh

    ASOR Vehicle Selector

    Video/Tutorial i put together for the script: DOWNLOAD the Script https://drive.google.com/file/d/1tW387Kor5u76crpIe6A_q-VAmSIOCeBK/view
  11. Gunter Severloh

    Teleport ai that enters a trigger

    Wouldn't work because you have a caller and the code has a switch which is best used with an addaction. Ideally though not using any coordinate position, this code will work: {if not (isPlayer _x) then {_x setPos (getMarkerPos "mark1 ")};} foreach thisList; So what you do is the following: 1. Create a trigger, set it as anybody present 2. Put the code in the trigger's on activation box 3. Create a marker on the map name it mark1 or whatever you want and then put the name of the marker where it says getMarkerPos "mark1 in the code, just replace or use mark1 with what your name is. Heres a working example You can always do something like this too if you want coordinates, though you'll need to get the exact coordinates you want to use: https://forums.bohemia.net/forums/topic/213255-simple-auto-teleport-trigger/
  12. Gunter Severloh

    Arma3 Videos

    https://forums.bohemia.net/forums/topic/173168-asor-gear-selector/?page=6
  13. Gunter Severloh

    ASOR Gear Selector

    I know this script is old, and bumping a thread, and theres already a couple tutorials on the script, figured i do one, i have the latest version of the script since the link in the OP is broke. Tutorial Download - latest version of the script w/updated readme. https://drive.google.com/file/d/1QBKSoETp-ita4Legyd2MwLcmeqzJr9zH/view
  14. Gunter Severloh

    Drug Traffickers - (SP/Coop)

    by Gunter Severloh Overview and play-through of the mission Download Steam Workshop: v1.2 https://steamcommunity.com/sharedfiles/filedetails/?id=2873563133 Google Drive: v1.2 https://drive.google.com/file/d/1IF9zYSrFnJspXFhfOV4Jj_jLZ0XKZCho/view?usp=sharing Drug Traffickers Situation: An independent guerrilla faction, Syndikat is a local crime organization wtih deep roots on Tanoa. Made up of armed thugs and ex-paramilitaries, this faction is involved in many illicit operations throughout the region. Recent reconnaissance found alot of activity around the Bala Airstrip and the peninsula we've discovered an undercover drug smuggling operation, their using the planes there to import and export drugs. The forces on the peninsula include roaming infantry patrols, patrol boats, armed vehicles, checkpoints, outposts, lookout camps, along with antiair. Mission: As a special forces soldier, you were called in to infiltrate, locate and destroy the planes, fuel tank, and fuel trucks at the airfield, destroy the ammo & drug caches at the farm, destroy the launcher cache which is somewhere in the SW Outpost, and clear the lookout camps in the area. Watch out for the patrols, you may want to go silent and at night on this one, your choice, good luck! Difficulty level: Ideal for intermediate and advanced players. General Apex DLC required. No Mods required. Play it Solo or with friends. 5 Player Coop with Revive. Play it solo via MP lan and you will respawn in 1 second. Change Weather in MP Parameters. Change Time of day by hour in MP Parameters. Change Grass height in MP Parameters. Change AI Difficulty in MP Parameters. Change stamina and fatigue in MP Parameters. Change Weapon sway & Recoil in MP Parameters. Gameplay Full Briefing with 12 objectives tasks. Player apon death will have option to be revived if playing coop with other players. Player apon death will respawn at 1 of 3 player camps in 1 second. Player before respawn can choose the location they wish to respawn at. Player can self revive/self heal without needing to respawn if a f a k/medkit is in their gear. Player's body will delete on respawn. Player's loadout will save on respawn. Access to Arsenal at player camps. Recruit AI at 1 of 3 player camps. Mission set on Tanoa. 1,165 custom placed objects for ambiance and function. What your up against - (The Enemy) Independent Syndikat guerrilla's - a combination of Bandits and Paramilitary forces. Patrolling infantry. Patrolling armed vehicles. Patrolling armed boats. Various sentries. Garrisoned enemies at camps, lookouts and other locations. Checkpoints. Static mounted weapons. Tripwire flares, watch your step at night! If played at night, patrols will have flashlights & spotlights. HOW TO PLAY To play Solo on MP Lan: 1. Go to Multiplayer 2. Server browser 3. Host Server 4. Type in server name, # of players, password 5. Choose map on left (Tanoa) and the mission on right in orange. 6. Adjust the Parameters (top right) in the player lobby before you start the mission. 7. Suggest you choose Team Leader - (Mortar) role to be able to call for mortar support. ================================= CREDITS I want to thank the following members of the Arma community for their work/help with my mission: ============= Rydygier - for help with code. Kronzky - for his Urban Patrol Script. Hortzy - for his Parameters code, and help. Alias - for his fog, and spotlight scripts. Tophe of Östgöta Ops - for his Simple Guard Post Script. Sushi - for his TOG - Garrison script. Bon - for his Infantry Recruitment Redux ==============
  15. Gunter Severloh

    Drug Traffickers - (SP/Coop)

    Update v1.2 - Fixed several shelves and tables that were clipping in walls in some of the houses. - Misc adjustments of objects. - Updated the intro script with new code. - Updated the save loadout function, now when you exit arsenal you will scroll your action menu and see save loadout, after saving your loadout a hint will pop up at the top right of the screen indicating you saved your loadout. - Misc adjustments to the looks of the vehicles in the scenario.
  16. Gunter Severloh

    anyone know

    Hello, Welcome to BI Forums! First your in the wrong section of the forum, you want the troubleshooting section or questions and answers section. As for your error the USAF might be from RHS_USAF, if thats the mod your using then i suggest reuploading the mod.
  17. Gunter Severloh

    Arma3 Videos

    https://forums.bohemia.net/forums/topic/243605-desert-ops-run-ii-close-quarters/
  18. Description This is a massive infantry based tactical arena where you can practice CQB, & MOUT tactics solo or in coop, or just to shoot some enemies for fun! Based on my Desert OPS Run - Tactical arena seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1772647581 this new arena is half the size and designed to be more close quarters oriented. Fight against enemy Ai soldiers from a vanilla or mod faction of your choice that when set to AUTO will patrol the area and respawn once killed after so much time. When set to MANUAL, you can spawn as many enemy AI squads as you wish. An option to garrison the arena with a minimum of 8 and a maximum of 120 soldiers is ideal for CQB or stealth combat. Download Steam Workshop v1.2 Altis - https://steamcommunity.com/sharedfiles/filedetails/?id=3036966230 Malden - https://steamcommunity.com/sharedfiles/filedetails/?id=3038472108 Stratis - https://steamcommunity.com/sharedfiles/filedetails/?id=3038053862 VR - https://steamcommunity.com/sharedfiles/filedetails/?id=3038040440 TDM - Team Death Match - https://steamcommunity.com/sharedfiles/filedetails/?id=3039384506 Desert OPS Run II All versions - (Google Drive) https://drive.google.com/file/d/1R51yHnNa2ihXHwJvx1fyFK43AfkbWdA5/view?usp=sharing Google Drive zip v1.2 https://drive.google.com/file/d/1rp7E1pwqgszoZnXo2xSFY2IkCRCOH6N8/view?usp=sharing Custom Plank System While your on the hunt or are being hunted by the enemy squads, you can access all buildings either by ladder, platform, plank, staircase, ramp, roof, or walkway. Optional Tasks There are optional tasks you can complete, locate and destroy 5 caches, kill an commander, and locate and eliminate an enemy garrisoned soldiers that will complete and end the mission. General No DLCs, or Mods required. Play as and with any faction from any mod. Choose what faction side you want to be on at mission start. Choose what enemy faction you want to fight against. Choose what enemy soldiers will garrison the buildings in the arena. Play it Solo or with friends. 8 Player Coop with Revive. Playing solo via MP lan you will respawn in 2 seconds. Change Weather in MP Parameters. Change Time of day by hour in MP Parameters. Change AI Difficulty in MP Parameters. Change if you have stamina or not in MP Parameters. Change Weapon sway & recoil in MP Parameters. Change Garrison Strength in MP Parameters. Change Enemy Spawn mode in MP Parameters. Change Player Stats in MP Parameters. Mission Start At mission start player chooses from a GUI Menu: - What side you want to fight on: Blufor, Opfor, or Independent. - What faction you want patrolling the arena and want to fight against, you can choose vanilla faction, or faction based on mod loaded. - What faction you want to garrison the buildings throughout the arena either with vanilla faction, or faction based on mod loaded. Gameplay Custom plank system will allow you to: Access all building via ladder, platform, plank, staircase, ramp, roof, or walkway. Auto Spawn mode - Enemy AI will patrol arena, and respawn after a set time after all group members are dead. Manual Spawn mode - Player can spawn enemy AI squad factions that will patrol the arena of choice as many as they wish. Enemy garrisoned soldiers will be randomly placed inside and outside buildings at mission start. Enemy Hunter AI - patrolling AI will hunt the player enter buildings and perform CQB if player location is known. Full Briefing with 7 Optional tasks. 8 - 120 man garrisoned enemy soldiers in random positions in any of the buildings ( Optional Task). Player apon death will have option to be revived if playing coop with other players. Player apon death will respawn in 2 second at 1 of 4 player starting locations if solo. Player apon death can self revive/self heal without needing to respawn if a fak/medkit is in their gear. Player apon respawn can choose the location they wish to respawn at. Access to Virtual Arsenal to change uniform, weapons, loadout & gear. Save and load your loadout on the fly outside of Arsenal. Fully heal if/when wounded if you return back to any one of the player starting locations. All dead bodies, weapons, and player dropped items will delete within 4 minutes. Weather, Time of day, & AI Skill level can be adjusted in the MP Parameters. Mission set on desert of Altis Map. 32 custom placed buildings and over 1,351 custom placed objects. Surrounding wall system, with custom bump outs for player and AI spawn. Safe zone for AI and player to prevent access to their starting areas. Ability to reset your stats kill score. HOW TO PLAY To play Solo on MP Lan: 1. Go to Multiplayer 2. Server browser 3. Host Server 4. Type in server name, # of players, password 5. Choose map on left (Altis) and the mission on right. 6. Adjust the Parameters (top right)in the player lobby before you start the mission. CREDITS I want to thank the following members of the Arma community for their work/help with my mission: ============= * Rydygier - for help with code for the player ammobox, respawn, factions, and GUI scripts. * Norrin - for his AI_respawn_UPS which Rydygier helped to port to Arma3. * pierremgi - for his help with code for transferring the briefing on teamswitch. * Kronzky - for his Urban Patrol Script. * DaVidoSS - for his cleanup script. * aeroson - for his get and set loadout script. * Sushi - for his Garrison Script. * Hortzy - for his Parameters code, and help. * Czarny - for his testing, feedback and ideas. * sidekick7569 - for his testing, & feedback. ==============
  19. Gunter Severloh

    Desert OPS Run II - Close Quarters

    Update See OP for all versions for download!
  20. Update added Creator DLC SpearHead 1944 DCX_SH, DMOrchard's cDLC Crossover mod, Spearhead 1944 - Retextures and/or reconfigures vehicles and adds them to various factions from other DLCs, mods, and vanilla Arma3. ACE3 Arsenal Extended - Spearhead 1944 - adds the functionality of ACE3 Arsenal Extended to equipment from Spearhead 1944. WW2_FOB - WW2 FOB to be used with SPE DLC. FEB - SpearHead 1944 - Adds a Brazilian Expeditionary Force Faction to arma 3, using the SpearHead 1944 CDLC. Spearhead 1944 - Wehrmacht Plus - Adds several variations of uniforms from 19 different branches of service for the Wehrmacht faction. Spearhead 1944 - Waffen SS Plus - Adds several variations of uniforms from different branches of service for the Waffen SS faction. Terrains (Maps) Omaha Beach - This meticulously crafted terrain faithfully recreates the historic Omaha Beach with an unprecedented level of accuracy. SPE44 Ильиновка 1942 - map is dedicated to local battle near the village Ilyinovka, Voronezh region. Sound, Radio, & Voice Sound Mods Voice Sound Mods [EAW] Japanese Voice Addon - Addon is for use with EAW or FOW Japanese units. It includes a single voice that replaces the need for Chinese voices with any Japanese unit. Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Planes Flying Legends Expanded - Currently it adds 42 BF-109e Skins into the game, there are 4 of each version for different ranks/numbers. Outfits & Uniforms Uniforms Armies Of WW2 Expanded - UK 1st Infantry Division - Currently adds 99 historically accurate uniforms based off of JMs Second Assault!
  21. Hello, Welcome to BI forums! There is a pinned thread in the same section of the forum here discussing the same thing, it has various soultions, and perspectives as to what your issue could be, see the thread here: Lastly, take a look at this page for the unusual process exit error, and apply anything it suggests: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000005_-_ACCESS_VIOLATION In the future i suggest searching before you post based on the subject of your interest or problem as alot of things have been discussed before, but start there with those 2 threads and see if that helps, cheers!
  22. Gunter Severloh

    Desert OPS Run II - Close Quarters

    Hi thanks. I looked into it and found i forgot to remove the code to the other caches from the original mission which the trigger that checks to end the mission was looking for 2 more caches that werent there but were considered still alive. So those are removed, i just did a play test with 8 garrison, and destroyed all the caches, killed the garrison and the commander and mission ended completed. So the mission is updated now with the fix. I hope you understand that you have the option in the parameters before mission start that you can set the AI patrol spawn to either manual or automatic. If you leave the patrols at automatic then they will spawn and patrol and then after killing them all, theres about 10-12 ai soldiers that spawn every couple of minutes if not longer i forget the exact time. If you set the parameter to manual then you can spawn the patrols as much as you want, they wont spawn til you use that action in your action menu Spawn Patrol I recommend you use that instead, remember everything is customizable in the parameters in the lobby prior to mission start. ============= Update v1.2 === - Fixed mission not ending complete after all mission caches were destroyed.
  23. Welcome to BI forums! In the future use only English, as this is an English speaking forum. As for the error see this: 0xC0000135 - STATUS_DLL_NOT_FOUND The OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.). Possible solutions: Verify the integrity of the game cache using Steam. Re-install DirectX. Uninstall the Visual C++ 2013 Redistributable package (both x86 and x64 version), restart your computer and install the package again using this version (do not use the Repair function). Run the Windows System File Check tool to repair corrupted system files. To identify the precise DLL that is causing an issue. Download a 64-bit version of the Microsoft Dependency Walker and open arma3_x64.exe with it. The libraries with a red icon are the corrupted ones. Download a 32-bit version of the Microsoft Dependency Walker and open arma3.exe with it. The libraries with a red icon are the corrupted ones.
  24. Update added new terrains: France Map de Lyon Finland Thirsk Island Reloaded Thirsk Winter [R] Jumo Desert & Middle Eastern Kardazak Sa'hatra Miscellaneous Chaux, GameRealisticMap Metrópolis Eastern Europe Lybor Vlasenica - Bosnian Map Post Apocalyptic Namalsk [R] Asia Ryodo Island, North Korea Space & Other world Terrains LV-426 World War Two Omaha Beach
  25. Gunter Severloh

    Crash and black screen with hight settings

    Also make sure your not overheating, i would get a black screen some years ago when i ran two graphics cards together, discovered that the bottom gpu was heating up the top gpu and i would get a black screen because of it, i removed the top gpu and the issue stopped. Just a thought, imo clean your case out of any dust as it will act like insulation so make sure things are cool, then go from there, heating issues are simple fixes if that may the case.
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