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Gunter Severloh

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Everything posted by Gunter Severloh

  1. Gunter Severloh

    problems with aircraft controls and looking around

    Hi, have you tried using freelook? i use the mouse up/down ect,. like you to control the plane i fly along with arrow keys for acceleration and deceleration and brake, then if i want to look around i press a key which is set to toggle and look around, thats just for planes.
  2. Gunter Severloh

    Any missions still able to be downloaded?

    Use these: https://ftp.armedassault.info/armaholic/arma/arma_files_scenarios_spmissions/ or choose what you want from the index: https://ftp.armedassault.info/armaholic/arma/
  3. Welcome to BI forums! Create a Description.ext and put this code in it: respawn = 1; Use this as your reference: https://community.bistudio.com/wiki/Arma_3:_Respawn
  4. Gunter Severloh

    Arma3 Videos

    Create a Replayable Terrorist Hunt Style mission Anywhere & on any Map!
  5. Gunter Severloh

    Terrible AI

    Welcome to BI forums! AI need space to move, if you have them set to try to move through a narrow space they get finicky, its like asking a fat guy to try to fit through two brick walls to get something on the other side, the AI has issues but its not terrible, your not allowing them enough space to move. If you need more information on how Ai functions see my Reference compilation here:
  6. Gunter Severloh

    Need help. "Corrupted Configuration"

    Heres some links to a thread, BI feedback tracker, with some possible answers: https://feedback.bistudio.com/T85215 https://feedback.bistudio.com/T125337 https://forums.bohemia.net/forums/topic/220727-arma-3-launcher-is-unable-to-start-due-to-corruption-in-a-configuration-system/
  7. Gunter Severloh

    Virtual Vehicle Spawner (VVS)

    I have a tutorial on VVS, and i created a readme i show in the video on how to implement and use the codes, and other stuff. Spawn ANY Vehicles, from the Vanilla game to Mods with this Script in your Scenarios!
  8. Gunter Severloh

    Arma3 Videos

    Create Objectives using Markers with Alive check!
  9. Update added Outfits & Uniforms Uniforms Armies Of WW2 Expanded - RAF - Currently adds 22 historically accurate uniforms based off of JMs Second Assault! Armies Of WW2 Expanded - UK 1st Infantry Division - ACE Extended Patch Creator DLC SpearHead 1944 Last Days of the Reich - Last Days of the Reich is a mod that seeks to accurately depict the uniforms of the German forces of the present at the Battle of Berlin in 1945. @WW2_SPEX - SPEX or Spearhead Extended is the official workshop mod created by the Heavy Ordnance Works team. It aims to fill gaps in content as required when the team needs an agile delivery. Factions & Units CoS23 United Nations - This mod adds Allied forces during an alternate history setting where WW2 never ended. Kingdom of Romania 1941-1945 [WW2] - This mod adds 14 factions in BLUFOR, retextured assets, flag and insignia. Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Gameplay mods The Big Three - WWII Fixes Mod - This mod creates the ultimate WWII experience building off of the hard work of the best WWII mods and fix some of the long reported bugs and issues they all have. Infantry Weapons Type 4 Rifle (Japanese Garand) - As the Japanese captured M1s, they began rechambering them to the Arisaka catridges which also had nearly the same dimensions as the American .30-06. Volksturmgewehr 1-5 MP507 - a last ditch weapon. Terrains (Maps) State farm "First of May" - Size 2km x 2km. Made on the RKKA maps of 1943 (Kharkov region).
  10. Gunter Severloh

    Anyone plz create this addons

    Welcome to BI Forums! Some things: Wrong section of the forum, your asking questions about mods that are not complete or released which is what this section is for. ALL requests for addons and mods go here: https://forums.bohemia.net/forums/topic/232367-arma-3-addon-request-thread/ Dont ask others on their profiles to build this or that because you want it, content your asking for takes months if not a year or more to build and create, it aint simple so mind your requests. Search for what your asking about first, at some point in the past someone had already made mods with that content, search the workshop. Use proper title for your threads, saying these addons can be anything, if your specific maybe you'll get the attention needed. If some or all are not on the workshop then ask in the addons request thread. Respect the mod authors alot of created content takes alot of time to create, its like art you can just create it on the whim of someones request alot goes into it.
  11. Gunter Severloh

    Arma3 Videos

    Create New Tasks when You Pickup Intel!
  12. The Mission Repository was moved to my Iron Front Fan Forums seen here: https://iron-front-fan-forum.proboards.com/ These forums arent the original IF Fan forums, i shut those down earlier in the year as it was costing me $35/month to keep it up and there was no activity, so i ported it to a free proboards forum. I had announced that back in August 2023 on the MR group here, even on the MR site itself prior to MR shutdown: https://steamcommunity.com/groups/MissionRepository/announcements/listing I'm still working on linking all the files yet for each section.
  13. Gunter Severloh

    Arma3 Videos

    Use these 3 Scripts to add more functions to Your Scenarios!
  14. Gunter Severloh

    Working Mods Status

    Not for all mods but i have been compiling various subjects of mods for the past few years: Go here and all the pinned threads at the top are just a few of the list for those subject of mods: https://forums.bohemia.net/forums/forum/156-arma-3-addons-mods-complete/ Whether their all working or not depends, i just compiled the mods as they released, lists need to be updated again which i been meaning to do but been busy with another project. Ideally when looking at a mod, go to the mod page on steam, review the description, and read the comments, if there is any indication there from either the author, or commenters that something is broke, their getting errors, mod not loading, missing files, ect,. then that should give you an idea that you shouldn't download the mod and test it.
  15. Welcome, its because of the extra brackets, sometimes its best to type the code in then to copy and paste. I forget the reason why but i think either copying and pasting triggers with code in them adds the extra brackets, or when the scenario is reloaded with the new copy, it adds the brackets and the call at the beginning.
  16. Gunter Severloh

    Arma3 Videos

    Start Your Scenario at a Random Helicopter Crash Site with this Script!
  17. condition --------------------> this On activation --------------> c1UnitsDead = true; Condition ----------------> this On activation -----------> C2Unitsdead = true; Condition -----------------> c1unitsdead && c2unitsdead On Activation ------------> [ ] call BIS_fnc_endmission;
  18. Gunter Severloh

    AI Facts & Myths Compilation List

    Good post here: https://golden-legion.com/whats-the-deal-with-arma-3-ai-exploring-the-extensive-features/ breaks down various aspects of the ai functions, and recomended mods for certain features for AI.
  19. AI Facts & Myths Compilation List Last update: July9th, 2023 A compilation list of AI facts, & myths sorted by subject. A TRUE, FALSE, or UNKNOWN answer is given after each listing if they have been answered and any extra information for that listing. Information listed here are from my own tests, as well as others, and among the many are from the AI Discussion thread, and the Development Branch Captain's AI Log thread. Video Overview Legend TRUE = means it is correct, and has been confirmed. FALSE = means it is not correct. UNKNOWN = means hasn't been confirmed, or proven to be true or false. ========================================================== AI Actions, Interaction, Pathing, & Tactics AI in Boats, Helis, Planes, Tanks, & Vehicles AI Detection: Communications AI Detection: Hearing AI Detection: Vegetation AI Detection: Visibility AI Gear, Shooting, & Weapons AI Grenades, Mines, & Throwables AI Identification, Targeting, & Tracking AI Medical AI Movement
  20. Gunter Severloh

    Arma3 Videos

    10 Tips that will Save You Time in the Eden Editor
  21. Gunter Severloh

    Dear Mod Makers, Sign your Mods.. Its easy....

    What mod is it? Imo if your going to use the mod on your server in private with a password and your mission while using that mod and any others is just for you and your friends then i see no reason to have verify signatures set on the server, thats only needed if your server is going to be open to the public. Also the problem is if the server is public then other would be players also need the mod on their end which also needs to be signed so that your server can check against their version and what the server has, and give it an ok if its legit. So its sorta a conundrum where you need to either locate the author get his blessing to use his mod and or ask him to sign it, if you do contact him and if he says he wont do it, then ask if you can do it, again theres the problem of other players also need the signed files. Mod from a joining player's perspective needs the addons to have the bisigns that signing the mod creates, then the server needs the same thing plus the bikey which the server uses to do its verification against joining players with your signed mod. If anything if you do contact the author get his permission to upload it to the workshop, give him credits, but have it signed, on another note if you cannot get a hold of the author, then imo your better to go private on your server, and only share the mod with your friends.
  22. Gunter Severloh

    Arma3 Videos

    Respawn with YOUR Custom Loadout for Single and Multiple Players!
  23. Gunter Severloh

    Arma3 Videos

    Put this Script in Your Scenario & AI will Hunt You After Para-dropping from a Helicopter!
  24. Gunter Severloh

    Server not loading

    Hi, this is what i see in your rpt for issues, their maybe more but these are the ones that standout: The following errors are being spammed. 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890eeb00# 1414378: barricade_01_10m_f.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890c0800# 1414413: wall_tin_4.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890c0100# 1414414: wall_tin_4.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890b7900# 1414415: wall_tin_4.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [1414416: pallets_stack_f.p3d,any]" Missing pics 17:25:46 Warning Message: Picture img\uav003.jpg not found 17:25:46 Warning Message: Picture img\001.jpg not found 17:25:46 Warning Message: Picture img\004.jpg not found 17:25:46 Warning Message: Picture img\003.jpg not found 17:25:46 Warning Message: Picture img\a011.jpg not found 17:25:46 Warning Message: Picture img\a012.jpg not found 17:25:46 Warning Message: Picture img\a013.jpg not found 17:25:46 Warning Message: Picture img\a014.jpg not found 17:25:46 Warning Message: Picture img\010.jpg not found 17:25:46 Warning Message: Picture img\006.jpg not found This is being spammed 17:25:21 Server error: Player without identity genst (id 1653742380) 17:22:53 Error in expression <false> 17:22:53 Error position: <false> 17:22:53 Error Local variable in global space 17:22:53 Global namespace not passed during: false Not much i can tell you with these but its related to your mission. As for your mods, i had compiled a list of the mods your using from the rpt. I highly doubt your using every aspect of these mods in a single mission. @Niakala @CBA_A3 @ace @CUP Weapons @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Unit Voice-overs @VSM All-In-One Collection @Zeus Enhanced @CUP Units @CUP Vehicles @Enhanced Movement @Advanced Rappelling @Advanced Sling Loading @Advanced Towing @Advanced Urban Rappelling @Arsenal Search @JSRS SOUNDMOD @Immersion Cigs @Ladder Tweak 2x @LAMBS_Suppression @LAMBS_RPG @PLA_Forces_mas @LAMBS_Turrets @Military Gear Pack @Project OPFOR @3den Enhanced @VME PLA Mod @Alternative Running @ACSTG AI Cannot See Through Grass @CUP ACE3 Compatibility Addon - Vehicles @CUP ACE3 Compatibility Addon - Weapons @CUP ACE3 Compatibility Addon - Terrains @LAMBS_Dangerfsm @No More Aircraft Bouncing @Remove stamina @Remove stamina - ACE 3 @task_force_radio @NIArms All In One V14 Onwards @Specialist Military Arms SMA Version 271 @Tier One Weapon @Burn 'Em Redux @Gruppe Adler Trenches @Enhanced Movement Rework @Improved Melee System @dzn Vehicle on Fire @No Weapon Sway @CUP Terrains - Core @CUP Terrains - Maps My recommendation is this: 1. Create command line profiles of mods for different types of missions you play, dont load all the mods at once. 2. Remove mods for weapon sway, recoil, and stamina, you can add code to your description.ext which will do the same thing and adjust those in the mp lobby parameters for the mission/s your playing. 3. Mods that aren't required to be on the server take them out of the commandline and run them client side, the mod page should tell you what needs to be on the server, or setup as a server mod. 4. The majority of gameplay mods that add effects, sounds, dust, ect,. dont need to be on the server, have each player (client) run them on their end only. 5. Mods that are not required for a mission to run, meaning there are no assets from a mod in a specific mission accept maybe for arsenal shouldn't be loaded. Less mods means better performance, less conflicts, errors, or problems. Here is a guide that can help you with server debugging: TUTORIAL: DEBUGGING Server issues https://forums.bohemia.net/forums/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/ Debugging Techniques https://community.bistudio.com/wiki/Debugging_Techniques Some extra pointers with the server: - As you did when you have issues with the server be it crashes, lag, mission on a black screen, no player slots, mission not loading, server freeze, always go to the RPT first, then scroll to the very bottom and then scroll up from there and look for errors, or things that are missing. - Mods on upload can be corrupted, meaning they may not be fully uploaded, so if you get an error stating a mod is missing then check the commandline for proper spelling. check mod file sizes on your computer vs whats on the server, if say a mod is 100mb on your end (client) but on the server its 96mb then the mod didn't fully upload. - If missions are loading and playing fine, then disable the rpt in the server.cfg if you do get spamming of something in the rpt because of some conflicts but your mission is still running fine, that rpt will bloat, and once it gets into the gb file size it will start to leech on your server's memory, you may get rubber banding, or lag, or the red chain of death as we call it. - If your using custom difficulty settings in the server's profile, be sure to add the following code to your server.cfg // Server Difficulty Override forcedDifficulty = "custom"; Hope that helps! Cheers!
  25. Gunter Severloh

    Arma3 Videos

    Call a Helicopter to Come to Your Aid and Drop Paratroopers with this Script!
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