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4072 ExcellentAbout Gunter Severloh
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Brigadier General
core_pfieldgroups_3
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Interests
BIS Gaming - BIS Forums, Mission Editing, WarMod, WW2, Powerlifting, Nutrition, Martial arts
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Occupation
Warehouse Dockworker
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Gender
Male
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Uber Compiler
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Arma, Flying, Nutrition & Biochemistry, WW2 and Westerns
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Gunter Severloh
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GunterSeverloh
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Spawn a Massive Horde that will Rush & Attack Your Base or Static Position with this Script!
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terrains compilation All Arma 3 Terrains Compilation List
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see your still around JD 😉 Its an idea but i would also need to go through the maps and see which ones are made by the tool which i had no idea was a tool, not something i ever paid attention too. I will start doing that for when i update the list again. -
scenario framework New YouTube Scenario Framework Tutorials
Gunter Severloh replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
https://www.youtube.com/@blackheart_six -
Keep Shooting! Using these Two Codes You can infinitely Replenish Ammo for Static Weapons!
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degu started following Gunter Severloh
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You cannot play/edit this mission error
Gunter Severloh replied to chilenito's topic in ARMA 3 - TROUBLESHOOTING
If the mods you have are either corrupted, or a different version then what the server is running then you'll get that issue. Repair the mods that are required in the launcher to make sure you have the latest version. If the server is running an older version of the mod you got on steam then you'll need to locate that version. -
You cannot play/edit this mission error
Gunter Severloh replied to chilenito's topic in ARMA 3 - TROUBLESHOOTING
Hello, welcome to BI forums! Happy New Year btw! As for the message whats the whole message as errors like that will normally have some listed mod files. Did the server require mods? What mods if so? Is it s public server, a server your renting, a friend's server your trying to join and he's hosting, or is a mission your trying to load through mp lan? -
scenario framework New YouTube Scenario Framework Tutorials
Gunter Severloh replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
Because it doesn't, he deleted it from his channel use this instead, these are the wiki's ARMA Reforger Scenario Framework Arma Reforger Scenario Framework Setup Tutorial Happy New Year btw! -
Vehicle respawns not working correctly
Gunter Severloh replied to blendzeqiri8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can also respawn vehicles using a description.ext and a marker for the position that you want the vehicle to respawn at. https://community.bistudio.com/wiki/Description.ext#respawnVehicle https://community.bistudio.com/wiki/respawnVehicle -
How To Set Items As Objectives
Gunter Severloh replied to icecreamshampoo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi i have some videos that might help: My latest video: So those videos will give you ideas on intel, tasks, you can setup a kill task, destroy task. Main objectives and sub objectives are a matter of priority in the create task module. Hope that helps!- 1 reply
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ww2 mod compilation All Arma 3 WW2 Mods Compilation List
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Happy New Year! Update added Creator DLC SpearHead 1944 Spearhead 1944 - IFA3 SPE Tank Overhaul - This mod is a small config patch to bridge the gap between IFA3 AIO and Spearhead 1944 CDLC tanks. Spearhead 1944 - ACE Items - This mod REPLACES a lot of models and images of items from ACE and adds period correct variants. War Development Center - Department of war - This mod adds various textures to Spearhead, WWII Ace Items, and SimC LCD items and incorporates custom items from WDC and Spearhead 1944 ACE Items. Deutsches Afrikakorps for Spearhead 1944 - This includes Heer and Fallschirmjager infantry, tanks, cars, and planes for the North Africa campaign. SPE Expansion - This mod includes 20 modules: With which you can make 3 game modes Liberation,Sector control and an essential script for any dynamic war game mode. Spawn AI SPE - Mod with 2 pre-configured and fully configurable troop spawn modules the sector IDs are generated alone for their correct operation. SPE Community Addon - Soviet vehicles. The Big Three - Arsenal of Democracy - this mod adds a bunch of new changes to enhance the already amazing Spearhead 1944 ETO experience. WW2 Axis Deformer Positions - A selection of various German-themed fortified positions for use with Deformer. LST-069 "USS GOOCHLAND COUNTY" - A 1950s LST (Landing Ship, Tank) used for landings in places like Sahrani, Chernarus, Korea, and other coastal-based landing operations. USMC_HBT - DIFFERENT COLOR TONES FOR THE WWII USMC UNIFORM, 1 COLOR TONE FOR MARINE RAIDERS, 2 COLOR TONES FOR MARINE DIVISIONS. Douglas A26 Invader - Douglas A-26 Invader Skins for [Dust]Sabre Secret Weapons mod. This is a rework of the A-26 including new textures and a new weapon config for the SPE44 DLC. Darkest December 1944 - ~1/2 scale area map of the northern 6th panzer army offensive, coming out to 11km x 11km. SPE MP41 I New Ostfront Weapon - The weapon uses mostly Spearhead 1944 assets like reload animations or sounds. Mkb.42(H) - The Maschinenkarabiner 42(H) or Mkb 42(H) was the first unofficial replacement to the Kar98K with development starting all the way back in 1938. WW2 Pipes - This tiny sub-mod for Immersion Cigs allows you to "light" the Sir Wintson Pipe from Spearhead 1944. Fighting positions Pegasus Bridge - Pegasus Bridge was a pivotal battle during the early hours of D-Day, June 6, 1944, in World War II. Prokhorovka 1943 - The Battle of Prokhorovka, fought on July, 1943, was one of the key episodes of the Kursk Battle, the largest tank engagement of World War II. Compositions Tanks Entwicklung E-25 Pack - Designed as a replacement for the Panzer III & Panzer IV, the E-25 tank destroyer was developed on the basis of the E-10 , as it was supposed to use some of its components. Snow weathered panther, ardenne 1944-45 - a german panzer 5 panther compsosition portraying the tank during operation wacht am rhein, also called battle of the bulge december 1944. Buildings (A3SGM) Composition, City of Sicily - "Modeled after a coastal Sicilian city from the time of Operation Husky, this setting recreates the feel of a WWII battlefront." Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Infantry Weapons FNAB-43 WW2 - The FNAB-43 is an Italian designed and developed submachine gun manufactured from 1943 to 1945. Signalpistole and Kampfpistole - This is the in house flare pistol mod used by the 23. Panzer-Division. Gameplay Mods IFA3 Spawn AI - Mod with 3 modules of dynamic spawn of troops with random movements the module is activated when a player enters the radius, and is configurable. Terrains (Maps) Grave Netherlands - Operation Market Garden September 1944 Motovskiy Bay, 1941 - Motovskiy Bay was the site where the German 2nd Gebirgs division faced off against the Soviet 12th Naval Infantry Brigade. Bastogne 1944 [BETA] - This is a terrain based on the town of Bastogne in the Wallonia region of southern Belgium during the Battle of the Bulge in December 1944. Pegasus Bridge - Pegasus Bridge was a pivotal battle during the early hours of D-Day, June 6, 1944, in World War II. Prokhorovka 1943 - The Battle of Prokhorovka, fought on July, 1943, was one of the key episodes of the Kursk Battle, the largest tank engagement of World War II. Sound, Music, Radio, & Voice Sound Mods Music, Radio, & Records WW2 Sounds and Music for Zeus - 10 new songs! Band of Brothers & The Pacific Custom Soundtrack Medal of Honor Pacific Assault Original Soundtrack Music (The Pacific) WW2 - mod that adds the soundtrack to the amazing show The Pacific (WW2 Show) to the game. Animations & Static Poses Anims for PiR WW2 ACE - no PiR edit - Replaces animations for Sprint, Run (some are from ARMA2) when carried rifles. Less modern tac-cool feeling. Simc_animu_44 - This replaces vanilli low-ready stance with port-arms stance, as commonly used through militaries of the preceding conflict, from the world wars all the way to the cold war. Retexture packs, & Texture packs Retexture packs WILLYS JEEP RESKINS PACIFIC WW2 Major Conversion Mods Massi WW2 Units (Reupload)- 218 replies
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Vehicle respawns not working correctly
Gunter Severloh replied to blendzeqiri8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Need a number there, no tickets mean they wont respawn. Welcome to BI forums btw! -
Spawn vehicle on flat land???
Gunter Severloh replied to WaIdoZ's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Spawn a helicopter on land to do what? As shown in the first video, you can set the markers where you want them, and at the start of the mission that helicopter would be moved to one of those markers, so you would know how the heli would end up if it were to be moved there. Another way same concept: -
Spawn vehicle on flat land???
Gunter Severloh replied to WaIdoZ's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, you could just randomly move an existing vehicle to a marker position you define, so if you had a number of markers in different areas, at the start of the mission the vehicle would randomly moved to one of them. I have a video on how to do this: What is your intent to wanting to spawn a vehicle, to patrol? If you wanted a vehicle or vehicles to patrol then thats another thing along with spawning and being randomized. You could use this script which you can define what type of vehicles will spawn and they will randomly spawn wherever in that marker and then patrol it. RYD_Patrol Script https://forums.bohemia.net/forums/topic/284094-ryd_pt-patrol-script/ -
Pickup Intel from Dead Soldiers that will Reveal information about Objectives in Your Scenarios!
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Access violation. Illegal read by 0x7ff70d990d65 at 0xffffffffffffffff
Gunter Severloh replied to William DeVoe's topic in Arma Reforger - Troubleshooting
You can also try doing a verify integrity of cache on steam to make sure something in the game itself isn't corrupted.