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Everything posted by VKing
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Norwegian Forces Pack
VKing replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nais :D -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SIX Config browser updated with new ACE /BAF configs. http://browser.dev-heaven.net http://browser.dev-heaven.net/cfg_weapons/classlist -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I believe the dev-heaven classlist browser is being/has been/will be updated with the new classes. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, the PVS14 is permanently on. And if you'd turned it off you wouldn't see anything through it anyway. It does have a Docter sight as backup though. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE_HK416_D14_ACOG_PVS14 They worked for me the last time I tried a couple of weeks ago. If the sling action is greyed out make sure there's no occupants in the vehicle being lifted and/or try raising/lowering the lifting helicopter. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's in there, it just didn't make it into the changelog apperantly. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, _S is for suppressed. You don't need to add those mags though, as they're automatically replaced by sys_magazine. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For ACE magazines SB means Special Ball, I think. It's basically a slightly slower, but heavier, bullet that does more damage, especially at range. -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
VKing replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You don't have to do math, just make sure that the last two digits in your frequency is 00, 25, 50 or 75. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You're using the wrong command. Check http://dev-heaven.net/docs/ace/index/Functions.html for the correct one. Sounds to me like you've got ACRE running. If you do, disable it, then check their FAQ. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, the Mk16 will be removed. The HK416 will be moved to either ACEX_NO, or ACEX_JMSDF. Other things slated to be removed is the BTR-40 MG, because the gun lacks the correct front sight post, the CROWS Mk19 HMMWV, and the UH-60 (those dust filters are all wrong). -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The answer lies within. :beam: http://dev-heaven.net/docs/ace/index/Functions.html -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
..... -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you're having crash issues report them in the issue tracker with the relevant information. What does "much better" mean? I'll leave explaining this one to xeno if he can be bothered. ACE removes the magic super accurate rangefinders with more realistic, less accurate, laser based ones. If you feel pressing the mouse wheel is too much work compared to pressing 'B' then I'm sorry. I'm not sure what you mean, ACE doesn't overwrite the Little Birds. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CBA_OA is some sort of bridge addon that you need in addition to CBA if and only if you have OA only. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'd recommend the same buttons as ACE's adjust GL/Rocket Launcher up/down, since they do basically the same thing but won't conflict with eachother. The label I'd put on some things I've seen in release threads would probably get me probated :p You should check the issue tracker if you want to provide input on this, though. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You know what's also possible? Changing the keys for BDC. Or the keys to adjust the night vision sensitivity. I'm not saying anything about what ACE will do with the BIS BDC, but as sickboy's been saying; try looking for solutions rather than complaining about percieved problems. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There's nothing wrong with the explosives, but their handling were moved to the interaction and self-interaction menus. The spotting scope as well. Quite a few things are in the self-interaction menu, you should look in it sometime. -
ACE 1.5 Beta (Advanced Combat Environment)
VKing replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Acemod vanilla preset just means it doesn't use the arma 2 beta, nothing to do with ace in that regard. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
VKing replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You are correct that not all the BMD2 variants are in-mod yet. This was done because the decision of which variants will be included isn't finalized yet. However, there's no false advertising, we have added the BMD2 pack fully (for now), but all the variants probably won't be enabled in the configs. For the time being, however, there's nothing stopping you from using setObjectTexture to change the camo schemes for a specific vehicle in any missions you'd make. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
VKing replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think this http://dev-heaven.net/docs/ace/files/sys_ruck/fnc_PutWeaponOnBack-sqf.html#ACE_fnc_PutWeaponOnBack is what you're looking for. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
VKing replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you added your profile name to the clientside config file? See http://ace.dev-heaven.net/wagn/Game_Issues#How%20do%20I%20add%20or%20alter%20my%20profile%20to%20ACE2? -
Red Hammer Studios BMD-2 v.1.6 (UPDATED)
VKing replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks excellent :) Two questions: Is the range stadia in the gunner's optic accurate? And how are you supposed to use the range markings (if those are accurate also)? -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
VKing replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As far as I can tell, the contents of that file hasn't changed for over a month. -
My apologies