Jump to content

OChristie

Member
  • Content Count

    528
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by OChristie


  1. Yes it is possible using the multi-map feature of VBS2 2.0 but this is not the right place to discuss VBS2. But having used the multi-map feature, I can confirm it is very handy and does function accordingly! Yes, the technology can be implemented into A3 but it would need to be licensed and have the customer approve its use for commercial purposes. I do not believe at current it will happen.


  2. As promised earlier ive created a basic outline for testing. You don't need to adhere to them or even use them that is up to you but ive just created a basic PDF for people to print and work on or ill provide a word document and they can edit that directly.

    PDF Test Plan

    .DOCX Template for PC Editing

    Please feel free to contribute to the main document, we can then compile and correlate them all and send that over to BI Studio :)


  3. I have to inform you that BIS and the US Army have "crafted a high level of fidelity" at 500km by 500km. Army being a centered on land warfare and all. Guys try reading about technology break through that BIS has already done. This makes no sense informing people in the community of things they should know about the RV3/RV4 Engine specs. And what it can and can not do.

    To johncag. It's up to the person/group to use all the terrain are not. But if you like small terrain. Would it be batter to play Battlefield 3 style game and beyond. Are am I to believe that a portion of the ArmA community wish to drag the simgame down to the level of other FPS?

    Well I have to inform you that I know for a fact that if you create a terrain with the sizes of 500km x 500km (250,000km2) then you can not, even in VBS2, a product I have been developing content for various nations in for a long while, create a high level of fidelity that is required by the customers of the ArmA series, You can in certain areas of that vast, useless terrain create high fidelity environments that are good for certain purposes, but you will not be able to create a terrain area that is a quarter of a million km2 to the level of Altis, Stratis, Chernarus etc etc.

    Please by all means prove me wrong.

    That's easer than you think. But I have to finish my cyber security and C++ homework now.

    Im assuming your RL experience in making a 250,000km2 high fidelity game like terrain area won't help you there.

    http://cdn.memegenerator.net/instances/400x/35656609.jpg

×