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Posts posted by OChristie
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VBS3 uses the RV3 engine with enhancements in certain areas. :) Its beautiful!
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You could be ultra turbo ally and have his lid with his wings over his ear! Hat!! Looks good though!
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No they...surrendered...that feature from A3. AFAIK, Officially its a VBS2 only exclusivity.
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But whats the point in making something that big?
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Pure stupidity. Again, another, come and look at how scary we are, weapon from a failing country, also from a tactical viewpoint his 'footprint' not literally, is huge, he sticks out like a saw thumb. Plus the weapon system looks like its had a gas canister welded on the end!
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ZeroG, What is the projection information for the files?
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Interesting, if I was you I would contact Placebo or Dwarden about use of this, you've technically reversed engineered their IP. I don't mind, as it is nice to see the quality that goes into these terrains, but I would double check before doing anything with it! Good work though!
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BBE Simulation is proud to announce our competitions page!
Take a look and enter our latest competition to win a pass for the ArmA 3 Alpha that releases on the 14th.
Arma 3 check out our competition to win a free pass for the ArmA 3 Alpha!
More competitions to follow!
http://bbesim.com/?page_id=206
Get Involved!
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It will be as hard as you want it to be!
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Yes it is possible using the multi-map feature of VBS2 2.0 but this is not the right place to discuss VBS2. But having used the multi-map feature, I can confirm it is very handy and does function accordingly! Yes, the technology can be implemented into A3 but it would need to be licensed and have the customer approve its use for commercial purposes. I do not believe at current it will happen.
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do you have the latest drivers?Should do, they are moon version 554.32
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Saved. How do I edit in the comments/observations in this .pdf tho?The PDF is more for a print off but if you have Adobe Acrobat then you can sign it and insert a comment whereever you wish.
Alternatively just download the Word Doc :)
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No worries that is what its there for!
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It means that you buy it, you get sent a link in an email and then from there you get given instructions as to how you claim the alpha etc etc....trust me :)
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Possibly although one may expect a 1200PM release CZ time as it will mean that ever country will be in 05/03/2013. Am I wrong?Like I said :D
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Fair enough! :)
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I don't mind if it is 00:00 GMT as I live in the UK, but, ahhh it doesnt matter it will arrive when its ready :)
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There is a new file in the incoming folder called shells-hq.txt with a link to a Private Youtube video.
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Possibly although one may expect a 1200PM release CZ time as it will mean that ever country will be in 05/03/2013. Am I wrong?
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As promised earlier ive created a basic outline for testing. You don't need to adhere to them or even use them that is up to you but ive just created a basic PDF for people to print and work on or ill provide a word document and they can edit that directly.
Please feel free to contribute to the main document, we can then compile and correlate them all and send that over to BI Studio :)
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The ability exists to have huge maps the top limit at the moment, correct me if im wrong, is 500km x 500km (250,000km2) but populating it would be a near impossible feat, mostly due to the tools we have.
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I have to inform you that BIS and the US Army have "crafted a high level of fidelity" at 500km by 500km. Army being a centered on land warfare and all. Guys try reading about technology break through that BIS has already done. This makes no sense informing people in the community of things they should know about the RV3/RV4 Engine specs. And what it can and can not do.To johncag. It's up to the person/group to use all the terrain are not. But if you like small terrain. Would it be batter to play Battlefield 3 style game and beyond. Are am I to believe that a portion of the ArmA community wish to drag the simgame down to the level of other FPS?
Well I have to inform you that I know for a fact that if you create a terrain with the sizes of 500km x 500km (250,000km2) then you can not, even in VBS2, a product I have been developing content for various nations in for a long while, create a high level of fidelity that is required by the customers of the ArmA series, You can in certain areas of that vast, useless terrain create high fidelity environments that are good for certain purposes, but you will not be able to create a terrain area that is a quarter of a million km2 to the level of Altis, Stratis, Chernarus etc etc.
Please by all means prove me wrong.
That's easer than you think. But I have to finish my cyber security and C++ homework now.Im assuming your RL experience in making a 250,000km2 high fidelity game like terrain area won't help you there.
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VBS does support it!
VBS2/3 Discussion thread - the one and only
in ARMA 3 - GENERAL
Posted
http://products.bisimulations.com/vbs3-future-virtual-battlespace
I believe that to be an almost non confirmation of RV3 but it does look very good. The new UI is great.