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intruder_ger

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Posts posted by intruder_ger


  1. For to test, i have created two triggers

    The first Trigger

    on condition

    Player in thislist

    on activation

    test=true

    on deactivation

    test=false

    and in the second Trigger

    on condition

    test

    on activation

    H1 disableai "anim"; H1 switchMove "AidlPpneMstpSnonWnonDnon_SleepA_layDown"

    on deactivation

    H1 enableai "anim"; H1 enableai "move";

    h1 is the name of the ai for the animation and both with repeatedly of course.

    When the player is in the area of the first trigger, the ai is stay in his animation

    Regards Intruder


  2. Why you are not using the Arty from SSM Module?

    With the other Module, there are two circles on the Map when selecting point to fire. The inner is min range circle and the outer is the max range circle. Your target must be between this two circles.

    edit: Tested a few minutes ago, works fine here. Inner circle is green and the outer is red.

    I think i known you problem. The M119 is changing to M2 Gun when you copie them to zargabad, so you must change them back to M119.

    Regards Intruder


  3. hmm, you can create a sqs and write this inside

    hostage.sqs [activate with [this] exec "hostage.sqs"

    [Hos] join grpNull;

    ~2

    [Hos] join Player;

    ~1

    Hos setcaptive false;

    With this, the hostage is joining the players group.

    And for leaving with a trigger

    condition

    hos in thislist

    on activation

    [Hos] join grpNull;

    But i´m sure, somebody has a better solution for this.

    Regards Intruder


  4. Grizzle & Intruder_GER: are you surely running v1.3? Roads and airports should we normally visible even far out, I've justed test this out.

    Sqd_Maximus & ZeroG: please send me PMs again, my inbox's been full.

    warden308: I agree, but maybe officers and guards will wear blue hats (Borat heh) to be recognized as police force among population.

    Yep, its v1.3, but its not an Islandproblem, because its on Utes too. I dont know why, but textures shown just in a range of 500 meters. The viewdistance in the video options ist 3900 meters. I did try it with ace mod and without, no difference. Then also tested vanilla, and the same problem. Funny is, i didnt have this problem a few days ago.

    Great work IceBreakr, thats the best ArmA2 Island for me. :bounce3:

    Regards Intruder

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