intruder_ger
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Posts posted by intruder_ger
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Under Weapons in controlsI cant find a selection under controls/weapons, no kidding.
When i play the Showcase/Marksmen, then i get the Information on weapon deployment *to deploy your bipod press "undefined".
Would be nice to get the opportunity to select a button, but i dont know how?
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Maybe you run a custom control scheme. I don't think the game wants to break custom presets so the function might be unassigned. Go into controls and try to manually assign a key.I can not assign a key for deploying the bipod, where can i find it ?
Solved
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Ok I am an idiot. How do you deploy the bipod? I have it on my gun but it stays where it is whether I am prone or not. They legs never fold open to touch the ground. Not in Action menu nor under Weapon configuration.Sent from my iPad using Tapatalk
Same here. Pressing button "C" doesn´t work for me.
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this addbackpack "B_Parachute";
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Tried it 4 times today, just placing a player and running around via editor. All 4 times, crashed. Simply went unresponsive.I had the same problem. It can be solved, when you save the mission after place your soldier, and then use the preview. works fine for me
Regards Intruder
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Delete this clamps "",{[_this] execVM "
or better write like below
general addeventhandler ["killed",{_this execVM "cash.sqf";}];
Regards Intruder
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For to test, i have created two triggers
The first Trigger
on condition
Player in thislist
on activation
test=true
on deactivation
test=false
and in the second Trigger
on condition
test
on activation
H1 disableai "anim"; H1 switchMove "AidlPpneMstpSnonWnonDnon_SleepA_layDown"
on deactivation
H1 enableai "anim"; H1 enableai "move";
h1 is the name of the ai for the animation and both with repeatedly of course.
When the player is in the area of the first trigger, the ai is stay in his animation
Regards Intruder
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Why you are not using the Arty from SSM Module?
With the other Module, there are two circles on the Map when selecting point to fire. The inner is min range circle and the outer is the max range circle. Your target must be between this two circles.
edit: Tested a few minutes ago, works fine here. Inner circle is green and the outer is red.
I think i known you problem. The M119 is changing to M2 Gun when you copie them to zargabad, so you must change them back to M119.
Regards Intruder
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not 100% sure
while {10 < (player Distance a1)} do {"action";};
Regards Intruder
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Isn't there a way of setting it up in a trigger where when you are a certain distance away (2 or 5 metres or so) then the hostage goes into your group? I myself am interested in an answer to the OP question.condition
5 > (player distance hostage)
Regards Intruder
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hmm, you can create a sqs and write this inside
hostage.sqs [activate with [this] exec "hostage.sqs"
[Hos] join grpNull;
~2
[Hos] join Player;
~1
Hos setcaptive false;
With this, the hostage is joining the players group.
And for leaving with a trigger
condition
hos in thislist
on activation
[Hos] join grpNull;
But i´m sure, somebody has a better solution for this.
Regards Intruder
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Why you not place a trigger on your H with timeout approximately "5-7-10"
condition
chopper in thislist
on activation
Chopper engineOn true; doStop Chopper;
So after the land "land" order, the chopper is landing and waiting with running engine.
Regards Intruder
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Hmm, maybe the thread below include a solution for you.
http://forums.bistudio.com/showthread.php?t=80433&highlight=TrackIR
Regards Intruder
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Win7?
Create a shortcut on the desktop, take a rightclick and change the security(fully rights) also on the user.
hope that helps
Regards Intruder
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After Grouprespawn, the earplugs and glasses are not longer available in the actionmenue.
Any ideas?
Regards Intruder
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shortcut must be show like this.
X:\ArmA2\arma2.exe -nosplash -mod=@CBA;@ACE;@ACEX
Regards Intruder
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Grizzle & Intruder_GER: are you surely running v1.3? Roads and airports should we normally visible even far out, I've justed test this out.Sqd_Maximus & ZeroG: please send me PMs again, my inbox's been full.
warden308: I agree, but maybe officers and guards will wear blue hats (Borat heh) to be recognized as police force among population.
Yep, its v1.3, but its not an Islandproblem, because its on Utes too. I dont know why, but textures shown just in a range of 500 meters. The viewdistance in the video options ist 3900 meters. I did try it with ace mod and without, no difference. Then also tested vanilla, and the same problem. Funny is, i didnt have this problem a few days ago.
Great work IceBreakr, thats the best ArmA2 Island for me. :bounce3:
Regards Intruder
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Roads and airporttextures not showing from far distance.
Can anybody confirm this?
Regards Intruder
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NTRUDER;1486791']Love the name man :D/ ]NTRUDER
:D
Big regards to sweden. :cheers:
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Great work
A very good balance of objects, not to less and not to much. :bounce3:
regards Intruder
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Can anyone confirm this please.
Regards Intruder
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Press F10 first and create a center, than press F2 and create a group and then press F1 and set an unit, this is automatically a playable unit. ;)
Regards Intruder
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try this
(position Logic3 nearestObject 511) setdammage 0.95;
Works fine on Utes Island
Regards Intruder
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Write this in a trigger
Name_of_Aircraft lock false;
Name_of_Player action [ "eject", BIS_MV22];
Name_of_Player setvelocity [0,0,0];
[Name_of_Player] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";
Regards Intruder
Weapon Resting & Deployment Feedback
in ARMA 3 - DEVELOPMENT BRANCH
Posted
Ok guys, got it. I have checked my Installation on steam, and now it works fine.
Thanks for your help.