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=wfl= sgt bilko

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Everything posted by =wfl= sgt bilko

  1. I did test the new server beta very briefly and with only one connecting player. Seemed to work fine playing! Saw a lot of error messages regarding "BattlEye Server: Failed to receive from BE Master (6)". Maybe firewall issue, I didn't have the time to look more into it!
  2. With all that ranting (here and elsewhere) - I assume you did create a bug report then ?
  3. Very nice addon, hcpookie!
  4. Thanks .kju (and pvpscene) for this. Played a few of the missions, very enjoyable!
  5. Installed fine for me on win7-64 ! Downloaded zip yesterday, right-clicked and "Extract All ..." - then run exe from unzipped folder. Downloaded the zip again 5 minutes ago and repeated the above (removed the previous beta folder first), still installed fine.
  6. Nicely spotted VisceralSyn ... and also - I'm not sure why you changed the script where it is actually starting the server, to do that with sudo to another user. Wouldn't it be easier to just run as that user in the first place or at least start the whole arma2oaserver script by sudo? Either way, make sure that user has proper permissions on files/folders!
  7. In your arma2oaserver file: You have specified that $MODS would start with the value of $EXP. But as far as I can see, you have not specified $EXP - meaning that the resulting value of $MODS starts with a semicolon. I suspect that would be a problem. E.g. CBA="@cba;@cba_a2;@cba_oa" ACE="@ace;@acex;@acex_ru;@acex_usnavy;@zeu_ai_ace" ACRE="@acre" MODS="${EXP};${CBA};${ACE};${ACRE}" echo $MODS ;@cba;@cba_a2;@cba_oa;@ace;@acex;@acex_ru;@acex_usnavy;@zeu_ai_ace;@acre For the commandline example: .server .... etc You have specified that all of the mods are located in a subfolder named "x", that is not the case in your arma2oaserver file. Also, your commandline -mod parameter ends with a semicolon, which I'm not sure about.
  8. ... and for #1.1: Check firewall (and check that all file-/folder names are lowercase).
  9. #1 - You have to edit the arma2oaserver file and put the correct path to you arma installation, if you leave as default it will run the binary from root directory: Default arma2oaserver: ARMA_DIR= SERVER=${ARMA_DIR}/server ... will execute /server Example with ARMA_DIR set in arma2oaserver: ARMA_DIR=/home/jordan/arma2arrowhead SERVER=${ARMA_DIR}/server ... will execute /home/jordan/arma2arrowhead/server And on a side note, you should not run any game server as root (sudo blablabla). #2 - The recommendation is to NOT upload BAF/PMC folders to server.
  10. Working fine, thanks BIS! No immediate SegFaults on this one!
  11. Hmmm ... Segmentation Fault after about a minute. Will have a closer look when I get some free time next week.
  12. What distribution and what version? If you're running 64-bit you need to install a few 32-bit dependencies: Later versions of Ubuntu/Debian with multiarch support: zlib1g:i386 and libstdc++6:i386 (which will also install libgcc1:i386, gcc-4.6-base:i386, libc6:i386) pre-multiarch or other distros they might be called something else, similar to: lib32stdc++6 and lib32z1 Make sure all folders and files are lowercase. Do not upload the DLC folders to server e.g. BAF or PMC
  13. =wfl= sgt bilko

    Swedish Army Mod (SAM) Public Beta

    Heja Sverige! Fond memories (in hindsight) of the AK4 :)
  14. =wfl= sgt bilko

    Welcome back Ivan & Martin!

    Finally, good news! Welcome back!
  15. And after that update with latest DX9 from microsoft.
  16. Working fine from what I can see, thanx!
  17. =wfl= sgt bilko

    Secure ID progress

    Will there be an upcoming linux beta shortly. Or is this feature already in current beta?
  18. =wfl= sgt bilko

    `GLIBCXX_3.4.15' not found

    I guess you will have to string the library in /usr/lib32 for "GLIBC" then. Might be that it doesn't support that version. In your first post you looked at the x64 library in /usr/lib.
  19. Not sure I understand what you mean by "Server Start Error". The "error" message is not an error, it's an output from the start script. Just press enter and you will return to command prompt. Server is running in "background", check with: ./run status If status show OK, then start looking into your A2oa server configuration and your firewall.
  20. =wfl= sgt bilko

    `GLIBCXX_3.4.15' not found

    You need the 32bit lib version of that file (and the zlib1g) If debian supports multiarch (and multiarch is installed) then: apt-get install libstdc++6:i386 (which will also pull these: gcc-4.6-base:i386, libgcc1:i386, libc6:i386) apt-get install zlib1g:i386 Otherwise install: apt-get install lib32stdc++6 (which will also pull these; gcc-4.6-base, lib32gcc1, libc6-i386) apt-get install lib32z1
  21. =wfl= sgt bilko

    Arma2 OA Ubuntu Server

    @Gonk Nice guide and good that you finally got it rocking :) Some tidbits: On 11.04 and onwards you do not need the full and "old" (and from 12.04 rather bloated 200 something libs) ia32-libs for running A2(OA). Instead you could have installed the multiarch i386 versions of libstdc++6 and zlib1g apt-get install libstdc++6:i386 zlib1g:i386 libstdc++6:i386 will also pull the following multiarch i386 dependencies (if not already installed): gcc-4.6-base:i386, libgcc1:i386 and libc6:i386 ( For more on MultiArch: https://wiki.ubuntu.com/MultiarchSpec and https://help.ubuntu.com/community/MultiArch ) SAMBA is not required for A2(OA). I assume you plan to use your server for something else as well.
  22. Maybe stating the obvious but to launch the beta you should use the A2OA Beta Patch shortcut (available in the arma2 folder), rather than the original shortcut for arma2OA.
  23. Played for about an hour yesterday (no add-ons), Takistan CTI 16 Mountain Warfare. I experienced no lag or freeze. Will try longer sessions and other scenarios during week.
  24. =wfl= sgt bilko

    Dedicated server performance

    "cpucount=8" means nothing if the dedicated server mainly utilize two threads (at least from info from other server admins on this forum). Your limitation is speed of the cpu.
  25. Over how long time? Btw, I recall someone say that linux dedi server will only run two threads. If so, cpucount should probably stay 2 unless you want to limit to 1.
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