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nodunit

B01 Developer
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Posts posted by nodunit


  1. Bracing myself for crits but be kind! First complex mesh I've produced, and I was thrashing through at quite a pace because I was keen to get onto the O2/config crash course that I knew I had waiting for me.

    I know there's some odd bits around the gun mantle, and some areas are probably too vert/poly heavy while others could do with more detail (rear door for instance).

    jjc

    The mesh itself is great however you may want to ditch the reflection map in the rvma, as far as anything matte painted I would highly recommend using a specular map and have most of the area save for mud and scratches dark so very little light is reflected.

    Here is an example why specular is so important and why everything military (at least) should have one. http://img214.imageshack.us/img214/4033/m113a3armouredusarmy01.jpg

    A bright sunny day, the humvees in the backround are clean and reflect no light, whereas the M113 took a mud bath prior and you can see how at such a sharp angle just how much said dirtyness can effect reflecting of light.


  2. I think I speak for alot of mainly SP players who are ready to break out into MP once this comes out. In my own experience I've always had a tough time finding a room with good PVP in which players actually care about the objective rather then points or being sociopathic rambos.

    I'm the type of player that doesn't mind a chain of command even if my job is simply to move supplies around as long as the whole team is on the same page -it's rewarding.

    Best O' luck to you guys!

    If some of the PR players from bf2 play on the Arma 2 servers and PR creates the same strict teamplay rules that are present in bf's PR then you can rest easy.


  3. I love how on Arma releases the cry engine always gets a thread of it's own.

    My vote would be to stick with he real virtual engine, why? Because of what you can do..sure CE2 and CE3 are graphically sexy but it doesn't have the ability for players to pilot fixed wing from the start.

    It doesn't have the ability to code enhancements, everything you do is pretty much done via flowchart and it works..the community managed to get fixed wing pilotable so it's not faulty it's just somewhat limited.

    Visuals is one thing, but what things can do is another..which imo is far more important than the pretty, it is what has made these games unique since day...1 of tools release on OFP.


  4. Oh I hope he had some rifle armed team mates covering him.

    It is not such a bad thing that ACE2 and PR will not be part of eachother, we have one that improves realism and one that provides a more player versus player while bound by certain rules, hopefully the same that governed BF2's PR.

    Is it such a bad thing to have two mods for two different purposes?

    In fact if PR uses those rules it won't be as far from realism as many of you are probably thinking.


  5. Before you round or add anymore polygons I think it might be best to see just how many are actually in it, if you don't know how to do that just press 7 in the viewport and you will see both poly's and verts.

    Although one thing to note, if your model is in Editable poly mode max will read tris' AND quads in their own respects, if your model is in Editable mesh mode then it will read as all triangles, to give a more firm count.


  6. It is always great to look at engines at work and new and sometimes intuitive work arounds but as great as that truly is it is still the engine we don't know how it will perform in a game exactly.

    To give them credit it looks damn good and if it can run in a game as it is stated then I would be amazed however the question I would pose is how would one create content, do we build it atom by atom?


  7. Good to hear it's a wanted feature.

    Ignorance is bliss. :p

    That may be, but a truly accurate AH-64, A or D is a thing of beauty ;) though it's going to take quite a few face lifts to make this thing truly accurate..

    If anyone is by chance interested in doing something about it with the BIS delta and need some reference images I have over 2,000 and over a gig I'd be willing to share if it provides any help.

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