-
Content Count
4704 -
Joined
-
Last visited
-
Medals
Posts posted by nodunit
-
-
It's all platforms.
-
Oh, if you are just starting then I highly recommend checking Armaholic and Armed assault.info (as well as other websites) for addons and modifications.
-
this? http://www.armaholic.com/page.php?id=6130
Messing with gamma and brightness is real fun to counteract the sky and also add some extra bit of color and dark shadow to the game which imo makes it more real, the problem with this is that HDR has a field day when you look around if you change the settings.
-
You're supposed to close the canopy door silly.
-
I did not know Arma2 supported detail textures, thanks for the info I'll be sure to keep that noted, one last question, you say detail texture do you mean the kind of small texture that is tiled around a mesh?
-
Texture size is 2048x2048 for all textures (i know it since i bring it into ArmA 2, so sorry for stepping in before original author responds ;) )Being as you are part of the team that is quite fine, I don't mind a faster response :) are the textures separate?
-
Wow...just wow, this is nothing short of amazing, what size textures you are you using for each weapon?
-
Very well said, and quite possibly the best post I have ever read on this forum.It is just a shame that this post will be ignored for the sake of continuing discussion by way of broken record.
-
Could have used just a wee bit more tact there.
-
Bracing myself for crits but be kind! First complex mesh I've produced, and I was thrashing through at quite a pace because I was keen to get onto the O2/config crash course that I knew I had waiting for me.I know there's some odd bits around the gun mantle, and some areas are probably too vert/poly heavy while others could do with more detail (rear door for instance).
jjc
The mesh itself is great however you may want to ditch the reflection map in the rvma, as far as anything matte painted I would highly recommend using a specular map and have most of the area save for mud and scratches dark so very little light is reflected.
Here is an example why specular is so important and why everything military (at least) should have one. http://img214.imageshack.us/img214/4033/m113a3armouredusarmy01.jpg
A bright sunny day, the humvees in the backround are clean and reflect no light, whereas the M113 took a mud bath prior and you can see how at such a sharp angle just how much said dirtyness can effect reflecting of light.
-
My seahawk in ArmA 2!!I could kiss you for the rotor detail alone.
-
I think I speak for alot of mainly SP players who are ready to break out into MP once this comes out. In my own experience I've always had a tough time finding a room with good PVP in which players actually care about the objective rather then points or being sociopathic rambos.I'm the type of player that doesn't mind a chain of command even if my job is simply to move supplies around as long as the whole team is on the same page -it's rewarding.
Best O' luck to you guys!
If some of the PR players from bf2 play on the Arma 2 servers and PR creates the same strict teamplay rules that are present in bf's PR then you can rest easy.
-
I love how on Arma releases the cry engine always gets a thread of it's own.
My vote would be to stick with he real virtual engine, why? Because of what you can do..sure CE2 and CE3 are graphically sexy but it doesn't have the ability for players to pilot fixed wing from the start.
It doesn't have the ability to code enhancements, everything you do is pretty much done via flowchart and it works..the community managed to get fixed wing pilotable so it's not faulty it's just somewhat limited.
Visuals is one thing, but what things can do is another..which imo is far more important than the pretty, it is what has made these games unique since day...1 of tools release on OFP.
-
Awww there goes my final countdown rebuttle.
Anyway more factions=more happy people and the ability to play as more NATO than just the US= even more happy people.
-
I don't know a way to turn it off in high mode however if you are using post process for the glare effect just use low..you get the glare but no distance blurring.
-
Oh I hope he had some rifle armed team mates covering him.
It is not such a bad thing that ACE2 and PR will not be part of eachother, we have one that improves realism and one that provides a more player versus player while bound by certain rules, hopefully the same that governed BF2's PR.
Is it such a bad thing to have two mods for two different purposes?
In fact if PR uses those rules it won't be as far from realism as many of you are probably thinking.
-
Before you round or add anymore polygons I think it might be best to see just how many are actually in it, if you don't know how to do that just press 7 in the viewport and you will see both poly's and verts.
Although one thing to note, if your model is in Editable poly mode max will read tris' AND quads in their own respects, if your model is in Editable mesh mode then it will read as all triangles, to give a more firm count.
-
Awesome stuff, I've been a PR player for awhile now and can't wait to see how this works, very happy to see that the PR assets for BF2 look even sexier in Arma2.
Will there be a chance for music to be included as well such as Heavy Resistence and the adrenaline pumping Battle Formation X, hell all of it is great.
-
It is always great to look at engines at work and new and sometimes intuitive work arounds but as great as that truly is it is still the engine we don't know how it will perform in a game exactly.
To give them credit it looks damn good and if it can run in a game as it is stated then I would be amazed however the question I would pose is how would one create content, do we build it atom by atom?
-
44 Magnum (Original model by Duffman) Modified by My ;)It looks great but some areas are in need of proper shading. the front and square surfaces (not counting the grip) need to have some sharp surfaces.
-
Loving the crisp yet worn detail on the seahawk rivets.
-
Truly beautiful, I remember using Mumbo with Project reality for this kind of thing, was wondering when we may see it in Arma 2.
-
I might not get this just because it only features the US Army. I want Marines too, and some other sides like British, Germany, Dutch, French, etc...OA is going to be stand alone, it will not require Arma II however if you do have Arma II you can use assets from both games in OA, therefore you can have both US Army and US Marines.
-
Good to hear it's a wanted feature.Ignorance is bliss. :p
That may be, but a truly accurate AH-64, A or D is a thing of beauty ;) though it's going to take quite a few face lifts to make this thing truly accurate..
If anyone is by chance interested in doing something about it with the BIS delta and need some reference images I have over 2,000 and over a gig I'd be willing to share if it provides any help.

ArmA II: Operation Arrowhead discussion thread
in ARMA 2 & OA - GENERAL
Posted
Nice to see that they have made thermals permanent and are considering weapons jamming, though I have to say one of the best things to be read in the article is that the environment won't be as resource hungry.