Jump to content

nodunit

B01 Developer
  • Content Count

    4704
  • Joined

  • Last visited

  • Medals

Posts posted by nodunit


  1. 7 hours ago, KokaKolaA3 said:

    @nodunit I just made a very simple boarding scenario, I placed Blufor troops inside of the corridors and an opfor play outside the ship in the water. He's placed directly at the ladder in the back, no visual to any enemies.

    I started the mission and I instantly heared shots fired at me, seems like the Blufor troops inside are shooting from everywhere at me, even tho they can't hit me, they see me trhough the entire ship including corridor walls and outer ship walls.

    I'm not sure what LOD is needed for this, I'd assume it's the ViewGeo LOD that is missing or doesn't work properly.


    I will take a look at the view geo's.
     

    5 hours ago, Pinkie1997 said:

    @nodunit, have you seen my testing results from yesterday?


    I believe so, the one where you mention only the VLS appears to have this issue and not the SAMS or MLRS? If so then yes and thank you for your patience and willingness to help us isolate this,  I've taken note of this and will pass it along.
     

    3 hours ago, Strike_NOR said:

    @GBee2

     

    There seems to be no proximity fuze on the new SAM missiles. At least the CSAT variant missed a Wipeout by <2 meters and didn't explode on several occasions (head on vs the missile).


    There is a proxy fuse but please keep in mind that sensors + weaponry is WIP as Oukej stated.
     

    3 hours ago, D_Donskoy said:

    To BI and B01, can we get NAVY skin to helicopters?


    Not likely.
     

    • Like 1
    • Thanks 2

  2. 18 hours ago, Grumpy Old Man said:

    Made a quick teaser for the destroyer, such a lovely vehicle deserves a bit of praise, heh.

     

     

    Enjoy


    Enjoyed very much, very well made and I appreciate the humor :)

     

     

    13 hours ago, Lbbde said:

    Could it be that the hangar gates are a little bit too narrow for a Ghost Hawk?

    I've been trying to fly a ghost parked in the hangar to the landing deck, but the main rotor is being destroyed at the gates.   :{O

    I will try to make a video of it later.


    After some testing it appears there is something going on, this will be looked into.

    • Like 4
    • Thanks 2

  3. 1 hour ago, Pinkie1997 said:

    sure, i will try it later today, ist 6.16 in the morning in Germany so yeeeah

    with the one branch? so just transform the normal branch into devbranch?


    If you can yes, we'll need to run a process of elimination to determine what the true cause is, if you're willing of course.  I cannot for the life of me recreate this and I need to know if this effects only the VLS.


  4. 5 hours ago, Pinkie1997 said:

    okay, i replicated it. the first time it worked all good, then i restarted my game and it started Happening again. recording coming in edit soon

     

    edit: 

    dont mind the blackscreen in the middle, that is me restarting the game


    Fascinating... would you be willing to run a few tests?  I would like to confirm as to whether or not it is this asset specifically, and if you would be willing to test this with the SAM's as well as a MLRS just to confirm that the referenced type works or not.
    Pending all of that would you also be willing to go to one branch only for a temporary test and see if it is perhaps the two conflicting?


  5. 32 minutes ago, Pinkie1997 said:

    sure, thank you :)


    Are you by chance running any mods whatsoever?  I deleted my destroyer files and validated the steam files to reinstall them, just to be absolutely sure everything is vanilla however I am still seeing a smoke trail upon launch and a hint of black plume beyond that.


  6. 41 minutes ago, Pinkie1997 said:

    @nodunit

    here is that requested Video 

    https://youtu.be/9Jx572SF7og

    also, does the aaf not get arm Missiles?

    and Flares seem useless against These sam missiles

     


    Thank you very much, I'll check this versus the version I have and then make sure I'm using dev branch.  As for the other question I'll get back to you on that, I do not know for sure and do not wish to leave you with a speculative answer.

    As for the flares, please keep in mind what oukej said.

    • Like 1
    • Thanks 1

  7. 27 minutes ago, Pinkie1997 said:

    high and very high on everything


    Strange.... would you please describe the scenario and situation in which this occuring, or better yet if possible create a small video clip to demonstrate? 
     

    25 minutes ago, M. Glade said:

    Also, is there any hiddenselections for the 4 dozen TVs in the destroyer? And what'd be the use for the briefing room screen and desk, like any dedicated area to put it. 


    For the screens hanging from the ceiling, that may not be true for the desk and briefing screen however.

    23 minutes ago, Pinkie1997 said:

    @nodunit, it would be very cool to implement a Vehicle in Vehicle function, where helis can land on the backdeck and can then be loaded into the destroyer


    That would be neat yes.   I'll ask but don't expect anything to come of it.

    • Thanks 2

  8. 2 minutes ago, darkChozo said:

     

    Unrelatedly, there seem to be some rendering issues with the Liberty at range. If you zoom in with binos or the Splendid Camera, a lot of the ship's internal objects render straight through the hull.

      Reveal hidden contents

     

    941C8FA2287BE0815ABB1C4585EB5706FB7A3E13
     

    4418385117B846863B424A4F9A02D3C30AEE6667

     

     


    We caught this one late and it should be updated later.
     

    3 hours ago, M. Glade said:

    Is it normal for some missiles rocket and warhead not engaging and basically flying like a rock in the sky and not causing explosion?

     

    Costing $50,000 a piece I expect NATO to be up to CSAT standards, smh. 


    Not really, I've not seen this behavior during engagement with either AI set targets or myself as a UAV operator, would it be possible to capture this in a video and what is the rate of reliance that you see this occuring?
     

     

    3 hours ago, Pinkie1997 said:

    also, the Missiles launched by the vls only have smoke particles when falling downwards, not when going up

     

     


    Likewise this if possible, also what video settings are you using?  Even with particles set to "Low" I'm still seeing a trail from and to its target.

    • Thanks 1

  9. 4 hours ago, jone_kone said:

    @nodunit any chance of activating FFAR rocket pods on a pylon set for the A-149 Gryphon and To-201 Shikra? Would greatly help mission makers in balancing MP missions where Missiles or GBU:s would be OP. There is also some historical precedence for those aircraft using rocket pods (Gripen @ Su-35). :) No need to include in any current aircraft configuration, just leave the option open for mission maker.

     


    At the time it was decided to not include these so that each aircraft type still retained some unique function. I do not think this will change.
     

    7 hours ago, Grumpy Old Man said:

    Absolutely a missed opportunity.

    They even named it dynamic loadout.

    Or was it
     

      Reveal hidden contents

    ycwYPhX.jpg

    Hee hee.

    :yay:

     

     

    Curious if the ability of AI landing on the destroyer will be added to the carrier @nodunit?

    Same for the name and number textures? Would be a neat addition.

     

    Cheers


    I cannot say for certain but I will relay your request.
     

    11 hours ago, jukk said:

    @nodunit is it possible to consider making the S-750 Rhea act like S-400 as in locking the tubes vertically for missile launch?


    I'm honestly not sure in this case what behaviors will occur if this is done or not,  I will ask but do not expect any changes.


    Also someone earlier asked if it would be possible to make the anti radiation missiles home in on the destroyer, placing a MK49 Spartan upon it will as a defense will cause it to be targeted by the KH58 ARM.

    • Like 2
    • Thanks 5

  10. 16 minutes ago, tuskin38 said:

    Very cool, you can change the name, flag and hull number in the object properties


    S8Vzfcj.png

     

     

     

     

    7 minutes ago, Rhyder_Morra said:

    Checked new update 

     

    Does the new radar have to look strictly in the direction of enemy aircraft? isn't they have to spin? (ye ye, still wip)

      Hide contents

    ahY8QXq.jpg

     


    Please check your images, they do not appear to be showing.

    • Confused 1

  11. 32 minutes ago, darkChozo said:

     

    Looking at the config, it looks like it's set up as radar but the color is set wrong for some reason. In terms of sensors, the radar has both active and passive radar in a 120 degree 16km cone.

     

     

    You mean on the statics? The NATO one at least has a 16km range, I just managed to hit a Taru using the radar+SAM combo.

     

    Also, the ship is quite nice, but I'm curious if there's any way to use the little launching bays on the sides for anything. The SITREP mentioned that you can use the ship to launch boats, but that might just be referring to the ladders on the back.


    The launching/recovery mechanism itself is the boat rack object, it was decided to split all functional components into their own subcategory for ease and utility, rather than using it on only the ship you can use it anywhere.

    • Like 5

  12. 1 minute ago, M. Glade said:

     

    Alright thanks, i'll play in Eden some more just thought it went into the back a bit much. 

     

    And there is this bug. 

     

     


    Ah this beauty, sometimes parts of the ship will spawn x2, this is being looked into however in most cases the spawned duplicate contains no geometry, so you should be able to walk through the door at least.

    • Like 1
    • Thanks 2
    • Haha 2

  13. 59 minutes ago, HaseDesTodes said:

    i really like the interior of the USS Liberty, BUT

    you can't trow grenades through the open space at the handrails. i fear this might cause some confusion and trouble, if someone decides to have some  combat there.

    especially this position might need some improvement

     

     

    so i guess, if it's technically possible to fix the collision geometry, that should be made for all handrails, is not, you should at least add some metal sheets, so that it's clearly impossible.

    Woops, thank you, it will be changed later on.


    Having some trouble with the quoting (haven't used this since an update somewhere...)  but you should be able to fit a ghosthawk down the center, the hangar was designed to accomodate its rotors span.

    • Like 7
    • Thanks 3

  14. Goodness that is quite an improvement!  It looks great to me, the larger more loose weighted creases at the top with drooping foldovers and you have the thinner more visible tension creases in a V pattern moving down to their tie point. 
    Anything further is simply down to perfectionist tweaks and you gotta be cautious about that so that you don't end up in a cycle where it never feels quite right.

     


  15. First off, very nice sculpt!   In regards to constructive critique, the "Aliens"bit that may be throwing you off could be the amount of "tension" creases and their direction.
    For example
    baz_6306.jpg
    The cover starts tight and then droops in between to form the large creases while the thinner "tension" creases tend to flow downward in a V shape.   
    We can see this cover has a REALLY tight fit by the tension creases on the last and third from last droops, and while there is a sag between the bars up top, there are very few large "Weighted" creases due to the tension.  

    The strongest points of tension tend to be the front and back, where the cover will be tied, looped, and secured the most, but in this case we can see how there are a few tension creases that taper to the cover window, that is the only time they have a more curved 'horizontal' angle however.

    Here is another example albeit more relaxed.
    an1116-260305_2.jpg
    The "weighted" folds are far more subtle and more visible with the drop between the frames bars, however you can see the "tension" creases much more clearly, where the fabric is pinned most tightly at the front and the back, again following a V shape with a few "loose" creases pushing opposite from the lack of tension.

    If you're going for wrinkles from the cover being folded up then the smaller creases shouldn't be following with the bigger ones, fold creases tend to be chaotic and more independant, smaller dimples or lines that follow a folding pattern.   And again at the front we can see the mix of tension and loose creases.
    maxresdefault.jpg

    I hope this helped :)

    • Like 2

  16. That's a crazy list, I've never seen so much equipment in one event, also those are some great photo's! 
    You have an eye for the details, good images of refueling probes are difficult to come by,  and the multiple angles are always nice, hope you had fun at the event!


  17. Hi and welcome to your latest addiction!  (It is, you just don't know it yet).

    To give a few of the basics, equipment is changed by pressing the I key (Inventory), when near a weapons crate or dead body, you can take their weapons and kit, or drop some of your own to decrease your loadout weight.
    Different weapons can be equipped by using the 1-3 keys with 1 being the rifle, 2 the handgun, and 3 whatever launcher you are carrying.  Press G to throw grenades, and use the F key to change firing modes, and use the / key on your numpad to switch between optics should you have a rifle with two sets (one scope and one redpoint for example.)

    Weaponry is based on class or pre-assigned loadout unless you find another weapon through your mission, if you would like to check out the various weapons then you can do so via the tutorial tab and clicking "Virtual Arsenal", which will also give you the weapons stats and when "tried" will produce trails from the bullets to show you their trajectory and so on. 


    To help break you in to understanding mechanics I highly recommend checking out these videos alongside playing the tutorials, start from the bottom up as Jets are at the top and the basics of infantry are at the start (bottom)


    Whatever you do, don't try and rush into understanding all of these at once, there is a LOT to learn, from stances, fatigue, weapon handling, penetration values, bullet drop, weapon resting, and so on. 
    Ultimately the best way to learn is to just play around, don't take it too seriously, it's a learning experience and what better way to do so then to get hands on. 

    • Like 3

  18. It sounds indeed as though the problem may be your mouse. 
    Mouse movement is proportional to screen yes however the more pixels the screen the more accuracy the mouse needs, what may have appeared pixel perfect before would now require more DPI (Dots Per Inch).

    No doubt you could adjust, but if you really want to see an improvement, get a mouse with high DPI.  Be warned though, that too will take time to adjust to, perhaps moreso. 
    To give an example, it took me a few days to get used to my mouse because I was so used to the amount of force needed to move the cursor around,  having to slide the hand to move the cursor vs barely using my fingers to nudge.

    • Like 2
×