-martin-
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Everything posted by -martin-
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Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh :biggrin: stupid me, well I'm sure some kind of scrape could be put between the screw threads to peal it off each time it rotates, but it would get tough if one of the threads bended. -
Russian Pacific Ocean Marines
-martin- replied to Tankist001's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent, I like these units more then the default ones, their camo fits Chernarus better in my opinion. Don't forget to ask Amedassault.info and Armaholic to update their download links for this addon :ok: -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The Weasel? -
Custom image ingame
-martin- replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes it is, you can save the picture from paint as .jpg or .png and then convert it to .paa using TexView2. But with paint you won't get good results so I recommend you use a proper program like the Gimp as Zigzag said, or another good free app called Paint.Net, Photoshop etc.. Also keep in mind that you pictures have to be of a square diamiter such as 256x256, 512x512, 1024x1024 etc... and in RGB colour mode or TexView wont open them. For more info refer to my old alpha channel tutorial: http://www.armaholic.com/page.php?id=4526 -
Hmm I think that its a excellent start, but the green colour is too light, take a look at this picture: http://www.military-today.com/trucks/tatra_t815.jpg See how dark green it is? Load this picture in to photoshop, use the colourpicker tool to get exactly the same colour and then use it on your texture. Also remember that this is a army vehicle, think of the terrain that it drives trough, you need to make lots of mud, dust and water stains, add some scratches, some wear to the corners and also some rust in the places where water would be likely to stay for long periods of time. Show us some more pictures of how you get along :ok:
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Its quite easy to attach vehicles in ArmA 2 using the AttachTo command, but it doesn't work well for vehicles because their wheels/tracks turn when the main vehicle starts moving. It might be a good idea to have a custom attach script with this addon, just look for some OFP or ArmA addons with such a script and use it :ok: So when you drive a tank you can attach it trough the action menu without any fiddeling in the editor.
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Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The reason that the Soviet Union didn't implement these vehicles in to service is probably because of economic problems that it faced in the period when they were being developed, so the plans were probably put on hold or scrapped like many other projects or because some officials decided that a different approach is cheaper, this happened with the American Weasel which was originally meant to be a screw propelled vehicle but ended up with tracks. Of course then the Soviet Union collapsed and the government had different worries like splitting up holiday mansions in the Crimea between them selves and selling factories to their friends in the West, so this project was forgotten about. Here is a site with other types of screw vehicles: http://johnnypayphone.blogspot.com/2011/02/editors-note-when-blogger-stopped.html The reason that screw drive vehicles aren't being developed any more is probably because they have been forgotten by the world due to technical barriers of their day, but maybe today the advances which we have made in technology could bring these vehicles back. I wouldn't be so sure about that, these vehicles aren't only designed for snow but for use on deep mud too. -
I had a look at the tutorials you've been using, the first one on ofp.gamepark.cz is almost useless, unless your familiar with photoshop very well already because it doesn't provide any pictures of how the effect is achieved or what to do to create screws or those metal plates for example, try to look for video tutorials they are the best for this, the only thing that I find useful there for you as the author mentioned himself is to download the .PDS at the end and explore it in photoshop, play with it a little or even use some bits of it in your own texture. As for this: The kolobok says it all: That's awesome, I would say that Tatras are even better then Russian trucks, I hope it will be possible to load the BMP in ArmA 2 like that :D Also to give you a tip, for UV maps of large areas like the cabin use textures at least 1024x1024 pixels big, I always use 2048x2048.
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Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's awesome, I guess someone else also knows about the Zil-screwdrive, because there is a Russian star on this :biggrin: But I may actually make a Soviet hovercraft some times in the future. -
Look for some tutorials outside of the ArmA community, once you get the hang of it its pretty easy. A good tutorial site that I can recommend is this, I've used it a few times my self: http://cg.tutsplus.com/tutorials A good texturing tutorial that might help you: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-3/ (Watch videos #2 and #3, its very detailed and excellent to get you started.) There is also help on UV mapping in 3DS in day 2 of that tutorial if your interested. Well, I don't use Blender so I can't help there, you can search Youtube for some tutorials or you can always UV the model in O2, might be easier, I find it pretty easy. Good luck and keep us informed on your progress.
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Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think that a tank would be too heavy for this, remember this has to drive on deep mud and snow, but maybe I'm wrong -
Nice addon, reminds me of the Christmas tree Easter egg in OFP :biggrin: BIS should have done something like this in ArmA too
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I'm glad that you're making progress on this, for a moment I thought you got kid napped by the STB because you were quiet so long :biggrin: Anyway, send me some screenshots of how the textured models look and some textures in PM, and I will have a look at it and see what can be improved. Maybe we can even make some civilian Tatra's for construction sites too etc...
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Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What you basically have to do is make the radars on the roof spin around a axis defined in the memory point lod by using "source = time;" in the model cfg, like this: class radar { type="rotation"; source="time"; selection="radar"; axis="osa_radar"; animPeriod = 0; minValue = 0; maxValue = 1; sourceAddress = loop; angle0 = "rad 0"; angle1 = "rad 360"; memory = 1; }; Then you make a plane with the radar texture, make axis in the centre of it and animate it exactly the same way like you animated the radar, just change selections. The principle of how it works is like this: If you don't understand how to make it work, send the addon to me and I'll have a look at it :smile: -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I had no idea about that, but thanks for bringing this up, we will definitely keep an eye on this in our future addons. :ok: -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you :) Well there aren't many streets in Siberia, and for the ones that are I think this vehicle would still come in handy :biggrin: As for destroying streets I don't think it would destroy them, scratch maybe but the screws are hollow, this vehicles is much lighter then a tank, but this vehicle isn't meant to be used on streets anyway so it doesn't really matter. I'm glad that you like the HQ, Richard put lots of work in to animating that particular version. Come to think of this concept could be used for robots on other planets. Nah, we couldn't find a way to make it stop sinking :biggrin: Maybe you know how? In the mean time the crew has to wear driver suits Where did you get these errors? Are you running stand alone Arrowhead? -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, i couldn't do it without Richard, he did all the animating and config work, 50% of the work on this addon :ok: -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm glad you guys like it, I'm planing to make a winter version soon and also the zil-2906, but this comes in a few weeks when I finish Taviana which is very over due. Thanks Old Bear :ok: Well its Russian so not much, I don't know what kind of engine they used in this but I would say at least something like the ZIL-130 has maybe even two engines. -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thinking that something is retarded because its different then what we are used to isn't practical, having great innovation and unordinary ideas is what can make the difference of a battle being lost of won, it can also enable you to take on much bigger enemies. This vehicle was only a prototype but if it did go in to service I'm sure it would provide the Soviets with a very big advantage when fighting in Russian winters. Just thought I'd bring this to light since most people don't know that such vehicles exist and what potential they have :smile: EDIT: Other concept video, this one is American: http://www.youtube.com/watch?v=zBjlSJf4274&NR=1&feature=fvwp -
Zil - Screwdrive released!
-martin- replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Of course, I tried to make this a close as possible to the real thing. It has no wheels or tracks, it uses two giant screws instead, this means it can drive on deep snow and mud, swamps etc... while other vehicles with wheels or tracks are most likely to get stuck. -
Russian Pacific Ocean Marines
-martin- replied to Tankist001's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excellent work man, I especially like screenshots #2 and #3 I'm looking forward to this. -
Black vehicle windows after Binarizing
-martin- posted a topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Hi all, I'm trying to binarise a vehicle that I made, everything goes well but the windows of the vehicle turn black instead of being transparent, any ideas? The window textures of my vehicle are not in my addons .pbo but in the CA folder: ca\wheeled\data\uaz_glass_ca.paa Thanks in advance -
Black vehicle windows after Binarizing
-martin- replied to -martin-'s topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Thanks dude, but I dont use an .rvmat for those textures, I will try to move the texture to my addon folder aand replace the paths in the models and hopefully it will work. EDIT: It works now, I moved the texture to my addon folder -
Japan hit by 9.0-magnitude earthquake and tsunami
-martin- replied to Darkhorse 1-6's topic in OFFTOPIC
Another reason why not to build nuclear power plants, anyway this just gave me an idea for another Stalker game -
It also depends on the bridge model in OFP from my experience in WRP Tool, in ArmA 2 I haven't come across this problem. Basically if you have a bridge and the pillar doesn't touch the ground, for example the pillar is 5 meters higher then the ground WRP Tool will align it to the ground when you save the island, so in game there bridge will be 5 meters lower then you set it in WRP Tool. A simple way to overcome this is to make pillars long enough to reach the ground.