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cackle

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About cackle

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  1. cackle

    Loose cannon AI teammates

    i notice a bug in groups where my 2 is my 3 and my 3 is my 2... hard to tell until you realize you are ordering 2 medic symbol to heal 3 and after 30 minutes of ordering still no results you realise 3 is the medic.. HUH?? exactly.. then you order 3 to heal 2 but that dont work either.. cuz like everything else.. ITS BUGGED
  2. cackle

    New, intence maps/missions

    too many bugs at this time.. if you kill an enemy he reporting you to all, so you will die thus no firefight...hopefully the fix of that bug will bring back some fun, its such a HORRID bug it should have been a priority hot fix... of course maybe they dont know how to fix it.. who knows.. todays day n age i give up on mankind
  3. cackle

    Patch 1.03 suggestions

    here's a suggestion, fix the game so it works correctly
  4. cackle

    Evolution Missions

    I believe it's dead as of v0.8 and v0.8 is bugged galore. Even stops spawning missions after Gorka. No new posts even found at the creators forum in long time... Worse yet its not in english http://www.g-g-c.de/forum/showthread.php?t=10356&page=1
  5. cackle

    White soldiers actually can jump.

    strap 180 lbs on his back and take him outside, see if he can hop around, if he can, implement it.
  6. cackle

    moving turret turns on engine.

    I believe its an intended feature for sake of AI seek & destroy, etc. In Arma 1, it got very exploited where people would hop in static attack choppers and blackhawks etc or even LAV's and tanks in the gunner positions, (most cases in EVO) where if you are not in driver seat, the enemy AI wouldnt bother because they think vehicle is empty... So you couldnt even create a enemy AI attack to search and destroy a tank, because if a player was not in the driver seat, the AI would not attack it.. So what happened for attacks is that everyone sat in base in the gunner on the choppers mowing down attacking AI, that wouldnt shoot back.. Not very fun, but if its easier a human will take that route 99/100 times. By forcing the engine on this prevents this exploit.. also makes it possible for ai to be dumped into that position and hopefully you can have enemy AI attack and actually destroy a tank that might be a strategic asset not being guarded well...
  7. Dont waste anymore time, I already quit dude.. the tools are zapped, and soon will be the game too.. Good luck and trust me you aint helpng blah = ????, you just put the exclamation point on my point.
  8. Ygh, with no documentation there never WILL be a community.... just a bunch of wanna be's.. The modding community and scripting communities are far apart. The scripting community is NON EXISTANT and with no docs never will be, as you can tell its 10 years later and still no fucking clue how to do anything You see, all the cool shit being released by some people, specially go out to say.. this script is not meant to be supported.. "in other words.. ha ha we are doing this for our in house team to get a job in the future and fuck anyone else who cares to learn" Do nto ask a question, we wont answer it... The very basics of scripting have ZERO examples, and ZERO documentaton... The dialog example... hi, here is a example dialog... but hell if there is an example of how to wire it. The perons trying to learn is stuck already with no where to turn. Which is why you NEVER will see a new type of game... if it aint provided.. its all you will ever get, because us who CAN make shit will never care to learn, because we have tried and failed miserably due to being absolutely fucking clueless. I spend 6 hours to learn how to do one stupid fucking thing that should take 30 minutes, and other things that ending up taking 16 hours to 5 days that should be done in 5 minutes, only learned by hacking apart 79 old scripts, which are probably done incorrectly since they were just learning when they did it... Thats a great recipe.. and its why evolution in its third generation is a big pile of compiled crap with more bugs than a fresh cow patty on a hot summer day. Now we have to times the learning curve of trying to make a script by 150,000 hours because of everything you try has no docs whatsoever, and i can tell i will have to spend 2 years to make a 2 hour mission.. NO THANKYOU.. I am way too experience to waste my time here.. I quit and leave the hell to you.. have fun with it
  9. ok, im done then, no editing for me.. 3rd generation of game, and the simplist of docs aint around other than click open mission edit and place unit.. there ya go enjoy pfft.. your stuck with hold/warefare/evolutionf forever, and since all of them are curretnly coded like complete shit, good luck..
  10. So i learn how to make my own dialog.. took forever with the lacktarded documentation which is mostly non-existant.. Now i have a dialog.. but i cant use it.. WHY!?!?!? ...I dunno how to bind it How to bind a key or something to Newly Created Dialog menu? Where/what script to put it in?
  11. I revisit this thread, and give some more thought.. As we see in the 1.3 patch notes, that dead soldiers are reporting where you are.. (edit: please note 1.3 is not out at this time 7/18/09, only some info on sme things that will be addressed) I am guessing that tanks are more prevy to this information for whatever reason game engine needs thems to be.. and this same info is passed to AI crew members, might be why they are so deadly.. and of course if dead AI is continually feeding them info, it may simply be this reason they are so effective and deadly.. and not totally testable, unless now you have the new hint.. dead people :) make missions with dead AI, or shoot them and see now if your crew member test missions act like supermen
  12. cackle

    Arma2 servers are a problem

    as a server admin I can pass along this info Alot of people are getting kicked after de-installing mods but have bad shortcuts... so far, even after they tell me 25 times, their shortcut is fine.. it has turned out to be their shortcut... try making new shortcuts and see if you still get kicked...
  13. cackle

    Coop Zombie Mod

    Correct me if I am wrong, but it don't appear is if they included the zombies in arma 2... so that forces a MOD to be able to use them in MP servers Zombies are dead, to which what appears to be rockers and hookers :/
  14. cackle

    Creating Custom Commands?

    don't use wav files, they are huge and prolly lag the server.. only use a few seconds and convert to ogg 44100hz 8 bit MONO CBR 32kilobytes
  15. Final Assumption, OK, have to go to work so I am done debugging for the day.. My final assumption is that Crewman have supersonic spotting or hearing or whatever, they track you with no problem knowing where you are at ALL times, in buildings or not in buildings.. i sneak around and see all infantry standing around, guarding an area or patrolling, but those PESKY crewman always know where i am, always get the first shot on me... and usually always prone...
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