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cobracmndr

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Posts posted by cobracmndr


  1. Hey gang!

    UNIT555 now has a dedicated 100Mb server that is online and open to all players.

    UNIT555 is not a clan or a group in the traditional sense. There is no formal game schedule and you don't need to add any tags to your code name.

    Instead, we are a mixed group of players from around the world that enjoy playing the game in a co-op, teamplay atmosphere. We put a lot of emphasis on planning the mission and using in-game VON to communicate.

    We primarily play variations of Takistan/Chernarus Force, by Bon_Inf. We have our own custom versions that we routinely update based on player feedback. If you haven't played TFOR/CFOR, it's a task-based mission with dynamic missions, OPFOR strength and random surprises, such as patrols, camps, ambushes and IEDs. It's similar to Evolution, minus the ranking system and with more variety.

    If you think you might enjoy playing with a crew of mature players that take the game seriously (but not too seriously), look for the UNIT555 server.

    Presently we are running CFOR v1.04, which means you will need Combined Operations to play (since it uses Chernarus and USMC equipment).

    Looking forward to seeing some new faces in-game!

    cobra


  2. I am experiencing frequent freezes and I have noticed that they tend to happen after using the scope.

    What happens is that the frame rate drops and the game stutters until the gaps between stutters is less and less frequent, resulting in a complete freeze.

    I too am using the "Very High" RAM setting. My resolution is set to 2560x1600 with 1920x1080 3D res.

    Hopefully this adds a few more details to assist in the debugging effort.


  3. Baz: Did you have > 4GB of RAM and this issue, too?

    teaboy: The values are back to:

    localVRAM=1576468480;

    nonlocalVRAM=2147483647;

    Any suggestions on what I should hard-code these to? Both are less than the physical amounts, so I don't see how this would result in an out-of-memory issue. Should I lower them or increase them to match the exact physical limits?


  4. Hi teaboy,

    I used to get a CTD that would say "Out of memory", which has happened with 1.56 and I *think* at least once with 1.57. These freezes, however, do not cause a CTD. The process just hangs and needs to be ended via Task Manager. Could it still be an "Out of memory" error?

    BTW here's my ArmA2OA.cfg:

    language="English";

    adapter=-1;

    3D_Performance=-4194304;

    Resolution_Bpp=32;

    Resolution_W=2560;

    Resolution_H=1600;

    refresh=60;

    winX=16;

    winY=32;

    winW=800;

    winH=600;

    winDefW=800;

    winDefH=600;

    Render_W=1920;

    Render_H=1200;

    FSAA=2;

    postFX=3;

    GPU_MaxFramesAhead=1000;

    GPU_DetectedFramesAhead=3;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=1576468480;

    nonlocalVRAM=2147483647;

    vsync=0;

    Windowed=0;

    Note: The 580GTX has 1.5GB of onboard memory, so I think "localVRAM=1576468480;" is correct. I'll give your suggestion a try though! It definitely feels like when the video card has to pull some serious weight, that it freezes. It actually feels like a recursive loop that eventually locks everything up.

    ---------- Post added at 07:43 PM ---------- Previous post was at 07:35 PM ----------

    Just ran AIDA64 and I can see that i have 1536MB of VRAM, which works out to 1,610,612,736 bytes.

    I'm about to try with "0" and see what it detects, but am wondering if I should hard-code it.

    The issue with detection seems to be one of it detecting *more* VRAM than you have, rather than less (as in this case), no?

    ---------- Post added at 07:57 PM ---------- Previous post was at 07:43 PM ----------

    Just changed the ArmA2OA.cfg to:

    language="English";

    adapter=-1;

    3D_Performance=-4194304;

    Resolution_Bpp=32;

    Resolution_W=2560;

    Resolution_H=1600;

    refresh=60;

    winX=16;

    winY=32;

    winW=800;

    winH=600;

    winDefW=800;

    winDefH=600;

    Render_W=1920;

    Render_H=1200;

    FSAA=2;

    postFX=3;

    GPU_MaxFramesAhead=1000;

    GPU_DetectedFramesAhead=2;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=0;

    nonlocalVRAM=0;

    vsync=0;

    Windowed=0;

    Re-ran the game (Steam > Library > Arma AO -> Launch Combined Ops) and the values in the .cfg are still zeros. Weird?


  5. Hello,

    I'm running Arma 2 CO (Steam) v1.57 and am finding that the game freezes when playing in multiplayer. It has not frozen during extended (several hours) use of the editor or 5-10 min sessions in the "preview" mode.

    When the game freezes, the screen stays stuck on whatever frame it froze on. If I Alt+Tab out, I can't get back to Arma. Task Manager always seems to indicate that the process is using 13% CPU (clue perhaps?).

    OS: Windows 7

    CPU: i950

    GPU: 580 GTX

    RAM: 12GB

    MOBO: Asus P6X58D

    :confused:


  6. I'm not having that *exact* problem, however I have been experiencing frequent freezes (not CTDs) where I can still hear some of the other players on VON (but not all) and they cannot hear me. The ArmaA2OA.exe process always indicates a "Not Responding" state and a CPU usage of 13%. This happens sporadically within either 5 mins to an hour of playing.

    CPU: i950

    GPU: 580GTX

    Running A2 CO (BAF + PMC) v1.57


  7. Hello,

    We all know there are many threads about HALO jumping. What is not clear, once one has read all of these threads, however, is what the differences are, if any, between the two scripts: halo_init.sqs and halo_getout.sqs.

    If anyone can provide a description of each one and how to use it, I think it will be helpful to everyone that is looking for a HALO solution going forward.

    Another useful tip would be to define how to add HALO as an action (while in specific vehicles, via their INIT line) vs. replacing the Eject action for the unit.

    Thank you in advance,

    cobra

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