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churnedfortaste

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Everything posted by churnedfortaste

  1. churnedfortaste

    Detailed Global Mapping (DGM) Project

    It would be nice to see a map of london I think (probably after I die) we most likely will get detailed world maps into a game, but i doubt they would accurately account for everything, which in the distant future, would be cool to visit your house on an MMO war rpg, or maybe i'm just dreaming
  2. churnedfortaste

    Detailed Global Mapping (DGM) Project

    It would be nice to see a map of london I think (probably after I die) we most likely will get detailed world maps into a game, but i doubt they would accurately account for everything, which in the distant future, would be cool to visit your house on an MMO war rpg, or maybe i'm just dreaming
  3. churnedfortaste

    Red Orchestra OstFront 41-45 June '07 Update

    It's completely realistic apart from the weapon ballistics...
  4. churnedfortaste

    ArmA rule #1

    Lol @ lack of personality
  5. churnedfortaste

    Ever wanted to shoot someone?

    http://wafaabilal.com/ 2 minute timer between each shot, you can fire a paintball at him, not sure how to aim it yet, might be to do with whether the screen is centered on him or not, I think I hit him once, have a go guys It's live.
  6. churnedfortaste

    NEED AWESOME ARMA FOOTAGE.

    Off topic but, nice avatar
  7. churnedfortaste

    Yet another ArmA sound modification

    It's because your sound mod pwns his, jealous
  8. churnedfortaste

    climatic changes, what do you think about that?

    Even if global warming did exist, the apathetic teenagers of today that would be the adults of tomorrow wouldn't give six shits...
  9. churnedfortaste

    50 Caliber Sniper Rifle

    The video is not in afghanistan nor is it of a human getting killed... Would be rather interesting to see a kill from a snipers perspective on video, that isn't one of those iraqi propaganda 'juba' videos
  10. churnedfortaste

    L85 Assist

    looks great
  11. churnedfortaste

    My Opinion On "EDS"

    I agree, bullshit greed...
  12. churnedfortaste

    ArmA VBS2 Mod???? What is this???

    Awesome, I think i'll just hibernate for 2 years until loads of mods/addons as awesome as this come out
  13. churnedfortaste

    Armed Assault videos

    Watched the first one, lmao'd Nice way to end the video aswell, tracers were mighty cool Watching the second one now... EDIT: Second video was great, nice to see tactics working so well for you guys
  14. churnedfortaste

    Holand - i am in shock

    Let me rephrase 'children' into 'apathetic teenagers who lack any sort of intelligence' is basically what the modern world consists of...
  15. churnedfortaste

    Holand - i am in shock

    I heard something about that on the news... (british news) Is it really in some sort of gameshow format?? It's a sign of the times, a sign that people are starting to tolerate bullshit like this, because everyone's a child nowadays...
  16. churnedfortaste

    Psychology of killing.

    That sounds rather hypothetical, i'm guessing you're an only child?
  17. churnedfortaste

    Psychology of killing.

    On the battlefield your targets don't conveniently stand still for you, or show themselves out in the open at all in most cases....... And soldiers don't just shoot to kill, they don't shoot to 'look busy', the fire off everything they have so the enemy is completely overwhelmed...
  18. churnedfortaste

    Body Armor In ArmA

    So we're all clear that there is body armour available (and in service) that can stop 7.62x39 and 7.62x54? The reason that the armour (if there's supposed to be) in ArmA doesn't work realistically, is because the damage that a soldier can withstand is based on hitpoints, that's why you can kill them instantly if you fire 5 rounds rapidly into their feet... A bit off topic but, I'd love to see some realistic features like getting knocked over from a bullet hitting body armour, maybe in an ArmA mod or GAME 2...
  19. churnedfortaste

    Psychology of killing.

    In iraq, in nearly all cases you don't see what you're shooting at, you are just firing in the general direction of the enemy... If it was in the military and killing whoever was in my sights was in the interest of me and my colleagues, then I wouldn't hesitate to pull the trigger obviously... The only thing holding back most people from killing someone that they want to, is that it wouldn't be worth it to get locked up for the rest of their life.
  20. churnedfortaste

    Realism Suggestions

    I think that deserves a reply as childish as this: **img removed by mod** Insecurity much?
  21. churnedfortaste

    Realism Suggestions

    Ok this may sound over the top but here goes. Profile/Attributes: -Create a Soldier, where a player can choose their custom face/hair/eyes e.t.c, their attributes e.g.: Accuracy - | | | | | | | | | Nerve - | | | | Stamina - | | | | | | Mechanical - | | | Swimming - | | | | | Air - | | | | The player gets a certain amount of points to start off with so they can customise their attributes to what they think suits them best, but can gain attribute points through a certain amount of confirmed kills, acts of good teamwork such as, carrying a wounded soldier back to a field hospital, air rescuing a squad caught in an ambush e.t.c. - The player can make choices of his type of kit like rucksack, knife, and other kit items, and their are unlockable pieces of equipment gained by expending attribute points on them. - A choice of soldier type e.g Air force Army Marines (which would need a certain level of total attribute points gained to join or certain tasks/amount of kills have been performed Artillery - And even an elite special forces to pick from, depending on what country/side the player has chosen Realistic player damage: -If you get shot in one leg you have to hop along making you slower If you get shot in both legs you have to crawl -Your gun disintegrates/becomes unusable when shot with a high caliber round/multiple bullets -Bones break when you get shot in certain places, and take time to heal -Damage done from bullet striking wall near you if debris strikes you -Blood loss, which can be countered by a field dressing -Shock, If a player receives a critical wound -Adrenaline when under fire and/or fear which causes shaking depending on the time in the field the player has played / battle experience of the player (tracked in a statistical way) -If the player dies, the account becomes unusable/ has to spend a certain amount of time with the account unusable to simulate hospital time(???) -Limbs can be removed, but if the player puts their severed limb in their inventory and takes it back to the field hospital with them they can get it surgically placed on again, except in the case of decapitation (Assuming that this technology is available by the year 2010 ) Maps/Environments: -Big enough maps to make room for strategy, staying as far away from point and shoot gameplay as possible -To be able to set up bases at chosen locations, and lay down sandbags, mounted machineguns, even go as far as having a whole camp set up with formal parade, command tents for strategy e.t.c -If there are going to be city environments ingame, make the civillians less generic in appearance, and if there is say, a busy city area, make it a believable one with advanced civillian AI -Underground areas aswell as above ground areas -Rain causes some areas to become muddy and makes it slower to cross those areas -Realistic field hospitals that an injured player can voluntarily check themselves into, but takes a much longer amount of time to heal than in ArmA, or could allow the players to disconnect without adding a death to their records. -An armoury and a storage building for weapons/clothing/gear Weapons: -A knife, a player can pick his own knife from a selection when creating his profile -Sniper rifle has correct to real life ballistics of wind and drop, individually to each rifle being used, A range card to help with calculating and estimating should be used, aswell as a calculator -Weapons must undergo maintainence occasionally, checking for stoppages, cleaning e.t.c -Training for a weapon / role that you must pass before you can use online -Anti-Material Weapons actually work and penetrate realistically, can take out choppers if they strike the engine block, same with all engined lightly armoured vehicles -Customization of optics, of ammunition types, (tracer, incendiary, AP e.t.c.) rails, buttstocks e.t.c. -The weapon/class is chosen by a player and they have to stick with it for that account unless some sort of training for a different class is done and they have made the change to that class (???) Equipment: -A ration pack which contains items such as a freeze dried meal which a fire has to be made to be cook it on, small things like sweets and chocolate for small amounts of stamina on the move, water purifying tablets that you can use to turn water in a stream, river, beach e.t.c into drinkable water, a canteen to hold your water in. -A rugsack to hold lots of different equipment in, which can be dumped / hidden in a place where it can be picked up again, either by the soldier who it belonged to, the side he is fighting with or the side he is fighting against -Grappling hook to climb/abseil down mountains -Tools to set up a tent and/or a fire to sleep or cook with Whilst a soldier is sleeping they might need an AI or player to stand patrol. Multiplayer: - The battles can involve huge ammounts of players at one time - A formal system in game for regiments/clans e.t.c officially built in, aswell as a built in way for clans to challenge each other, agree to work together against other collaborations of clans and arrange battles instead of having to do it on a website - A statistic system that emphasises on accomplishments that involved teamwork and cooperation, showing succesful missions, confirmed kills which can earn a player a promotion, yet not as easily or unrealistically as the well known system in battlefield 2. -The formal parade system would Improve players who participate attributes and bring them closer to their next rank - A long warmup time that allow for players to sort out all their strategies/formations Vehicles: - The ability to bring fuel canisters on board with you rather than having to travel long distances to refuel - Being able to repair certain parts of the vehicle such as tires, engines, chassis e.t.c -Gunships that can hold realistic amounts of infantry and allow HALO and HAHO jumps to be conducted -The ability to shoot whilst riding in the back of a humvee type vehicle -Usable mirrors to change view whilst in a car -If there is a room then an ability to move around inside a vehicle rather than being in one fixed position and only being able to freelook e.g. -> to be able to get down on the floor if the vehicle is under fire Uniform/Appearance: -Players can 'Create a player' whilst creating their profile and choose from a set of faces, eyes, hair e.t.c. -Camoflauge can be changed at a camp that has been set up, aswell as facepaint be applied, also other gear, suits and non weaponry player items can be obtained at a storage building in the camp. -Maybe the ability to impersonate an enemy by taking a dead enemies clothes (???) AI: -NPC's take cover properly, and take cover when under a certain level of concentrated fire -Enemies fall back and try to escape if they are proved to be outgunned by a certain amount of casualties in the area they are fighting in A lot of these ideas may seem unfeesable to most but i'd like to see what BIS's opinion would be.
  22. churnedfortaste

    Armed Assault videos

    Dslyecxi I really wanna see some more vids like that!
  23. churnedfortaste

    1UP Review Gives Arma 6.7

    omg nuke his home from orbit!
  24. churnedfortaste

    No Elevation

    I made a huge thread about adding adjustable sights for weapons, and a heck of a lot of people agreed, but BIS didn't notice the demand really
  25. churnedfortaste

    ARMA Scoring System....

    that's a neat idea Rommel
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