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Posts posted by ck-claw
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Cracking world cup so far! All the top guns dropping like flies!
Denmark were just so unlucky
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Yeah that Spain v Portual game had it all, France vs Australia- the french started quite well showing a bit of promise then seemed to lose their way! but got the job done in the end.
Argentina vs Iceland- iceland are still surprising ppl. (would do a lil rant about Messi but...lol)
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1st post on here for awhile- Looking forward to it!
Thinking England may fare a little better having younger blood/not so oldstanding players?
Not the usual go to old guard!
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Few more from recent nights
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What is the name's of the PBO's that you uploaded to the server?
Scratch that, sry misread the post :o
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However, they simply ignore the hold marker and run straight to the move marker, as if not recognizing that there is a Synchronization check.
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Sync the trigger to the 2nd waypoint (the one after the 'Hold' )
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Like i said im not 100% sure but i think you might have to run other maps i mentioned?
Here is the LINK to the additional A3MP Map Pack
The list of maps found in that pack -we had to run them all for some reason?
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A few more video's from recent co-op nights:-
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Hey, im not 100% sure but are you running the A3MP additional map pack addon?-we also had an issue where if we wanted to run FATA or Thirsk, we would have to also add CLAfghan, Namalsk, Fallujah, Podagorsk, FATA and Thirks/Thirsk Winter.
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This was gonna be my reply then i clicked next page :)
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I downloaded the mod and it works great but it didn't come with the key and I can't get into any multiplayer servers?You only need to run it as a mod for mission making to see the extra stuff in the editor, no need to run it for MP :)
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Spain - Netherlands (damn, so hard to predict!)
This should be a cracking game. :cool:
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Hi NorrinAny updates for the Taxi script - not working at the moment.
Regards
Lighty
Indeed! Never used this taxi script but, seems just what we're missing tbh :)
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The alive mod has a transport module that can be used standalone.Hmmm interesting mate-never had any experience with Alive but im guessing that 'everyone' would have to have the Alive mod?
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There is a built in transport support module (forget exact name). It works great from what I've seen.Really? -yepp in editor- from my testing the minute you try on a dedi server it just kicks everyone out from the choppers!!
Would love to be proved wrong! :bounce3:
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I think CTRL + G is the default bindingThat is correct :)
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Its bug, i have same dev info on stable in editor for month. Ignore it.Simple search would've backed Aldric :)
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If you decide to go the scripting way (more flexibility) than have a look here: http://forums.bistudio.com/showthread.php?151680-FHQ-TaskTrackerOf course i'm biased but-really is a cracking task system. :)
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Hey Igor,In this mission, after a while, I had like 20+ options to first aid myself in the action menu.
Sounds like the mission is using an older version of Psycho's Revive that did cause that bug?
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Found this 1PARA:-
To perform medical actions in-game you should bind two 'User Action' keys in your ArmA 3 controls. (Configure > Controls > Custom controls)User Action #1 - Self Interaction Menu
This is for examining and administering first aid to yourself.
User Action #2 - Others Interaction Menu
This is for the examining and administering of first aid upon others.
Default bindings exist as 'Insert' and 'Delete', further customization may be found within the userconfig file.
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Does indeed look fun and bloody scarey- good luck :)
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Good to see lots of new ppl joining in on our co-ops of late.
Hope you enjoyed our co-op nights :cool:
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lol quality drunken times Jeza :cool:
World Cup 2018
in OFFTOPIC
Posted
What an embarressment he really was!