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Everything posted by ck-claw
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We [CiA] managed to complete this one the other night-only got one of the helo's though , but nice mission thanks :cool:
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@A3MP - ArmA 3 Map Pack - Additional Pack
ck-claw replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you create a collection in PwS using A3MP- PwS with then make availible all the Arma2 islands to add :) -
Yes :)
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Drag/copy the mission into your arma3 directory MPmissions folder. Although i thought if they were in the MPmissions cache they would show up in MP?
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@A3MP - ArmA 3 Map Pack - Additional Pack
ck-claw replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@GavC - Alduric answered you ;) -
Discover, Play, Promote missions and mods withSIX
ck-claw replied to sickboy's topic in ARMA 3 - GENERAL
Congrats Para/Sickboy/.kju and the rest of the team- On making our life a darn sight easier! -
Modified Kegety's spectator script for A3 - v 1.0
ck-claw replied to ollem's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On the 1st page .kju? they do for me. -
Check This thread for SOS/JSRS comparision Edit:- lol just seen you've posted in that thread :)
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revive A3 Wounding System (AIS by Psycho)
ck-claw replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the continued updates -Psycho- this is the only revive our unit will use as its as close to the Arma2 standard system :cool:- 914 replies
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I'm sure this was asked before? and Dwarden? said the feature had been turned off/removed.
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Try:- resistance
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Hey Cobra,still not had chance to test in MP yet, RL shit in the way. Could you tell me how to have a trigger fire once the bomb has been made safe? Eg-the bomb has been 'defused' and i want a trigger to complete a task? Many thanks ck
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Sry to quote my own post but,what would be the issue in MP?
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Jesus - wondered where the hell they came from!! lol Switched recently from JSRS and thought??? pretty sure i did'nt add a blood mod or something lol :cool: Btw loving the stuff soo far, especially the distant firefights.
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Noooooooooooooooooooooooo lol -iv'e spent over 5+ hrs creating a mission that involves locating the 4 laptops spread out over Takistan to get the code to defuse the bomb in a place with 20 hostages! What is the problem with it not being MP compatible?? Btw nice bit of work you've done :cool:
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A dev already answered 2 pages back about the error :cool:
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Add a mod to exisiting multiplayer mission
ck-claw replied to jimos's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It can be done-you just have to find all the scripts etc to place the mod class name etc-been along time since i edited warfare-best to ask in Benny's BECTI thread,he's most helpful. -
Thats a nice touch -makes it easier to see what you've put in a preset. Thanks for the new version. Any chance of an 'update' option in the help tab in the future? Had to uninstall old version,losing my presets, not the end of the world i know lol Just an idea-thanks again :cool:
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Welcome guys - Flannel,sounds like you've been busy :cool:
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Thats strange, this happening in MP/editor? Even though you can't see the grenade type in the upper right menu, does pressing G throw anything?
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Arma User Experience Survey (& Game prize draw) Call for Participants
ck-claw replied to pragmatic's topic in ARMA 3 - GENERAL
Done :cool: -
Ctrl G to cycle through grenade types you have to IR Grenades then G to throw them.
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This happens to me too-i'm running 2 monitors, its like both monitors momentaraly switch off-2nd monitor comes back up but 1st is as stated above. Mainly happens in MP, sometimes it happens ,sometimes it doesnt-havent found a fix but then not really looked either.
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Welcome back booradly60
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Ammo Crate Utility | Easily add guns/ammo/items toCrates
ck-claw replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else having the issue of it works fine in the editor/hosted etc but then when you put the mission on a dedi server it does not work?