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cimalex

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Posts posted by cimalex


  1. So do you think if I make a mission where Russian troops are involved in clashes with Ukrainian troops, this will receive a negative feedback by the community?

    About the compatibility with ArmA2 islands, in my opinion Chernarus is quite perfect, and for what I know, the Crimean landscape was more than a simple inspiration for BI authors...

    I would like to know if @TankisT_UA and his staff will release an english version of new Ukrainian troops and marines...

    In the original version I found nice quality troops and vehicles, but text is difficult to interpretate for people like me that don't know cyrillic alphabet.

    If I will release my wip mission about the Crimean crisis, will try to be as much politically correct as possible.

    Difficult task with the current situation I guess, but does worth to take a chance.


  2. Ukrainian armed forces are available at the dedicated site and OA forum therad (discussion), updated version only in Ukrainian language, comprises marines, mechanised, recons, tanks vehicles etc...

    After the positive feedback, I will try to make a mission about a "scaramouche" (minor firefighting) between russian federation forces and ukrainians infantry in Elektrozavodsk, Cheranrus.

    Hope than in RL the thing will be solved peacefully.


  3. I wish to know what do you guys think about making now mission with new Ukrainian Armed Forces units against russian (I was able to find an updated link in the Ukrainian site) troops in Chernarus or alternative island.

    This beacuse it's difficult to make fictional wars while in the Real Life hundreds of people are potentially risking their lives or living their last days...

    What do you think?


  4. As i wrote weeks ago we have no release date in sight yet, we have shortage on free time and resources, infantry and weapons are quite close to be finished, but need still some attention and Col Stagler, who is the artist of those addons, is really short on time actually.

    Will keep you update about infantry and weapons as soon as possible.

    In the meanwhile we are working hard on other assets.

    First of all our RL with jobs and families, then all the rest...

    Stay tuned!


  5. Hi Variable,

    glad you completed the mision successfully and with some fun.

    Next mission will be Operation Mar Verde 1970, a night mision by portugese forces into Conakry Guinea.

    When I will release it, I will also make some updates as you suggested in your last post, as well as new mortar managment, now that I learnt how to manage it...

    And no more stupid useless animations.

    Cheers


  6. Hi gents,

    I added a spare Strela missile to my n°2 (check well the DIH_weapons.sqs script inside the mission) so once player missile is fired, there's stilln°2, check better please.

    Once the jeep is passed unschated (if you destroy it a dense arty barrage will hit your positions killing most part of team mates and maybe yourself) and if anyone will open fire (you have to set your chaps with order "don't fire" otherwise the convoy will warn an ambush and stop, or run away) a convoy (two military trucks and a bus) will come to the road; place a satchel charge, stop one of them then start opening fire to the survivors.

    Next target is reaching Strike position n°1 or n°2, get a mortar (a script file will place a mortar if comrade n°6 will come close that position alive) then opening fire to the outpost, in order to achieve the task, destroy the chopper line facility first, in the immediate vicinity of the FOB.

    Once you did that, escape from that hell, but in the meanwhile try to shoot down almost one of the aircraft and choppers (Alouette, Cessna185 and G-91R) that will come to the scene.

    Also team Bravo (the other 5 chaps in the second Zodiac) have a Strela launcher, but no spare missiles, so it's up you you making good use of those two SA-7.

    Enjoy!


  7. I simply did this simple trick:

    Place yourself and comrade n°6 close the Attack position 1 or 2 (with n°6 alive), then an assembled mortar will appear automatically (I simulat the disasembly operation in that place with a simple mote to Pos. script).

    Then move yourself inside the mortar as gunner and use "computer mortar manager" or something like this, a map will appear with the possibility to send coordinates and mortars salvo pressing coords first, then press Fire...

    There's also a box with 82mm mortars round but I am not able to reload the mortar once I finish the 8 or so shots.

    Simply aim well at the desired coordinates, then once out of mortar ammos attack the outopost with your men.

    At this point the survivors of squad B will join you and your chaps in the seize of the outpost.

    Primary target of the outpost are the choppers line, with its repair/refuel facilities.

    I will later learn how to manage and carry the mortars...

    Enjoy


  8. If you fire the jeep the survivors call in for accurate mortar firing (thanks to their radio) and might be no escape for you and your chaps...

    As I wrote in the readme file, you have to comply strictly (as it was in the real life for african marxists gerrillas) with HQ orders and briefing plan.

    Remember you have no support and no radio to call HQ or other.

    Just a bunch of comrades waiting for you in a far safe sanctuary at the end of the mission.

    Remember do not waist Strelas (you have just two of them, one with you and the other with your n°2) and keep alive your n°6 that have a portable mortar on shoulders, when at Firing Pos.1 (or 2) you have the possibility to engage enemy targets with it.


  9. Hi gents,

    here's my latest contribution to RWO missions::)

    DIH Africa Guerra do Ultra Mar - by CimaleX v. 1.00

    SA-7 Strela! - Operation Rio Cacheu, a PAIGC guerrilla mission in Guinea Bissau, September 1973.

    The plan is rather articulated and hazardous, PAIGC gerrillas have to infiltrate into portugese controlled territory in the area of Farim, along the Rio Cacheu with two squads of five men each, onboard two Zodiac rafts.

    After an intensive training by soviet and chinese advisors, the PAIGC group task is to infiltrate the area of Farim and strike the main portugese FOB that controls the rural area plantations road.

    Their duty is to carry ten men deep inside enemy territory, avoid detection and strike the portugese camp, where they keep an infantry garrison and almost two-three Alouette helicopters.

    These helicopters as well as G-91 fast jets are a real nightmare for PAIGC units in this area and in whole Guinea Bissau in general, because they are a constant and deadly nightmare for guerrilla cadres and supply camps, that have to be moved constantly.

    They have been trained intensively by soviet friends in the use of SA-7 anti aircraft missiles (MANPADs), the group will bring with them one-two launchers and two missiles, while two of those men will carry on shoulder a disassembled mortar, needed to strike the portugese FOB and its helipad.

    The patrol task of well trained PAIGC men is aimed to:

    Make contact with the population (most important) to show guerrilla presence and gain intelligence.

    Retain initiative against portugese forces.

    Make ambushes on road convoys.

    Kill colonialist soldiers - Keep in mind that a portugese patrol might shadow our insurgent groups for several hours/days before attacking.

    Wait for air strikes where appropriate, and ambush helicopters/aeroplanes with our new SA-7 SAMs.

    Strela_overviewPicture02_zpsd970e4f1.jpg

    File available at thsi link:

    http://www10.zippyshare.com/v/1070740/file.html

    (DIH_Strela.7z)

    Addons required:

    ArmA2 OA - vers.1.62

    DIH - Guerra du Ultramar mod.

    @CBA

    Issues: mission is long and rather difficult, requires adequate planning, frequent savegames, follow strictly (like in the reality) the briefing and orders received.

    Enjoy!:bounce3:

    By CimaleX

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