cobra@pulse
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Everything posted by cobra@pulse
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Mission editing questions
cobra@pulse replied to bmgarcangel's topic in OFP : MISSION EDITING & SCRIPTING
To make them sneaky, just turn up the skill level to full, I think that should work. In the time beneath it, just try having your team evade the patrols, and perhaps meet soem people and help them or find a destroyed village with loads of dead people, etc. -
I say you find one of your soldiers dead, go back to base and go on a mad killing spree. (a la Pereditor, when they shoot up the forest)
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An official Pulse Studios introduction, read me and addon list is avadiable for Download. Please download if you are thinking of getting the mission, as it contains the addons list and introductions to the mission. See first post for a link.
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Yes, well the mission should be released very soon. I am sorry for the delay, but I have been very busy trying to get more people signed up on the forums. See squads and fans pages... The main focus of the mission is on a British Royal Marine based in a small outpost on Tonal, assisting the US troops keeping the peace there. In the mission you are called to "Retrieve" a UN, and British armored convoy that have been attacked in the desert. The focus is infantry combat with slice of armored engagements. Should work fine, and be out soon. What do you think? P.s. if this mission is a success, we may follow it up with a sequel version. Stay tuned.
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Hello there. Just a question. What do you think is the best way for me to advertise a forum? Please help, because its running low on members. cheers: Cobra@Pulse
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Thanks everyone. Well, if you want to have a look, the forums here. Forum Its mostly to do with our site and soem (hopefully mroe soon) OFP missions. We also write games reviews, which are taking ages and should have them up on there. You can also post your own reviews, game ideas and gaming experiences. We are also trying to add a technichal support side to as many games as possible for it. See what you think. Edit: There are no pop-ups on it!
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Cheers everyone, thats really good advice. Now I'm off to think of something original....hummm...Anyone want something? lol
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lol, may be.
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Bah! Give me the good old Soldier 98 gear for us brits. Really though that is quite shocking but taking the topic back. I suppose it would take quite alot of work to get that pattern that accurate if starting from scratch. Or just modify the S&E marines one, with permission ofcourse. But if this was not meant to be brought in till 2005 and take till 2007, do it in the true military way, and bring it out in 2010...
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Loving that safe anim. Goes well with the SA80, quite realistic aswell.
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Hello there everyone! Just wanted to know if anyone knows of some ambient sounds that can be used on thier own. Such as a the BIS sounds such as the river and such. I was looking for something like a repair shop sounds, or some ambient constant talking, or some sounds for a outpost/military base. Any suggesions? Cobra
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Anyone know how this is going? What weapons Master_Chief are you going to put in with these units. Personally I think that the Sniper Rifle (forgot real name) would be good. I like the idea NZXSHADOWS had of a crashed pod. That would be good for S&R missions. Fast insertion by Pelican, dropped off in a Warthog and go grab your men... Pure Bliss
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Bump, anyone know of some, I'm quite desperate here. please
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Well i was looking for sounds that come as addons, i.e. With some addons, they include there vehicle sounds. And tonal include extra ones such as flybys etc. Hope You know what i mean.
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I just saw a very strange thing. I was using these units and i took a look at the UN Tank Crew. Now is it me or do they all have the same faces. Take a look here: Screen Shot
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Hello there all! Just a quick question and before anyone says to search i have to no avail. I start in a truck, it drops me off, well you have to manually get out because i used "movein" command. Now once i'm outside i join a group who then tell me to get back in it instead of into the waiting jeep. How can i lock the truck after i am out of it so they won't order me back in? Please Help. Cobra@Pulse
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How to lock a vehicle
cobra@pulse replied to cobra@pulse's topic in OFP : MISSION EDITING & SCRIPTING
cheers guys, big help, especially the lock truck one. Thanks "topic closed" -
How to lock a vehicle
cobra@pulse replied to cobra@pulse's topic in OFP : MISSION EDITING & SCRIPTING
cheers guys, i'll try it our now! If you don't here anything then that means its worked. Thanks -
I just had an idea today that I think would greatly improve cutscenes and make certain inros and outros much easier to do. My idea was to create a Special Effects pack, heres a few things that i think could go in a pack if anyone ever wanted to make a pack. 1) Bullet areas. (Randomly creates particles to imitate bullets hiting the ground.) 2) Planes of glass. (To fit major BIS houses that can be placed infront of them, that when you execute a script bullet holes an appear in the window in a order.) 3) Areas for explosion. (Small areas that explode big, but cause no damage, and ithers that do.) These are just some of my ideas anyway. Just wonder what you guys think.
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Like i said, you could have deadly versions of both, explosions that are dangerious and others that aren't. And you do have to fake things, if there isn't a addon that you really need you have to find ways round such things, I just think this would make that a bit eaisier. Just my two cents anyway.
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Thats answered a few questions that have been bugging m, cheers. Still amazed by the addon. One thing that I think you guys could do an excelent job on and would improve islands is a car park, multistory or otherwise. Also perhaps premade implacements for AA weapons such as bofors. That would make mission making alot eaisier. Just a few of my ideas anyway.
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Anyone? (look at post at top)
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Can I just ask, on the point of sounding like a nOOb, in the read me it says: What does this mean, that if i put a bus in and tell it to go from A-b it will stop at the bus stops or does this requier extra scripting or am i missing the plot completely?BTW: Excelent addon as always!
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WOW! *jaw drops onto floor* These are incrediable, the pelican is just mavelous! Â I really wouldn't care who was flying it really, it is just a beutiful model, heck they all are! Now I have tried my hardest and I am not going to ask when they will be released, as long as they do get released... With these units though, what does it matter about the style of mission playing. How could these differ from some of the better missions that we have now. For example, if you have a mission now where you have to move your tanks into a enemy line of defence. Whats the difference if you use the Scorpian with HALO marines, or an Abrams and USMC's, as long as the rest of the units fit with it? Great Work, can't wait for a release. (don't mind when, concentrate on getting them right and don't rush them out when nothing works. Â )
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bump, anyone, please?