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Posts posted by code34
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Hi
The new version 1.44 has been released 🙂
- replace my own hashmap with the new hashmap builtin
- add escorts around convoy
- add new lobbies params
- add 500 enemies zone as parameters
- rework ui
https://www.dropbox.com/s/tp8xnrk8tqvbzl7/combat_assault_1.44.altis.pbo?dl=0
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Hi
I just release, the V1.42 with small fixes relative to UI, spawn of objects
https://www.dropbox.com/s/3hgv9us8810goao/combat_assault_1.42.altis.pbo?dl=0
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You have to send the data from the arma server to the arma clients through mp commands 🙂
Ask on scripts forum how to do that through command like publicvariable
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it s not relative to oo_extDB3;
You should use the database on server side, and send date to client.
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Hello @Grenadier ITF
Yes you have to load it where you use it (client side or server side). Normaly, you should write or read on server side.
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Hello,
if needed, i just released a functional addon template for that
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Hi all,
The new version has just been release on the workshop 🙂
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Hello
For this new year, I have prepared a new release for you (wich will be avalaible in few days). This one fixes some bugs that were reported to me and brings some new features.
First of all, there was a reconfiguration of the weather. The result is not perfect yet but the goal was mainly to clarify what each part of the code does regarding the weather.
Then, I adapted the code to change the zombie behavior of the Ryan Zombie mod. The goal being to be able to control the zombies better. There are still some limits which are unfortunately linked to the pathfinding of the arma game. But today, I have more control over these units. So there are new sounds, but also it is now possible to blow their heads off. Zombies can infect military troops, who will then return as zombies when they die.
Players can now be infected by zombies, and will have to find either ways to cure themselves or ways to slow down the infections. So the infection icon makes its official appearance among the other icons and allows to know its level of infection.
The other novelty is the addition of the melee weapons. We can now use axes, knives, swords . For this I used the Webknight melee mod, so you'll have to add it to your mod list. Concerning this part it already works quite well but you should know that for the moment I haven't yet worked on an integration like I did with the mod ryan. So there will certainly still be bugs. A lot of things also depend on the future developments of Webknight on the subject.
You should also know, that other things are to come concerning what will be possible to do in this devastated world. The main storyline of the scenario will certainly change (I would rather say become a secondary storyline). It will also depend on the next features that will be delivered in the next release of arma and on my free time 😞
I hope this good news will make you want to play or test the project even more, and I wish you all a happy new year 2021.
https://steamcommunity.com/sharedfiles/filedetails/?id=2228052658&searchtext=projectx
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Hi All
Just publish the new version:
- Fix weapon reload
- Add health review
- Tune compos
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Hello beno_83au
Thank you for the feedback 🙂 I just published the fix, it should work now.
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Hello survivors,
I have just released a new version that improves the system even more.
- ProjectX becomes Extinction 🙂
- Improve inventory interface
- Fix inventory bugs
- Add more zones
- Fix missions bugsI hope you enjoy these updates
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Hello All,
I have a breaking news 🙂 Since the begining of the dev, i didn't find yet the right name for this game. Finaly, someone gave it to me.
So ... ProjectX will be renamed as eXtinction in the next releases.
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Hi,
New version 1.06 just uploaded 😄
- fix inventory refresh problem
- optimize sounds
- fix mp bugs -
Please to improve game experience, can you report the bugs ?
There is so few people that report them, that i can't fix things that i don't know.
During last days, people asked me to add things to change logs what i believed to works perfectly (so dont believe i work on it, if i don't give acknowledgement).
My priorities are all the bug wich have an heavy impact on your gameplay (ex: inventory problem, performance problem, etc)
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Hi
Some good news from Liviona 🙂
Here the change logs for the 1.04 :
- Fix scenario
- Add some items, sounds, events
- Tune & optimize dynamic logics- 1
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Hello All,
I just published the new ProjectX version on Steam Workshop !
Change logs:
- Add MP persistent game (save & restore)
- Add 100 Slots playable
- Tune IA Spawns
- Add Independentsi hopy you will like it 😄
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Hi,
Important information for who play Projectx with a MP dedicated server.
You have to tune your server.cfg file by tuning this line like this:allowedHTMLLoadExtensions[] = {"htm","html","xml","txt", "sqf"};
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Hello
Just upload the new release of projectX with the english translation.
unfortunately, I mistakenly deleted the page on the workshop. So I had to recreate a new project, do not hesitate to subscribe again:
https://steamcommunity.com/sharedfiles/filedetails/?id=2228052658&searchtext=projectx
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I meant concerning the mission, not the external addons.
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Hi all,
Any requests for the next release ? 🙂
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Hi Kju
Yes it's a solo or MP cooperative game 🙂 There is a main story with different tasks and different ends. The environment is dynamic.
Concerning the inventory, the game uses a new version of my oo_vitem. So, it uses some containers but not containers in the sense of arma. You have one container by 3d object where you can put some virtual objects. (ex one player have his own container). There is different kind of stuffs depending of what object you are digging to. Ex if you dig into a tree, you will find wood 🙂
I stream less at the moment, but it still happens to me to stream arma 🙂
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Hi
Anyfeedback, or first tryer about this game ? 🙂
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Hi all,
I add some related pictures 🙂
Here, i was starting a new game. As you can see, there was no trouble. My health was good but it was a bit cold 🙂
Here, i met a bad friend while i was going through a field
Here, i was checking the inventory of an enemy with the new inventory system.
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iniDBI2 - Save and Load data to the server or your local computer without databases!
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hi
the best and safe way to share datas between 2 servers or more is to use a database instead inidbi (try a look on extDB3).