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code34

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Everything posted by code34

  1. strange ...but sometimes ARMA has incoherent returns, in this case, you should restart ARMA or machine. I still had this case 2 days ago with the publicvariable precisely (without inidbi) and the arma restart solved the problem.
  2. hi, You should try first to do a simple test on server side with no other code, and publicvariable code. Just check the "exists" function return in a log file :)
  3. anyfeedback about this version ? :)
  4. hello Foxhound :) thanks for the update
  5. Hi dudes, Just update this topic with informations concerning warcontext4 and Arma3 :) For the moment, there is no release yet because I hope I can release a synthetic and easily usable version.
  6. WARCONTEXT Lastest Version: 4.0 by Code34 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Release: https://github.com/code34/warcontext.altis/releases Goal The objective of the engine is to reproduce a close environment and faithful to a war environment. This basic engine can be used to create a first context simulator and to be used to train military forces. This thread covers all topics related to different versions of the warcontext engine. This engine was used several times by real infantry reservists teams. Common features of warcontext missions: management of markers for differents side dynamic sides missions, goals import of compositions from extern tools dynamic enemy poping dynamic management of assets (units, vehicles, maps, etc) dynamic patroling caching and garbaging vehicles & enemy units dynamic environnement generator dynamic weather persistance scoreboard progressive skill level management Some of the missions used only a part of the warcontext engine, to garbage, cache units, or pop enemy. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 1.0 Support: Arma1 New functions : Sqf, procedural function, dynamic pop of units with trigger Missions: bloody winter mission: 40 slots players gaspar revolucion mission: 20 slots players Main task of bloody winter: You have to follow order of the HQ. Liberate town, destroy artillery, radio tower etc. Main task of Gaspar revolucion You are only here to do the revolucion. Enemy are all around you, you just have to stay alive. http://armaholic.com/page.php?id=5033 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 2.0 Support: Arma2 New functions: dynamic pop of units, compositions, missions, garbage collector, campaign scenario, scoreboard, ressources management Missions: panthera version: ACE version with 30 slots players against the IA tchernarus version: NO ACE - 60 slots players (30 west v 30 east) that can be play. liberate island mission: isla duala 40 slots players rescue from hell: isla duala 40 slots players sand sieving: avgani 40 slots players Main task of Sand sieving Enter in the avgani town, and clear quarter by quarter all the opposition. Main task of the official Warcontext: Depends of your side, you have to attack (BLUEFOR) or protect (OPFOR) the tchernarus island. The scrore is the OPFOR resistance. If the score happens to 0 before the end of the game the BLUEFOR wins. To decrease the score OPFOR have to conquer towns, or destroy enemys Main task of Liberate Island: You have to attack 15 towns where enemy level becomes harder during the time. http://armaholic.com/page.php?id=10330 Warcontext - tchernarus http://armaholic.com/page.php?id=10348 Warcontext - panthera http://armaholic.com/page.php?id=8675 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 3.0 Support: Arma2 Arrow Head New functions: world environnement generation, bme Missions war in takistan (WIT) Main task of War in Takistan fulfill the various missions, deal with enemy threats that arise http://forums.bistudio.com/showthread.php?t=111504 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 4.0 Support: Arma3 New functions: Full oriented object, Ai expansion, service promises (bme2), grid, new patrol, air system Missions combat assault Combat Assault https://forums.bohemia.net/forums/topic/176430-coop-combat-assault-official-thread/
  7. Hi Minipopov and me we just release an new oop.h version that we test since few months: https://github.com/code34/oop.h/releases/tag/0.5 Changes log: This release delivers new features: Inheritance Add Exceptions management Generate an exception when a member is not declared, or not declared with right parameters Add SUPER() for inheritance of code Add SPAWN_MEMBER for async code
  8. Hi Just release the 1.4 version ! You can download it at this place : https://github.com/code34/combat_assault.altis/releases You can look the changes log at this place: https://github.com/code34/combat_assault.altis/commits/master
  9. There is no specific support for external mod, i have already enough work with my mods :) but normaly natively, all mods: weapons , vehicles, maps are already supported & detected by combat assault.
  10. Oly score are saved at this moment :) do you have any request about it ?
  11. currently no because thos games are scheduled to be played quickly (4 hours max)
  12. hi After a long time, i just fixed combat assault to 1.4 with more than 400 comits of difference with last officiel version. You can try the release candidate at this place: https://github.com/code34/combat_assault.altis/tree/1.4 It will be the lastest version before the 2.0 fully dedicated to MILSIM.
  13. Finally, gc8 has added the feature to his version. I invite you to contact him if you need more information.
  14. working like a charm, i use them tortoisegit + github since 9 years :D GIT is not as complicated as it sounds
  15. ok but what is the goal of this ? What is the benefit ? ini file should be read / write by application or developpers not by users. this has been configured this way to prevent security issues, and prevent users from overwriting files elsewhere
  16. @gc8, i don't understand what you expected to do. You can't write into a pbo file. Like i said before you can custom yourself your path from c# source. What is your goal ?
  17. hi griesgram how do you check the script work dedicated server ? you should check if inidbi addon is well loaded with the version command check also -servermod= on server start parameters :)
  18. king of DABU code struck again you should dont waste your time on this bunny problem, cause the random internal function is certainly broken (in term of distribution) as the shuffle function. But all give some acceptable but not best results for arma usage. KK wrote a fair simply read / compact code. New_fnc_shuffle that i wrote top, should fix most of problems as it shuffles all entries and not pushback them, i already used some kind of stuff to generate cipher.
  19. something like that, works like a charm New_fnc_shuffle = { private _array = _this; private _rand = 0; private _count = count(_array) -1; for "_i" from 0 to _count do { _rand = floor random _count; _temp = _array select _i; _array set [_i, _array select _rand]; _array set [_rand, _temp]; }; _array; }; _array = [1,2,3,4,5,6,7,8,9,10]; _result = _array call New_fnc_shuffle; hintc format ["%1", _result];
  20. no probs you are welcome ;) i just delete this very old link dont see it. for delete objects is it an external piece of code ?
  21. Where do you retrieve this version ? The official repository is here and up to date https://github.com/code34/oo_pdw.Altis/blob/master/oo_pdw.sqf
  22. It s a design choice to not permit those kind of operations at sqf level cause it can lead to override by mistake some files. Everybody who want, can do it at the dll level with his own modifications from the original source. You just have to edit it in visual studio community and recompile it as 64bits exe. But you can not write directly some datas into your pbo without unpack it.
  23. yes look at ligne 55 : https://github.com/code34/inidbi2/blob/master/inidbi2/inidbi2.cs string mypath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\db\\";
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