-
Content Count
355 -
Joined
-
Last visited
-
Medals
Everything posted by celoush
-
Not tradition mission about navigation and codes. Inspired by traditional games for kids at summer camps. Playable in singleplayer or coop up to eight players. Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=2725165877
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
celoush replied to Placebo's topic in ARMA 3 - GENERAL
MODS: ACR_A3, Dunes, CUP -
Wulfenstein is back. And it is not second level, its completely different and larger experience. Your main task is simple: find DEVICE and turn it off. Mission is series of long CQB sessions combined with inventory management. It is using experimental armor system, when every hit to player is going to equipment and player is losing gear in specific order. You need to be fast in moving, shooting and looting. Good luck. Subscribe on STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2377972753
-
- wulfenstein
- looter shooter
-
(and 1 more)
Tagged with:
-
New SP scenario in wild west style. SUBSCRIBE ON STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1861313899 TRAILER HISTORY First part was created for Operation Flashpoint (2005). Second part was created for Arma 2 (2010) but never full released. Required mods: NONE, only Contact DLC (Livonia)
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
celoush replied to Placebo's topic in ARMA 3 - GENERAL
DLC: Contact Addon: Czech Air Force JAS 39 Gripen- 6850 replies
-
- 13
-
From the other side, I dont see much difference between this DLC and something like Iron Front: Liberation 1944.
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
celoush replied to Placebo's topic in ARMA 3 - GENERAL
ADDONS USED: NONE- 6850 replies
-
- 16
-
I am not sure with solution in Rookie, but look at BIS_fnc_playVideo. Sarge contact: youtube: https://www.youtube.com/channel/UCp2q8ZALabIPRymGqKCKOAA twitter: https://twitter.com/SgS_Sarge web: http://sarge-studio.wz.cz ICQ: 297005838 Email is on page: http://www.sarge-studio.wz.cz/web/?act=memb
-
Fight for your soul. Your power is your enemy. Free yourself. Openworld style singleplayer mission, where you will fight against not classic enemies. You have big power, but you must use it … carefully. Experimental enemy fear system. STEAM WORKSHOP LINK Make Arma Not War support: http://makearmanotwar.com/entry/ePm0hZM7IK Teaser:
-
[SP] Druid
celoush replied to celoush's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Some bugs fixed in version 1.04 Do you understand the background story of mission? -
[SP] Druid
celoush replied to celoush's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
a little ;) -
Saved Arsenal loadouts location?
celoush replied to laverniusregalis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
profileNamespace ... https://community.bistudio.com/wiki/Arma_3_CfgFunctions - look at "A3_Bootcamp" functions -
A recent script command let's you open a YouTube video directly in the Steam overlay (if enabled). openYoutubeVideo gives quite a bit of control over the various options, since you don't just provide the video ID, but other playback parameters as well. For security reasons we have restricted its use to outside scenarios only (e.g. in the game's UI or a mod's UI). We'll be using it ourselves to link & play the Community Guide series from within the game in Bootcamp Update. http://dev.arma3.com/sitrep-00061
-
so http://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Types :) I think that you want (in description.ext) respawn = "GROUP"; or respawn = "SIDE";
-
http://community.bistudio.com/wiki/Arma_3_Respawn
-
Change player class in mission
celoush replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
// you are unit1 addSwitchableUnit unit2; selectPlayer unit2; removeSwitchableUnit unit1; -
Any way to make patrol aware when they find dead body from other group?
celoush replied to msy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I created my alarm system for OFP many years ago - https://github.com/celoush/Alarm/tree/master/celo_alarm (description is in czech) How to: 1.) If soldier died, create an object (I used Grave in OFP) and move it under dead body (You cant set knowsabout on dead body, but you can do it on object under surface... problem with water in Arma 3) 2.) create script(s) which permanently checks knowsabout value between guard and "grave". 3.) If body is buried (checking z-index position) stop script(s). Something like that: script = { _guard = _this select 0; // guard man _dead = _this select 1; // dead man _pos = getpos _dead; _grave = createVehicle ["Grave",[_pos select 0,_pos select 1,-1],[], 0, "CAN_COLLIDE"]; waitUntil { sleep 0.5; if {!alive _guard} exitWith{}; if {getpos _dead select 2 < -0.3} exitWith{}; if {alarm} exitWith{}; _guard knowsabout _grave> 1.5; }; alarm = true; true; } You can call it on all dead bodies and guards. Just find "Grave" equivalent for Arma 3. -
10 fademusic 0 not fading smoothly
celoush replied to Azza FHI's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It´s original track or custom made (from description.ext)? If you use cfgMusic, try set your track db+10 or db+0 -
Try escape from enemy base - maze DOWNLOAD http://steamcommunity.com/sharedfiles/filedetails/?id=175005158 OR http://jdem.cz/52746
-
And no machine guns :)
-
Accessing array elements
celoush replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can try use call compile format. I am not sure about possible performance problems. {call compile format["[%1] joinSilent (group player)",_x]} forEach ["Ondrej","Jay","Marek","Ivan"]; -
Marker Colour for JIP
celoush replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
use http://community.bistudio.com/wiki/onPlayerConnected What is not synchronized at JIP - Markers (The markers themselves and their updated properties, e.g positions (if any)) - you can use the onPlayerConnected function to setMarkerPos the markers you wish to have updated to JIP players, this way when the player joins, the markers and their properties are transferred to the player viz http://community.bistudio.com/wiki/6thSense.eu:EG#Join_in_Progress -
So, today is D day. Armed Assault video
-
Nice job... I have two proposal for update. - more activity for AI near cache, like patrolling (they are only waiting for contact) - my impression - add three or four default preset of equipment (can be named like recon, light, heavy, antiarmor).