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cappiejoe

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Everything posted by cappiejoe

  1. I want to set a trigger on an empty vehicle which will later be used and I want the trigger to end the game if the vehicle is destroyed whether someone is in it or not. Thanks TC
  2. I have a scud that once the west enters a certain radius of it a trigger sets it to launch, then when they get a little closer I have another trigger begin a countdown for the scud to start. I want to somehow set it up so that if the west destroys the scud before the start trigger has counted down then the start trigger will be deactivated. I have destroyed the scud before the start trigger has counted down but the text for the trigger (Missle away! comes up even though the missle didn't fly. If the scud action["scud start"] couldn't be carried out because the scud has been destroyed, why does the text for the trigger continue to be displayed after the countdown? How do I make the trigger realize that the scud has been destroyed so it shouldn't finish the countdown or display the text? Thanks in advance for all answers, TC
  3. cappiejoe

    Trigger deactivation

    Thanks a ton guys! TC
  4. cappiejoe

    What would you like to see in ofp2

    How about the ability to swim or use scuba gear. Aircraft carriers where jets and helos could land and take off from and be boarded from small boats. Better urban comabt scenes with all buildings open and able to be used and communities that make sense such as have grocery stores, gas stations, movie theaters, etc. AI that picks up ammo when their out instead of just saying their low on ammo. Also, have AI when on the same side go to each others defense even if they have to break out of a waypoint pattern to do so instead of just going to the next spot while someone else right beside them who isn't in their group gets dropped by enemy fire. Overall the game is the best I've yet to play and I hope that OFP2 will surpass it! TC
  5. cappiejoe

    What would you like to see in ofp2

    How about the ability to swim or use scuba gear. Aircraft carriers where jets and helos could land and take off from and be boarded from small boats. Better urban comabt scenes with all buildings open and able to be used and communities that make sense such as have grocery stores, gas stations, movie theaters, etc. AI that picks up ammo when their out instead of just saying their low on ammo. Also, have AI when on the same side go to each others defense even if they have to break out of a waypoint pattern to do so instead of just going to the next spot while someone else right beside them who isn't in their group gets dropped by enemy fire. Overall the game is the best I've yet to play and I hope that OFP2 will surpass it! TC
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