Jump to content

cpl_BOB

Member
  • Content Count

    345
  • Joined

  • Last visited

  • Medals

Everything posted by cpl_BOB

  1. cpl_BOB

    Slugish behaviour when returning to main menu

    would be helpful if you post your specs!!
  2. cpl_BOB

    Minimum system requirements

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ June 29 2002,15:26)</td></tr><tr><td id="QUOTE">You can run OFP:R on a 700MHz and 128MB Ram, but i won´t look anything like it´s meant to be- you even might end up having to choose lower settings than you used to with the original Flashpoint. I think minimum and "recommended" system requirements as stated by CM are rather unrealistic. I did some monitoring of OFP:R RAM request with no unofficial addons installed; Terrain setting :High Detail, Viewdistance: 500, Image Quality: 11...23. OFP Preferences Texture res. set to 512x512 for all items. Just after starting up Nogova in the Editor with a single unit placed, it takes up 213MB in preview mode. Adding just a couple of vehicles and soldiers it went up to 241MB. Keep in mind that Windows too takes a chunk of your memory, as do other background tasks you can´t simply turn off. So make sure you have more than just 256MB RAM installed, even if the rest of your system is top notch, a low amount of ram will certainly give you a choppy OFP:R experience.<span id='postcolor'> is 650mb ram, @ 133mhz any good?
  3. cpl_BOB

    Minimum system requirements

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ June 29 2002,15:26)</td></tr><tr><td id="QUOTE">You can run OFP:R on a 700MHz and 128MB Ram, but i won´t look anything like it´s meant to be- you even might end up having to choose lower settings than you used to with the original Flashpoint. I think minimum and "recommended" system requirements as stated by CM are rather unrealistic. I did some monitoring of OFP:R RAM request with no unofficial addons installed; Terrain setting :High Detail, Viewdistance: 500, Image Quality: 11...23. OFP Preferences Texture res. set to 512x512 for all items. Just after starting up Nogova in the Editor with a single unit placed, it takes up 213MB in preview mode. Adding just a couple of vehicles and soldiers it went up to 241MB. Keep in mind that Windows too takes a chunk of your memory, as do other background tasks you can´t simply turn off. So make sure you have more than just 256MB RAM installed, even if the rest of your system is top notch, a low amount of ram will certainly give you a choppy OFP:R experience.<span id='postcolor'> is 650mb ram, @ 133mhz any good?
  4. cpl_BOB

    1.5ghz bandwidth

    A little POONTANG will be detrimental to your learning.
  5. cpl_BOB

    Features of nogova

    any strip joints?
  6. cpl_BOB

    Map of the new island

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 29 2002,11:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Still can't wait to see the bridge blow up. Can anyone post a screenie of that?<span id='postcolor'> Looks pretty funny.<span id='postcolor'> ok, but what happens when you blow the bridge up when there are vehicles on it,, do thy just jitter and vibrate over the crumpled surface or do they fly in to the sky and bounce around (like chinese prostitutes)
  7. cpl_BOB

    Map of the new island

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 29 2002,11:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Still can't wait to see the bridge blow up. Can anyone post a screenie of that?<span id='postcolor'> Looks pretty funny.<span id='postcolor'> ok, but what happens when you blow the bridge up when there are vehicles on it,, do thy just jitter and vibrate over the crumpled surface or do they fly in to the sky and bounce around (like chinese prostitutes)
  8. cpl_BOB

    Map of the new island

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 29 2002,11:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Still can't wait to see the bridge blow up. Can anyone post a screenie of that?<span id='postcolor'> Looks pretty funny.<span id='postcolor'> ok, but what happens when you blow the bridge up when there are vehicles on it,, do thy just jitter and vibrate over the crumpled surface or do they fly in to the sky and bounce around (like chinese prostitutes)
  9. cpl_BOB

    Map of the new island

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 29 2002,11:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Still can't wait to see the bridge blow up. Can anyone post a screenie of that?<span id='postcolor'> Looks pretty funny.<span id='postcolor'> ok, but what happens when you blow the bridge up when there are vehicles on it,, do thy just jitter and vibrate over the crumpled surface or do they fly in to the sky and bounce around (like chinese prostitutes)
  10. cpl_BOB

    Interesting realistic motorcycle feature

    coooool, so are the FLATS totally useable? and, DAMN you,, i cant get the game till tuesday!
  11. cpl_BOB

    Interesting realistic motorcycle feature

    coooool, so are the FLATS totally useable? and, DAMN you,, i cant get the game till tuesday!
  12. cpl_BOB

    Interesting realistic motorcycle feature

    what do you mean OPENING DOORS? are you saying you can open doors and go into buildings like the flats???
  13. cpl_BOB

    Interesting realistic motorcycle feature

    what do you mean OPENING DOORS? are you saying you can open doors and go into buildings like the flats???
  14. cpl_BOB

    Sorry guys..bug found..

    dont worry mate,, the same thing happens in the Original ofp game, for some reason the game doesnt like the AA soldiers..
  15. cpl_BOB

    Please tell me i did the right thing?

    i will keep it in its original packing,, My limited edition OFP cd!! never to see the light of the laser in my dvd drive.(think thatds why the old one got scratched so badly,, or maybe putting it in the xbox did it)
  16. cpl_BOB

    Installation bug

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ June 29 2002,10:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ June 29 2002,08:51)</td></tr><tr><td id="QUOTE">The hard dick was churning away for 15 mins before I restarted the PC.<span id='postcolor'> Well there's your problem right there! You'll go blind you know! Sorry, couldn't resist... <span id='postcolor'> muahahahahaha
  17. cpl_BOB

    Vehicles dont bounce off buildings anymore

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eonel @ June 29 2002,10:33)</td></tr><tr><td id="QUOTE">Helicopters can land on top of buildings & "Get Out" option works normally. proof on the Nogova tower blocks here Haven't yet tried the LST, but is good indicator for those building assault ships & carriers.<span id='postcolor'> MAYBE, but UNITS cannot land on each other, LST is a UNIT. if you land a helicopter on a URAL it will bounce around like a chinese prostitute.
  18. cpl_BOB

    I went to the stores to they for one big ..

    why do BIS even use codemasters? even UBI soft do a better job of advertising. I hope for BIS's sake, they ditch that crappy british distributor, and go with a well respected company, eg UBI itself,, ubi may be crap, but nowhere near as crap as codemasters. yes im a brit to, our economy is going down the drain, and our society along with it.
  19. cpl_BOB

    I went to the stores to they for one big ..

    why do BIS even use codemasters? even UBI soft do a better job of advertising. I hope for BIS's sake, they ditch that crappy british distributor, and go with a well respected company, eg UBI itself,, ubi may be crap, but nowhere near as crap as codemasters. yes im a brit to, our economy is going down the drain, and our society along with it.
  20. cpl_BOB

    Quick impressions& screenshot galore

    Yes then a crazed policeman pulls up along side the bus and says "keep above 50mph or the bus will explode"
  21. cpl_BOB

    Quick impressions& screenshot galore

    Yes then a crazed policeman pulls up along side the bus and says "keep above 50mph or the bus will explode"
  22. cpl_BOB

    New rules for Poll threads.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (daniel barnett @ Feb. 05 2002,15:51)</td></tr><tr><td id="QUOTE">i will sue the pants off u any day <span id='postcolor'> You dont have to Sue him to get his pants off.!!!
  23. cpl_BOB

    Medieval total war - demo

    I also have the DEMO, i beat the Jaffa (saladin mission twice on my first few go's,, its excellent game, and im eagerly waiting for its release in august.
  24. cpl_BOB

    Uk resistance delayed!

    www.amazon.co.uk Garaunteed me a copy for monday!! I LOVE BIS!!
×