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Everything posted by bennie1983nl
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Hi To All! I have learned alot about the Dutch Army of 1940 Some pics http://www.flickr.com/photos/richardvanhoek/tags/dordrechtopenstad/show/ http://www.flickr.com/photos/sebastiaancollectie/sets/72157617958856953/ I will conineu further with this mod. I will send to my team (Bikkel & DeadParrot) what is ready (or almost ready) addons soon. And hope that will go further with this mod. (Or i am alone again) André -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Hello to all, Sorry i haven't done much on this mod (with OFP) .... Some know that i also have the hobby Re-enactment. Mainly Fallschirmjager 1940-1945. 10 May I will be in Dordtrecht for a re-enactment battle (without fire ... ??) --- Dordt Open Stad 2007I will be a Fallschimrjager , Rank Jager. -
Well some can't wait when this mod wil be released! :D
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Did i saw an IOE K98? (great shots!)
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Great News!!
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What do you mean precisely ? I don't have D@nte's units in the editor. and have some errors about a scope. i know that the anim.pbo belongs into the Dta folder.
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I don't get this mod working.....
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I don't get it everything looks fine :crazy_o: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class FJ { * *units[]={"FJ1","FJ2","FJMED","FJOFF"}; * * weapons[]={}; * * requiredVersion=1.96; * * requiredAddons[]={}; *}; }; class CfgModels { *class default {}; *class Man:default {}; *class fallschirmjaeger_1:man {}; { * *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; * *sectionsInherit=Head; *}; }; class CfgVehicles { *class All {}; *class AllVehicles:All {}; *class Land:AllVehicles {}; *class Man:Land {}; *class Soldier:Man {}; *class SoldierEB:Soldier {}; *class SoldierEMG:SoldierEB {}; *class SoldierEMedic:SoldierEB {}; *class OfficerE:SoldierEB {}; *class FJ1:SoldierEB *{ * *displayName="Fallschirmjager K98"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *wounds[]={}; * *armor=3; * *armorLegs=1.500000; * *cost=400000; * *nightVision=0; * *camouflage=0.8; * *audible=0.04; * *accuracy=2.500000; * *sensitivity=1.0; * *sensitivityEar=0.15; * *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1}; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJ2:SoldierEMG *{ * *displayName="Machine Gunner"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJMED:SoldierEMedic *{ * *displayName="Medic"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJOFF:OfficerE *{ * *displayName="Officer"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Binocular","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; }; class CfgGroups { *class EAST *{ * *name="EAST"; * *class FJ_GROUPS1 * *{ * * *name="Fallies groups"; * * *class FJ_g1 * * *{ * * * *name="Group 1"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-8,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJMED";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ2";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Corporal";position[]={0,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJ1";rank="Private";position[]={2,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit8{name="9";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit9{name="10";side=0;vehicle="FJMED";rank="Private";position[]={8,-3,0};}; * * *}; * * *class FJ_g2 * * *{ * * * *name="Group 2"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ2";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJ1";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJMED";rank="Private";position[]={6,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={8,-3,0};}; * * *}; * *}; *}; };
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This is this? UNICON warfare mod for OFP?
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WW2 Desert Collection Pack
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
This project is on a hold for the moment... Busy with real-life. -
The few Osprey addons for OFP have Helicopter (chopper) config. And good luck with the mod.
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Are there SP mission made with the Invasion 44 mod?
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Hello Sanctuary I DL your 10th beta of this ww4mod and i got an error NOT caused by your mod!! sorry
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WW2 Desert Collection Pack
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
I hope not that the addons aren't deleted .... -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
The Regiment Wielrijders (still in WIP) -
OFP photography - No images over 100kb - Pictures only, NO comments
bennie1983nl replied to Major Fubar's topic in GENERAL
http://img12.imageshack.us/img12....MG] Invasion44 mod -
Q about WWIIEC Beta Weaponspack
bennie1983nl replied to -ZG-BUZZARD's topic in ADDONS & MODS: DISCUSSION
Unpbo it and take a look in the config for Classes? -
DutchIsland_CTI?
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@HighWire can you make Ameland? http://www.astronomenclub.nl/nac2006/figuren/kaartameland.jpg That's the island were i live.
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The Dutch island Texel.
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New DL link http://www.savefile.com/files/1968988 SJB weaponpack ftp://ftp.ofpr.info/ofpd/unofaddons2/SJB_WeaponsPack_v1.1.cab JAM 3 ftp://ftp.ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
@ STGN The (Static) MG problem is solved by DeadParrot Thanks for your time BTW I am now working on the Spandau AA gun, try to finish it. -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
I learned something new Hidden selections I am Burner (Dennis) greatfull for his time! 1 army regiment addons was 22 MB and now is 1 reduced too 9mb!! -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
I must learn how "hidden selection" works .... I think ... -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
I got some different test-folders 1 of 428 MB 2 maps and dutch addons with IOE addons 1of 1,82 GB! IOE IOH 2maps  2 airport maps 3 WIP island (like moerdijk) and other ww2 stuff and everthing (almost 100% done) folder (FULL-MOD) 891 MB (and getting bigger) Addons for the airport is 461MB.....