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imported_bör

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Everything posted by imported_bör

  1. imported_bör

    German GameStar slaps Armed Assault

    EA must have forgotten to send their money to Gamestar last time, when they gave BF2 Euro Forces 70% and the definite recommendation not to buy it.
  2. imported_bör

    German GameStar slaps Armed Assault

    You seem to remember wrong. Petra is a great fan of OFP. And she was raving about Flashpoint & its addons.
  3. imported_bör

    German GameStar slaps Armed Assault

    You should know that back in 2001 and 2003 GS rated Flashpoint very well. Got a 88%, conclusion: tactical shooter of in the upper class with movielike story. Resistance got 88% as well, conclusion: addon for pros with fantastically told story. Petra did both of these test and her personal commentary was very positive, in both tests. Petra also has/had a faible for James Gastovski. Sadly she never participated in our GSPB coop online matches. That was quite some fun back then.
  4. imported_bör

    German GameStar slaps Armed Assault

    you can say that miss know-it-all, just because those fatass publisher trying to sell the idea which didnt work at all to the dev team who trying really hard to put everything those fans and themself have always wanted put in a game which cause them really really long time, and you say that they aint hardworking at all? tell you what this world had gone mad p.s. makes me remember the VW Golf GTI mk5 "sing'in in the rain" Ad many of you might know that the new Golf is way better then the past one and really are the updated version of the first one, but what happened is that when the Ad comes out ppl starts to shout about how the "new version" Ad makes the "old" movie looks bad, and would only make them think that the car is crap(which in fact far away from being truth) This answer was not written by Petra Schmitz but by Rene Heuser!
  5. imported_bör

    German GameStar slaps Armed Assault

    You better edit your post A gamestar moderator is on his way here to pursuit you. There've been cases that members of gs.de flooded other forums flaming, so the moderation is a little sensitive about this topic, you'll understand. Thanks for editing. Let us all be friends.
  6. imported_bör

    German GameStar slaps Armed Assault

    I am leaving that to someone else That's childish nevertheless.
  7. imported_bör

    German GameStar slaps Armed Assault

    Plus you should know that Petra really liked Flashpoint back in 2001. And she loves James Gastovski's coolness. Let's see if I can dig up old GS mags from OFP/Resistance. edit: Oups, doublepost. sorry.
  8. imported_bör

    German GameStar slaps Armed Assault

    Uhhh, don't get personal, dudes.
  9. imported_bör

    German GameStar slaps Armed Assault

    It's has the third most comments atm. http://forum.gamestar.de/gspinbo....lycount And it's only a day old. edit: http://forum.gamestar.de/gspinbo....unt=322 An editor answers: That a little report from E3 can create these emotions. I haven't been to E3 myself, so I can't comment on the critics or the game itself. But: E3 2006 is over. It's half past 5 in the morning at the moment, the editors still sleep and tomorrow they'll take their plane to Munich. But it's also certain that we will continue to visit and observe BIS and ArmA closely in the near future. Regarding the functioning of BIS, it should be allowed to mention it. Because if the developers would work that hard and consequently on their games, the Xbox version of OFP wouldn't have come 2 years to late, BIS wouldn't have lost Codemasters as publisher and wouldn't have been searching for a new publisher for two years. ArmA was planned to be released in 2005, now they say 2006 and to tell the truth, I wouldn't be surprised if it would be pushed back to 2007, because no major publisher wants to take the risk at the moment - there are certainly its causes. It maybe that the graphics of a game are taken too important by to many gamers, but it has been that way all the time and (unfortunately) it will be that way all the time.
  10. imported_bör

    Trees Foliage

    Thousands of trees on a large island. I highly doubt they will have individual leaves
  11. imported_bör

    What do you *HOPE* will be in ArmA?

    That's already possible by fanmade animations. Hope they included it in ArmA as well.
  12. imported_bör

    Game Specs roughly stated

    Paul: Yes, if all goes to plan we will initially release a multiplayer demo and then a little closer to the game being published we intend to release a singleplayer demo. 2 demos. Singleplayer close to publishing date. MP some time before. What about the mp demo in mid-summer?
  13. imported_bör

    William Porter's Blog

    I think it'd be interesting after which real life island BIS built Sara this time. Remember, Kolgugev and Tenerife, Everon and Krk, Malden and Levkas, Desert Island and Meganissi. http://www.theavonlady.org/theofpfaq/index.htm Who's going to find it first? edit: Aaah, orange juice beat me by 3 minutes. Curse you, curse me!
  14. imported_bör

    Armed Assault DVD-Box

    Very nice indeed, but the BF2 part must be a lot larger. And I mean a whole lot larger.
  15. imported_bör

    Armed Assault DVD-Box

    OMG, it's so mainstream! I can't believe BIS are deceiving their old fans and making a DVD box for the mainstream market! Those mainstreamers should go play BF2 instead! j/k, ya know Great work, plus it keeps me hooked up on ArmA even a little more. I don't think the pic fits the cover perfectly though, it has too much colours for a cover covering this game in my humble opinion. Well done, nevertheless.
  16. imported_bör

    Latest screenshots available

    I'm not too impressed with that video. I dislike the old getting in a vehicle by showing a short animation and then being beamed in/out. I had wished they had changed that for ArmA. Plus the individual soldier AI seems to behave like its OFP ancestor, I hope it's no way near to final. But graphics are neat.
  17. imported_bör

    ArmA Progress Updates

    I think that has been in one or two other ArmA-previews as well. Well, maybe there's some campaign that has more ways to complete. Just as the beginning of the Resistance campaign: Traitor or honour the partisans, but in the end you'll end up in the resistance anyway.
  18. imported_bör

    English Translation of DOUPE 15 article

    As I couldn't find any translation of the czech article about ArmA in the czech magazine DOUPE 15, I decided to do just another translations of Lord Perth' infamous czech-german translations.:p Speaking of that, the original german version of the translation can be found in the ArmA-Thread of the GSPB. http://forum.gamestar.de/gspinbo....ount=68 Armed Assault Preview Good ol' Flashpoint transferred into a new game, with nice innovations and more beautiful than before. That's, in brief, Armed Assault, the sequel to BIS' game. While early info dated last spring talked about ArmA as a reissue of Operation Flashpoint with a few innovations, the final version will be somewhat different. ArmA is a stand-alone game even if its roots are OFP. In our preview we'll introduce you to innovations that push the gaming experience and that surprise - pleasently. Closer to mainstream ["mass of gamers" literally] The first info is shocking: ArmA aims for a larger target group thus carrying some changes along. If you're looking for some sop, I'll clear everything for you: We won't be facing a revolution or an attack on something we loved, but rather an adjusting of the concept. There'll be multiple difficulty levels giving us the option to save more often, to make our fellow combattants tougher, to restrain friendly fire, etc. Hardcore gamers and fans of OFP shouldn't panic though - ArmA still features the same tough and uncomprimising world they're already used (and they'll still get their super difficult mode) This time the conflict takes place on an island, about as large as 400 kmË› - that's about as large as the three islands of OFP combined. The environment is richer and more elaborate than before, both its details and accoutrement please the eye. The engine has been nearly entirely reworked, the tree generator, which lets you forget the pseudo trees of OFP, stands for that. Each tree is an object that can be destroyed - driving through a forest with a tank is sensational, and when all the trees are cracking it feels very realistic. That's the case for the whole environment: Towns can be destroyed by bombardement, fences can be destroyed by cars, etc. More roles in a mission An unexpected innovation shows up on a spot, you would hardly have expected. The player will switch between multiple units which contribute to a mission, so the campaign gains an unexpected scale. In the mission we could watch in the developers' presentation the player had to clean a town to advance on the enemy's camp afterwards. While the main force is advancing on the new objective, the player takes the role of a sniper and cleans the approaches. Completed single player missions will be available in coop mode, in which you'll be able to try out the different roles over and over. The multiplayer mode gains importence, but at this point we want to describe the single player campaign. Altough it's shorter and it features only half as many missions as OFP, it'll feature a richer and even better gaming experience. The island the action takes place on is seperated in two halfs: The north is a post-communist run-down country whilst the south is a flourishing pro-west country. As in real life the two different forms of governments (and ideologies) don't come along with another very well, and the american army, doing a manoeuvre, intervenes in the conflict, the player will slip into the role of a soldier that is in the american forces. Although the length of the campaign will be shorter than in Flashpoint, the coop mode will countervail this. Huge battles featuring umpteen players We hail the reworked multiplayer that BIS has put more work on than before. The multiplayer features huge battles with umpteen players, places left idle will be filled up with bots. Due to the time such a mp game consumes - depending on the map up to several hours - the players may join in progress. The game won't restrain the number of players participating, it solely depends on the single computers. It's already possible today to fight battles with up to 60 players. That number, promising an unseen experience is only an outlook on the huge battlefields of the "future". Due to multiplayer and the idle places filled up by bots the importance of A.I. rises, the developer team is intensively working on this topic. The enemies will be capable of calling support, taking cover - everything to make them capable of replacing real players and to make a adequate team member. The editor will enhance the durability of the game and we can look forward to further extensions (e.g. new dinghys, choppers, etc.) It's not necessary to comment on the graphics - form yourself a view by the screenshots and the assurance that the game will look a lot more beautiful and vivious than OFP. Thanks to the used technology ArmA looks good, and it'll run on current computers without a problem. A 2,4 GHz precessor and 1 GB RAM are adequate for a good running gaming experience at good quality. But the developers still have to do the final optimization which will bring down the hardware requirements. That alone should be enough to calm down the worries, that players of military simulations will have about ArmA. The rest of the ingredients let assume that the obsession called Operation Flashpoint - now called Armed Assault - will erupt once again. We're excitedly anticipating it. General Info box: Genre: Military action Developer: Bohemia Interactive Studio Czech publisher: Cenega Czech Release: fall 2006 Infobox about Game 2 Even if ArmA carries some interesting innovations, the developers are working on a game called "Game 2" that has been designed as a totally new game ab initio. Game 2 shall feature a more thrilling experience than OFP or ArmA - it shall be a next-gen military simulation. This goal shall be reached by total freedom concerning solving the missions and a reworked A.I. that learns from its own experiences and that has its own memory. But these are just dreams from the future - Game two will come end 2007 at the earliest, with regard to ArmA's postponement it'll probably come even later. Thanks to ... spoock for scanning & posting the czech article Lord Perth for doing a german translation another time. I'm sorry for any mistranslations and therefore any confusion I might create. I'm doing my best here. If anyone finds a grammatical or spelling mistake, he may keep it for himself.
  19. imported_bör

    ArmA Progress Updates

    "Statt der starren kampagne mit vorgegebenen Missionen nimmt der Spieler verschiedene Aufträge an, die den Kriegsverlauf beeinflussen." "Instead of a campaign with specified missions the player takes different missions that have an impact on the course of the war." Well, that's something new, isn't it?
  20. imported_bör

    Last 20 days of Q1 06. So We Are 1-3 Months Away

    I'm voting for a June release. What? There's no democracy on these forums, you tell me? ot: hi there, westy. Too sad our TWC gaming group doesn't get started.
  21. imported_bör

    Getting rdy for ArmA?

    My XP2000+, Radeon 9600XT and 512RAM will render ArmA in sufficent framerates, just like any other game. I'll most likely upgrade for game2, but that'll take some time till its release.
  22. imported_bör

    The atmosphere

    Do you know hardcore flight simulators? Falcon 4.0, IL2 Sturmovik? They're very very difficult to play on the hardest level. If you cannot cope with the hardest level, or if you just want to shoot down 50 Me109/MiGs you turn the realism/difficulty down. Does that [scalable option ruin these games? No, they're the best, most realistic hard core flight sims out there! Nobody in these communities tells you to buy Secret weapons over Normany, the most utter arcade crap flight game I know of, instead of turning the realism down. It's sad to see some of the OFP community being that elitist.
  23. imported_bör

    New Czech Interview

    1. The german translation of the 2nd part by Lord Perth. http://forum.gamestar.de/gspinbo....ount=45 Hier liegt es am Entwickler, der aus der perfekten Simulation ein spannendes Spiel schafft. Die Wirklichkeit ist für gewöhnliche trister. It's up to the developer to make a thrilling game out of a perfect simulation. Reality is duller normally. So he's talking about balancing gameplay and realism. They want to make a simulation, but they cannot if they don't want to sacrifice gameplay totally, because reality is duller than a game. That's the way i interprete that. edit: Lord Perth translated: Das Spiel wird in dieser Hinsicht einem Spiel im RPG-Stil ähnlicher sein, d. h., eher als einzelne Missionen werdet ihr Aufträge erledigen, und das nicht unbedingt in einer bestimmten Reihenfolge. The game will be more similar to a game in RGP style in this regar, meaning that you'll rather fulfill orders than single missions, and that not necessarily in a particular order. But that's a czech->german->english translation, so beware.
  24. imported_bör

    New Czech Interview

    I see, the czech-english translation has already been done, so there's no need for me to do a german-english one of Lord Perth's this time. But for the german speaking people lurking around: http://forum.gamestar.de/gspinbo....ount=31
  25. imported_bör

    The atmosphere

    I don't understand why you're bashing skeletor. if you like it the hard, the realistic way, you choose the veteran setting. if you're a noob to the game or if you just want to mess around, you choose the beginner setting. I don't understand why different, scalable difficulty settings would ruin the game.
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