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bravo 6

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Posts posted by bravo 6


  1. Bravo6, from your first post you say your making a similar mod, but with some differences. Ok, but with your screenshots above it looks like your just copying and pasting my tweaks over from arma1 and calling it TrueFeeling.

    It's like your more or less making a copycat mod thinking I'm no longer playing or modding the arma series. :crazy:

    As i said, the visual effects are very similar because i liked them in ArmA1 and i want to keep similar ones into ArmA2, if you are making and porting TrueView to ArmA2, great, please do it and release it, i can't wait to use them as well and i bet the community will share the same opinion.

    Remember, the author of the TrueView mod is the pro not me, because he, for sure, have more experience on the field then me.

    To answer your question and copycat mod "concern", the TrueFeeling do not use TrueView codes nor images. As you know the used icon images in the above pictures are in ArmA1 and ArmA2 files and they were not used from your original product. A part of what i mentioned, TrueFeeling will also improve the recoil values and feeling in several weapons.

    If you try and use TrueView from ArmA1 in ArmA2 without changing the codes, i bet you will not have the visual scheme above.

    To make this clear: I'm using, changing, editing BIS original files and I'm also creating extra icons to make them as more pleased as i can to fit my taste and wishes.

    NOTE: I hope, by doing this TrueFeeling, it doesn't stop you from releasing, making, improving, the TrueView for ArmA2.

    @moderators: If moderators think its necessary to close this thread due to what Rg stated in 1st page, please intervene and notify me of it.


  2. @p75 - Ill try to make a video to show what it does so far when i have more free time, RL stuff are on wheels now...

    @Demiurge - I won't make it into separate pbos, and i explain why:

    • Firstly, because when you aim at something, say at 200 meters i expect the bullet to hit the exact location the dot aims, and in BIS original parameters this does not happen, i honestly tell you, for a while it has been a frustrating feeling (until now) which made me almost lose one of the special fun of the game and its huge potential.

    • Secondly, you can see the differences in your machine even if the server is using other configurations. You will be able to see the less zoom i'm providing, you will be able to correct the ill feeling about the accuracy and precision when aiming targets.

    In my opinion some of the original parameters are very "arcadish" and turn the game very common. It just needs some spicy thing in it to make it more enjoyable for all that want. For example, i really hate the exaggerated zoom in BIS gave to some optic weapons (per example the M16A4). Some like to play the game with more zoom and some like to play with less zoom to feel more realistic. I for one prefer the second option, ie, to reduce the extreme zoom in some weapons.

    What i might do if to create 2 different files but in some way similar which defines for Veterans and Cadets. Veterans will have no way to ID friendlies nor enemies tags. But ill think better with time and i expect suggestions from the community before the release. Thats it for now, i need to rest.. long and important day i had.

    I will say this once more for the skeptics:

    ATTENTION: The intention of this modification is not at all to cheat, as some might think in the first place. As i said before TrueFeeling is being created/modified to bring and give a more natural feeling onto the game.


  3. I have been looking and changing the way things look and feel in ArmA2.

    Since no one showed interest on this post i decided to create a thread :D

    With time and in the right time i will share this small modification with the community because i believe it will improve the way you see, play and feel the game.

    For now ill leave some of the WIP:

    truefeeling_04_s.jpg truefeeling_05_s.jpg

    A lot of thing might be changed, add and improved.

    To give you an idea the pbo file is about 1mb due to the edited icons. I intend to personalize and add some extra ones that do not yet exist.


  4. The idea is to construct an config.cpp that changes and overwrite the original ones, but you keep the original ones intact and in the same folder. With the modified config.cpp you create a new file.pbo with a different name.

    Does anyone know how to reduce the box (altitude) where the portrait icon are placed in game please?


  5. try characters or characers2.pbo

    Like i said in the 3rd post, i found the Original BIS icons and patents in "\ArmA2\AddOns\Characters\data\portraits".

    In Characters2 there are only faces, and nothing of what I'm looking for.

    It is really strange because i can't find them anywhere, even in the mod that had it, it only had the config.cpp and i see no reference of it whatsoever. :(

    I hate the original icons look.

    Edit: Ok, found them and they seems to exist only in the ArmA1 section: "ArmA\AddOns\weapons\Data\Ico"

    Edit: I now need to find out where the respective codes that control them are located. If you know please let me know ;)


  6. Yes i did.

    The idea is to transform BIS ones into these you see above, they were used in ArmA1 but i can not find them in the ArmA1 folders as well.

    I also posted that picture because there are a lot of similar images, icons, textures and config's in ArmA2 comparing to ArmA1.

    Note: Those icons were made when ArmA1 was out, but i believe they aren't "extras", ie, they are in Original ArmA1 folders somewhere, so they might also exist in ArmA2 somewhere as well.


  7. I have been looking for hours in the ui data folder and others folders but i really can't find all icons.

    I'm not completely sure if i found the 1st icon showed in the above image but the file is located in "\ArmA2\AddOns\ui\data" folder with the name "ui_default_weapons_ca.paa".

    I also see the "ui_no_weapons_ca.paa" in the ui\data folder but i can't find the others.. Not completely sure how to configure all the icons (machine gunner, law, etc..)

    edit: I found the Original BIS icons and patents in "\ArmA2\AddOns\Characters\data\portraits"

    But i can't find the ones im looking for :(


  8. Its a simple change as you can see. I simply removed the texture with "", like i did in ArmA1.

    If i go to a server i still see my "map_player_ca.paa" in the map :(

    
    class CfgInGameUI 
    {
    
    class IslandMap 
    {
    	//iconPlayer = "\ca\ui\data\map_player_ca.paa";
    	iconPlayer = "";
    	//iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
    	iconPlayerDirection = "";
    	iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
    	iconCamera = "\ca\ui\data\map_camera_ca.paa";
    	iconSelect = "\ca\ui\data\map_select_ca.paa";
    	iconSensor = "\ca\ui\data\map_trigger_ca.paa";
    	sizeLeader = 24;
    	size = 26;
    	sizePlayer = 26;
    	colorTracks[] = {0.200000, 0.130000, 0, 1};
    	colorRoads[] = {0.200000, 0.130000, 0, 1};
    	colorMainRoads[] = {0, 0, 0, 1};
    	colorTracksFill[] = {0, 0, 0, 0};
    	colorRoadsFill[] = {1, 0.880000, 0.650000, 1};
    	colorMainRoadsFill[] = {0.940000, 0.690000, 0.200000, 1};
    	cursorLineWidth = 1;
    	colorGrid[] = {0.050000, 0.100000, 0, 0.600000};
    	colorGridMap[] = {0.050000, 0.100000, 0, 0.400000};
    };
    };

    The problem is that if use in a other name pbo, for example, bc6_ui.pbo i can't actually see a difference at all, and if i cpbo it with the same ui.pbo name, the game crashes when i try to enter the map.


  9. You know i succesfully ignored these comments for a while, but now i just cry again everytime i read this.

    Don't worry mate, it was promised BIS would fix the problem.

    edit: let me add, just to clarify some doubts: Its clutter (tall grass, grass and all kind of weat) that have the problem. Not trees or bushes like some referred before.


  10. I play in a server where they want to use the unit position on the map, but i don't like to see every ones position moving in the map, it looks very unrealistic and i like to identify where i am by myself.

    Can someone help me how to configure and fight against the server settings?

    I have my config.cpp changed with the option:

    class CfgDifficulties
    {
    class Flags 
    {
    map[] = {0, 0}; 
    };
    };

    but when i enter the server i still see the units in the map.

    How can i change this?


  11. I have a problem and i need some help:

    I already downloaded the file and decompressed it in a folder. Though i think i lost some small files.

    I have the islands files but i think i miss some that goes in the ArmA2 original root folder.

    I might lost those files because i had to unistall and install the game.

    can someone please direct me to the files that appear in ArmA2 root or a readme file? i don't think its really needed to download the Pack again unnecessary.

    Edit: I remove question.


  12. truefeeling_00_s.jpg truefeeling_01_s.jpg truefeeling_02_s.jpg

    Hi guys,

    I'm working on a TrueFeeling mod which changes the way you see the world around and feel it.

    For those who know TrueView, it might reminds you of it but the TrueFeeling I'm working on have different values on the FOV (Field Of View) and it also changes several combat feeling aspects such as accuracy, dispersion, which in my opinion will improve the immersion of the game and it will bring more natural and fun feeling into the Simulation.

    TrueFeeling also includes several zoom weapon changes in order to look and feel more natural without the extreme ZoomIn BIS gave to the weapons.

    The Binoculars have the option to ZoomIn like on several real binoculars.

    The M1Abrams cannon, commander etc view are in my point of view better improved, more playable and enjoyable, this means you will be able to see more, near you and far from you.

    The basic weapons do not have crosshair, though you can identify the friendly units as you can see in the above pictures and of course there will remain some small useful icons for some actions.

    If someone is interested in this modification please show your interest in this thread, suggest what could be changed and added to this TrueFeeling and i might open a discussion thread to better talk about this and with the objective to release it for the community.

    ATTENTION: The intention of this modification is not at all to cheat, as some might think in the first place. As i said before TrueFeeling is being created/modified to bring and give a more natural feeling onto the game.

    PS - TrueFeeling is in current and constant changes, suggestions are welcome in order to improve in a realistic way.

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