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Posts posted by bravo 6
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You guys are sad.Of course they are. They have lost their men! :(
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Icons look good but they are not readable inside armors where a lot of black backgrounds. All black icon signs and numbers are not visible. Could you add background to the icons or make bright border around them?Thank you for calling me into that attention, i missed it completely. It would be a matter of time until i find notice it. Yes, they need to be changed somehow.
Ill see what i can do to make them more distinguishable in black.
Yep. One of the solutions i wrote about some pages back is to make white outlines (borders) around the bodies of the icons. But simpler is maybe to make background image to put the bodies ontop.Alex72, I say again: I'm not doing the outlines for the soldiers, like i said. Its not necessary.
They do not interfere with what Vipera described.
I believe what he means has to do with the number of the vehicle that appears in black (the smallest number) when the other units are in the same vehicles and also the small round black icon that shows if the player have MG, AT or AA. These are BIS original icons, they were not edited. What i can do is change the color of these informations to distinguish them on the black or edit them.
Though if you select the players you will be able to see these two informations until i change it to a better solution.
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Ok. Ill update the reduced config in the next version, which will contain the civilians unit icons.
I used the big config because i didn't know if i was going to change their values someday.
I see some class are organized/positioned in different order, does that affect their behavior somehow? (sorry if this question seems stupid but i have my reasons :) )
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First post updaded with new link to updated version.
I think the known bugs are fixed, though not all unit icons are in the Version 1.0.1.
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@thebarricade: have you changed the icon link direction or edited the image somehow?
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This should have been made by BIS from scratch or added in a patch.
Good job.
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oh, those ";" things.. sometimes one is forgotten somehow :D
Fixed.
Thank you! ;)
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Im quite sure it is compatible. Im telling you this because the BC6_Feeling_UI im working on also changes these kinda visual information. hehe
edit: The only difference i see so far is the color and the background transparency, mine has more transparent.
I really think it is important and good to have several options so people can change! Thats why i say Keep up the great job mate! ;) I like what i see.. keep it up
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And please please please get rid, or move, the action icons that are hovering in the middle of the screen.I never use them when i play. I like it vet without any info and crosshair
If you noticed i have posted in the 1st post BC6_Feeling_UI_VET.pbo, this will not have the info in the middle of the screen, nor crosshair.
Kju, about their size, i am working on it for the BC6_Feeling_UI_CAD.pbo file. ;)
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Im glad that i sensitized you or others in this subject, i believe a simple touch can change the Feelings (for better) in this awesome game.
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Looks very nice! :)
Keep it up!
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i hope you will also add the extra civil icons soon and will also change the standard ugly green UI that is left on screen during gameplay (or whas is someone else who was working on this)I also hope to do all the rest of the icons ;)
About the Green UI, you mean something like this?
This different look will be included in the BC6_Feeling_UI_CAD.pbo.
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I for one prefer not to have that flash thing in the top of the forum.
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As i said before, on this post, there are some Icons, civilians and some others that were not built yet. I might do them later to complete every vanilla unit.
I hope you all understand, it takes its time, and i will release a new version fixing the reported bug with some extra, but not all, icons.
I'm glad people like the new icons as i did when i start working on them. :bounce3:
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Yes, I do read, still, posting this response in the issue tracker would be a lot more helpful, esp. if the response could be made shorter. The best it to post facts only, like: Issue is not fixed, because ... .I would like to use this post to mention what i noticed while creating some icons for the command leader commandbar. In the class UnitIcon we have the colorWounded, colorNoAmmo etc... the color are different but ingame they appear the same (red). Would be nice to have this working with different colors so people can identify if their Ais or Players have wounded or out of ammo.
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is it possible to distinguish between unit that is low on ammo/out of ammo and unit that is injured? As of right now (BIS Default), when injured the unit icon goes red (make sense). But when unit out of ammo, they also goes red. So sometimes I see my squad all goes red but dont know who exactly was injured that need medic attention. If that is possible, then it will be greatWell i think we should be able to see the different colors, but some how they are the same, though the color codes are different.
Im not the right person to confirm this, but i would say there is a Original BIS bug on this particular subject.
I think the class referred to what you desire and want is related to this:
class UnitIcon { color[] = {0.950000, 0.950000, 0.950000, 1}; colorPlayer[] = {0.950000, 0.950000, 0.950000, 0.8}; colorNoAmmo[] = {0.500000, 0.500000, 0.500000, 1}; colorWounded[] = {0.800000, 0, 0, 1}; colorWoundedFade[] = {0, 0, 0, 1}; };Now, as you can see the colors should be different but they appear the same, unfortunately. Does this mean, a new line to add to the BIS bugged list? Is this is not the case please let me know, so i can fix it.
FYI: Warning Message: Cannot load texture bc6_feeling_icons\data\ico\bc6_ins_rifleman_ak74s_ca.paa.Thanks, that looks the same message error that was already reported. I already fixed, by creating the icon, and that particular error will be fine in the next version.
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All i can say is the bullet will hit the exact place you aim and fire.Is this implemented with the icons now?Nagative.
In the discussion thread, this one, few people said they would prefer to have things separated, so i did.
Took me some time but things are on wheels now.
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Is this also working in mp ? no key needed for the server admin ?It works on MP. I been using them for some time now, and i decided to share them with the community.
Error:I did not have any units with me (played solo). I was playing with ACM and SOM module so i think this problem comes from ACM generated squads (AI).
The icons look great man good work, and i think with 1 pixel black border around them it will be even bestest. :)
The problem and erros appears because somehow the file does not exist. Ill work on it for a next and updated version. Thanks for the info.
With 1 pixel they would simply differ from the vehicle icons. Thats why i didn't followed your previous suggestion.
How do the dispersion values work with the latest betas?Not quite sure, but they will work similar to these icons. ;)
All i can say is the bullet will hit the exact place you aim and fire.
Note: there are some Icons, civilians and some others that were not built yet. I might do them later to complete every vanilla unit.
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This thread will contain few small modifications to some original ArmA2 aspects of the game such as:
Leader command icons:
BC6_Feeling_ICONS.pbo -> (Download) (1.5mb) (Version 1.0.1, "2009-11-18")
Note: there are some Icons, civilians and some others that were not built yet. I might do them later to complete every vanilla unit.
Accuracy/dispersion values:
BC6_Feeling_ACC.pbo (N/A)
Field of View:
BC6_Feeling_FOV.pbo (N/A)
Different UI:
BC6_Feeling_UI_CAD.pbo (N/A)
BC6_Feeling_UI_VET.pbo (N/A)
How to install:
Create a folder inside ArmA2 directory like this: [b]C:\Program files\Bohemia Interactive\ArmA 2\@BC6\AddOns[/b] Copy the pbo file into the respective directory ...\@BC6\AddOns Add the following shortcut in the icon proprieties on your desktop: [b]"C:\Program files\Bohemia Interactive\ArmA 2\ArmA2.exe" -mod=@BC6[/b]
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Sorry if this thread sounds inappropriate or if already exists.
I need to upload some files, some small like 3 mb to 8 mb, and i would like to know which one is the better choice.
One that can a free registration with some free usable space to upload and control the files i want in there.
edit: Thank you kju!
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In my opinion what was done, is not enough. I understand its hard to do what was meant and promised from the start, but i would radder wish if BIS spend some time on the clutter issue instead of leaving the grass layer the way it is.
Please don't give up in fixing the clutter models in order to hide humans in the grass / tall grass (wheat) from AI eyes.
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Is this possible in ArmA2 engine to create a something similar thing?
It would be much more realistic.

The zoom should be only inside the scope and not all screen like we have in vanilla ArmA2.
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The transparent background is possible, though i'm not quite sure how to turn the text with the black edge. Ill see what i can do about it. ;)
edit: Does anyone know how to put the black edge in the "class CommandText"?
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BC6 Feelings
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Ok, i found the "M4AIM" bug, its fixed and ill be fixed for the next version which will contain the civilian Icons.
About the other bug you said " Same as AK but with M4 ", can you elaborate the error message, please?
Thanks for posting the bugs. ;)