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Everything posted by bravo 6
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ZEUS - COOP - Domination_Takistan - (2013-December-28) #1/2, Led by Zoro fojH4sXi9os http://youtu.be/fojH4sXi9os ZEUS - COOP - Domination_Takistan - (2013-December-28) #2/2, Led by Zoro h0fSGoPnp24 http://youtu.be/h0fSGoPnp24
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ZEUS - COOP - TFZ_03 - (2013-December-27), led by Hammer. GVc4Oa0Lbaw http://youtu.be/GVc4Oa0Lbaw
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I post here some test vÃdeo examples of the sound mod @SpeedOfSoundBetaV2 I have installed (ACRE is included sorry): test #1 IjqFDXdfmyw @SpeedOfSoundBetaV2 @ACRE (a stupid Bass Boost Enhancement was added on my side) http://youtu.be/IjqFDXdfmyw test #2 VERGEyY9FrQ http://youtu.be/VERGEyY9FrQ @SpeedOfSoundBetaV2 @ACRE (a stupid bass Boost enhancement was added on my side) test #3 YP3X__0nrT8 @SpeedOfSoundBetaV2 @ACRE (a stupid bass Boost enhancement was added on my side) http://youtu.be/YP3X__0nrT8 Question: is this how the sound mod should sound like? Or did I miss anything? Observations (I for one believe the following need improvement): - The fly by sound bullets doesn't seem as in real life. They have a more smooth sound FFfffff FFffffff. you could remove the PppFfff Pppfff - The closest firing weapons have stange low sounds, as they are padded/cushioned, is it a bug? Did I miss any installation? Example: a machinegun fire next to me seem its a bit far and seems to have a closed sound. - The environment wind is too strong, could be lower. - There are alot of crickets in day light as if night. - The random whistle sounds now and then is it really necessary? - I like the helicopter effect sound but when they are really close to us the sound should be different and louder. It doesn't give me the right distance perception. Same happens with enemy weapon firing sounds. This Mod as great potential! Dont give up and don't wait for final ArmA3 version because BIS will support it for years and patches will come as ususal. My advise is to keep improve SOS in patches and not hot fixes ;) so people can test and give their feedback for you to know issues and bugs.
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ACRE + Speed Of Sound V2 test. (Note I might have SOS wrongly installed) ZEUS - COOP - Resistance - (2013-December-22) #1/2, led by Hammer (Squad Leader) RzOCs8ZmvTY http://youtu.be/RzOCs8ZmvTY ZEUS - COOP - Resistance - (2013-December-22) #2/2, led by Hammer (Squad Leader) fwS7rqCbGu0 http://youtu.be/fwS7rqCbGu0 (soon) Addons used: @CBA_A3; @ZClient; @alive; @SpeedOfSoundBetaV2 (incorrect hotfix used on this video :( )
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ah ok. I read somewhere the core fix was for sos v1 or sos v2. Thanks. EDIT: So what is the correct file order installation for each version? Are these correct? Maybe something similar on 1st post? V1: 1 - @SpeedOfSoundBeta 2 - @SpeedOfSoundBeta_Hotfix 3 - MortarFFAR_hotfix V2: 1 - @SpeedOfSoundBetaV2 2 - V2+Hotfix 3 - MortarFFAR_hotfix
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Thank you guys and thank you for organizing the 1st post! And please don't take me wrong.. I just put those feedback because I think your mod has potencial. My feedback regarding @SpeedOfSoundBetaV2 + MortarFFAR_hotfix + 3_@SpeedOfSoundBeta_Hotfix: I'm sorry to say but in general I was not convinced. Some sounds don't seem natural (some sounds are too cushioned/fuggy/stuffy) but others look really nice. Maybe I did something wrong when I installed the mod?! I installed by this order as it was on armaholic: 1st - @SpeedOfSoundBetaV2 2nd - MortarFFAR_hotfix 3rd - @SpeedOfSoundBeta_Hotfix Is this the correct installation procedure? Can some one help me confirm this? Regards, EDIT 1: Sorry don't know the right word to use. But as if the firing sounds are closed..
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ZEUS - COOP - TFZ_01 - (2013-December-21) #1, led by Fish (Alpha Squad Leader) qFf3VgodC84 http://youtu.be/qFf3VgodC84 ZEUS - COOP - TFZ_03 - (2013-December-21) #2, led by Hammer (Bravo Squad Leader) yBVH97usg4Y http://youtu.be/yBVH97usg4Y
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Like I said: Your 1st post is not clear. On Holic we have this info: Download from FTP #1: SpeedOfSound (mirror 1) "or" Download from FTP #2: SpeedOfSound (mirror 2) and Requirments: - SpeedOfSound Classname Fix - SpeedOfSound Core Hotfix - Community Base addons A3 On your 1st post you have V1 and V2 and the hotfix where the link is not working. Question: how many fix do people need to run after installing Version 1 or Version 2? From Holic info theres Classname Fix and a Core Hotfix. After installing SOS_v2 what do I need to install?
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Hello, with respect I have your Speed Of Sound mode on my sight for a while but I admite I have not yet used/dled it due to the complexity and the known issues reported on some youtube vÃdeos where error messages pop up while playing. May I ask you to organize alittle better the first post with clear info on each version, which is the current one and if they have hotfixes? I believe there are 2 version, each with one hotfix, correct me If I'm wrong? Could you just pbo and compress the latest version to a compressed file so people can be more confidente on the sound mod? Sorry for the stupid questions and the dumb requests, but if you clear the ideas on the 1st topic, the new people like myseld will try and like your mod :) I want to try it but with a more organize compressed version, without hotfix. EDIT 1: Note the Hotfix link seems NOT to be working at the moment. "Invalid or Deleted File": "The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire." Kind Regards and keep up the great work. b6
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ZEUS - COOP - RNLMC1 Operation Briggs - (2013-December-19), led by Luamax (Commander) 6bhcQjJjiwU http://youtu.be/6bhcQjJjiwU
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Terrain Improvement (dev branch)
bravo 6 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
If this is the reason, I would say BIS forums are worthless and we are wasting our time here. As we will never get what we (as community) want. Pointless. Damn interrests will ruin ArmA 3 potenciality. -
Terrain Improvement (dev branch)
bravo 6 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Xendance, it's no excuse! NordKindchen, you have my vote (+1 vote up). -
Terrain Improvement (dev branch)
bravo 6 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Maybe BIS priority is VBS3 and not ArmA3? Maybe they implemented this on VBS3 already.. Anyway: good job with the textures! -
ZEUS - COOP - Patrol Ops - AAF - (2013-December-17), led by bravo 6 (Bravo Squad Leader) W_P3l4tAHcU http://youtu.be/W_P3l4tAHcU
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ZEUS - COOP - Operation Dragon Fire (2013-December-16), led by Hammer (Bravo Squad Leader) 6cqj8JE2oks http://youtu.be/6cqj8JE2oks
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ZEUS - COOP - Patrol Ops - NATO - (2013-December-14) #1, Led by Get.Carter (Alpha Squad Leader) 8XCSNpULtkY http://youtu.be/8XCSNpULtkY ZEUS - COOP - Patrol Ops - NATO - (2013-December-14) #2, Led by Hammer (Support Squad Leader) VcYu0TwEa7M http://youtu.be/VcYu0TwEa7M
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ZEUS - COOP - Patrol Ops - NATO - (2013-December-13) #1, Led by Hammer (Alpha Squad Leader) TgdIg1ML_WQ http://youtu.be/TgdIg1ML_WQ ZEUS - COOP - Patrol Ops - NATO - (2013-December-13) #2, Led by Get.Carter (Support Squad Leader) C5bieAivsas http://youtu.be/C5bieAivsas
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ZEUS - COOP - Patrol Ops - NATO - (2013-December-12) Iaq_AZqIRfE http://youtu.be/Iaq_AZqIRfE Note: this vÃdeo was recorded from the Support Team (Air Squad) point of view. Hope someone recorded the action on the ground and publish it. ;)
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I really dont take that as an excuse. Take these exemples already implemented on ArmA3: - The driver streering wheel hands animation was optimized and we can now see the hands on the steering wheels moving. - The hand on the helicopter joystick does move and it was optimized several times So why not add the animation for the Helicopter foot pedals and the helicopter collective throttle animation as well? @BIS: Doesn't make sense to NOT have these animations on ArmA3!
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ZEUS - COOP - Patrol Ops - NATO - (2013-December-08) #4, led by Hammer (Alpha Squad Leader) AajRZ7oUeMg http://youtu.be/AajRZ7oUeMg
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ZEUS - COOP - Patrol Ops - NATO - (2013-December-08) #1/3 4vNRlsS6INo ZEUS - COOP - Patrol Ops - NATO - (2013-December-08) #2/3 xnB3zWclaxw http://youtu.be/xnB3zWclaxw ZEUS - COOP - Patrol Ops - NATO - (2013-December-08) #3/3 yri1FaaCOC0 http://youtu.be/yri1FaaCOC0
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ZEUS - COOP - Patrol Ops - CSAT - (2013-December-08), led by Get.Carter (Alpha Squad Leader) fzF9tTfhWbA ZEUS - COOP - Patrol Ops - NATO - (2013-December-07) n0qhWfQFNYc
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ZEUS - COOP - Patrol Ops - NATO - (2013-December-05), led by Terox (Bravo Squad Leader) UBGJ9NOgTnQ
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ZEUS - TVT - KillTheHVT (2013-December-05), led by BlackQwar (Command) RRRRkqeMfFE
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Similar discussion took place in ArmA 1 with the finger trigger animation... Why the pedals animation is not implemented? Take On Helicopters has this animation so why doesn't ArmA3 have the helicopter pedal animations? ARF! For those that don't know what I'm talking about OkNirMmYY7w http://www.youtube.com/watch?v=OkNirMmYY7w lvR4DX_2Gu4