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bravo 6

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Everything posted by bravo 6

  1. bravo 6

    Zeus gaming Nights

    ZEUS - COOP - Taki Alive - (2014-March-22), Led by Hammer (Alpha Squad Leader), The Dee (Bravo Squad Leader). VH2z0XVsMGs Addons used: @ZClient; @ToraBora; @r3f_armes; @r3f_uniformes; @JSRS2.1; ZEUS - COOP - ZEUS OPS STRATIS - (2014-March-23), Led by Tableron (Command), meehan,Don (Charlie Squad Leader) wJu1MkO2jr4 http://youtu.be/wJu1MkO2jr4 No Addons needed. Optional Addons used: @ZClient; @JSRS2.1;
  2. Not sure if I understand the question as I'm not an code expert. I'll try to answer with the comparison I used from both scripts (Chessmaster and psycho): on init.sqf: [color="#FF0000"]// **[b]when using Chessmaster scripts[/b]** //by Chessmaster (BAD FPS <-> 21 fps in MP) ["%1 --- Executing Revive init.sqf",diag_ticktime] call BIS_fnc_logFormat; enableSaving [false,false]; enableTeamswitch false; // by Chessmaster call compile preprocessFile "cws_injury\cws_init.sqf"; [/color] -------------------------------------------------------------------------- [color="#FF8C00"]// **[b]when using psycho scripts[/b]** // by psycho ["%1 --- Executing TcB AIS init.sqf",diag_ticktime] call BIS_fnc_logFormat; enableSaving [false,false]; enableTeamswitch false; //by psycho //TcB AIS Wounding System if (!isDedicated) then { TCB_AIS_PATH = "ais_injury\"; {[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits}); // execute for every playable unit // {[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (units group player); // only own group - you cant help strange group members // {[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach [p1,p2,p3,p4,p5]; // only some defined units }; [/color] on discription.ext: class CfgFunctions { #include "cws_injury\cfgFunctionsCWS.hpp" // ([color="#FF0000"][b]when using Chessmaster scripts[/b][/color]) #include "ais_injury\cfgFunctionsAIS.hpp" // ([color="#FF8C00"][b]when using psycho scripts[/b][/color]) }; class RscTitles { #include "cws_injury\dialogs\RscTitlesCWS.hpp" // ([color="#FF0000"][b]when using Chessmaster scripts[/b][/color]) #include "ais_injury\dialogs\rscTitlesAIS.hpp" // ([color="#FF8C00"][b]when using psycho scripts[/b][/color]) }; I get worse FPS when using Chessmaster's scripts. edit: What are the right conditions test? The tests I did was runing a program that shows the FPS, sent the mission to MP and checked the FPS for each revive script.
  3. bravo 6

    Farooq's Revive

    I found this as a temporary solution: // file name: FAR_revive_funcs.sqf ... // Call this code only on players if (isPlayer _unit) then { FAR_BleedOut = [8,30,60,150,200,210,220,230,240,280,290] call BIS_fnc_selectRandom; // Edited (b6 test) _bleedOut = time + FAR_BleedOut; ...
  4. Quick observation: Did you notice people lose 30 to 35 FPS just for running the script on MP? Is there a way to optimize the script in order not to lose FPS? Anyway, thank you for the great job and effort! Really appreciate. Kind Regards
  5. Very nice system you got here indeed :) Thank you! Though, I for one perfer to nto have the healing bar status. Apparently everyone can revive. Question: Is there a variable or option that only medics or players that carry a medikit are able to revive?
  6. bravo 6

    Low CPU utilization & Low FPS

    I for one would prefer a Performance Patch instead campaigns!
  7. bravo 6

    Farooq's Revive

    Any solution for this question?
  8. bravo 6

    Agile Helicopters

    I for one start to think bis really don't care what fans like us think anymore. They don't even put the damn pedal and collective animation to these toys! Really enjoyed this mod!
  9. bravo 6

    Agile Helicopters

    I liked. Its more challenging! Thank you!
  10. bravo 6

    Zeus gaming Nights

    ZEUS - COOP - MCC Sandbox - (2014-March-18), Led by Hund. mom9Ssjd5y4 http://youtu.be/mom9Ssjd5y4 Addons needed, Addons used: @ACRE; @ZClient; @JSRS2.1; @r3f_armes; @r3f_uniformes; ZEUS - COOP - DotS MCC Sandbox vZ2 - (2014-March-20), Led by Hund (Command), Jon (Alpha Squad Leader) k2EnGQOgBgk http://youtu.be/k2EnGQOgBgk No Addons needed. Optional Addons used: @ZClient; @JSRS2.1;
  11. bravo 6

    Zeus gaming Nights

    ZEUS - COOP - Operation MILF Feres - (2014-March-16) #1, Led by Hammer (Command), Terox (Bravo Squad Leader) DSa24iwdJjI http://youtu.be/DSa24iwdJjI ZEUS - COOP - Operation Nightshade - (2014-March-16) #2, Led by Get.Carter (Alpha Squad Leader) Terox (Bravo Squad Leader) j7tro9hDeB0 No Addons needed. Optional addons used: @ZClient; @JSRS2.1
  12. bravo 6

    Zeus gaming Nights

    ZEUS - COOP - Chemical Ali - (2014-March-15) #1, Led by Hammer (Delta Squad Leader) 62KG7TzxDWk http://youtu.be/62KG7TzxDWk ZEUS - COOP - R3F - (2014-March-15) #2, Led by bravo 6 (Squad Leader) mRxl7heX3Ic http://youtu.be/mRxl7heX3Ic ZEUS - COOP - MCC Sandbox - (2014-March-15) #3, Led by Hund (Alpha Squad Leader) x56usA8v1qw http://youtu.be/x56usA8v1qw ZEUS - COOP - MCC Sandbox - (2014-March-15) #4, Noob shot (my first ERYX shot since OFrP era) j5AgkXTQLA8 http://youtu.be/j5AgkXTQLA8 Addons used: @ACRE;@ZClient;@a3mp;@A3MP-AP;@r3f_armes;@r3f_uniformes;
  13. bravo 6

    Helicopter pedals animation

    Ticket created 0017793: Helicopter pedals animation (Not present) Please vote if you believe this animation can bring a better immersive feeling to the chopper's cockpit.
  14. Hello, BIS can you please implemente/add the helicopter pedal animation for the pilots/copilots. This topic was referred here. That said, please consider this a request as Take on Helicopters already have the feature. Question: can you please include the helicopter pedal animations for pilots and co-pilots has it will provide a more realistic and immersive feeling inside the cockpit. Answer: TBD (unknown) thank you in advance. Kind Regards, EDIT: Ticket created: 0017793: Helicopter pedals animation (Not present)
  15. I noticed some FPS drops with the latest patch update 1.12.115915. And I have not installed ZEUS thing from BIS, so its not the ZEUS thing from BIS. Also noticed the textures got worse and more unatural while flying. I believe BIS is testing something on altis map and added more details to it but the result is not the best. We should be getting better FPS instead getting worse FPS. Hope BIS find a way to improve what we have on Built 1.12.115915.
  16. File name: CO_35_Operation_Camel.Altis.pbo (Download) (Armaholic mirror) No Addons required. Suggest addons: @ZClient; Island: Altis Time: 6:40 am +- Side: Nato Enemies: OPFOR Time to play: TBD by players Features: * Farooq's Revive 1.5 * Txu (Terox Script to have Call Sign Letters on map) - Command (x3 men) - Alpha Squad (x9 men) - Bravo Squad (x9 men) - Charlie Squad (x7 men) - Delta Squad (x7 men) Objectives: Insertion Point. Obj 1. Reach OP1. Obj 2. Reach OP2. Obj 3. Reach OP3. Obj 4. Destroy AAArmor. Obj 5. Rescue POW. Obj 6. Move to the extraction point. Feedback is welcome! Have fun!
  17. bravo 6

    Zeus gaming Nights

    ZEUS - COOP - Operation Camel - (2014-March-06), Led by Coltti (Command), Terox (Delta Squad Leader). 81HUL5ANNbw http://youtu.be/81HUL5ANNbw No Addons needed. Optional addons used: @ZClient; @JSRS2.1
  18. bravo 6

    CO_35_Operation_Camel.Altis

    Mission file updated! some tweaks and inprovement. Farroq 1.5 running.
  19. bravo 6

    Farooq's Revive

    Farroq, thank you very much for the effort on this small but nice addition. Quick question: is it possible to have a random countdown interval selected by the mission maker but without the visible bleedout countdown menu..? Observation: I've been noticing when a player gets revived and healed after the first fix the injured icon does not disappear even several treatments. This issue happened with Farooq's Revive 1.4d, does it also happen to Farooq's Revive 1.5?
  20. I'm not using any extra sound card. Just a simple stereo headset is enough. Some headsets can change the sound quality for worse. I tried one from Razer BlackShark and didn't like it for ArmA3. I'm using the Sennheiser PC 350 SE for 2 months and I'm happy.
  21. EDIT: Removed as it was irrelevant to the author.
  22. bravo 6

    Speed Of Sound

    ;) sounds good!
  23. bravo 6

    Speed Of Sound

    My 2 cents from my rig as I belive this mod have potencial: I consider my sound system very simple as I don't have any extra sound card implemented. My sounds come directly from my Mother Board (ASUS SABERTOOTH X79) where is pluggled my Gaming Headset PC 350 Special Edition Sennheiser. I have no loudness-equalization effect enabled. TIP/Suggestion: There must be a reference sound where all sounds should be based on. I'm not an expert on the topic but I appreciate natural sound. Perhaps all sounds should be balanced / compared and have a volume reference based on the environment volume sound. It's not good to have a high environment volume sound and then a low vehicles weapons firing sounds. I think the geral environment sounds are not bad but the wolf/dog random is anoying after a while and the wind is too loud. the gear and food steps are great! Maybe you should use this gear and footsteps as reference for all other sounds.. EDIT: I'm runing stereo and Format: 24bit, 192000Hz (Studio Quality). Ingame Sound Sources = 128
  24. bravo 6

    Speed Of Sound

    Observation: I really would like to use this sound mod as I think it has great potencial! I've said it in the past. For exemple the Hummingbird sounds are great but the sound volume on 1st person view sound is more louder than on 3rd person view. To me doesn't make much sense becuase when your piloting the chopper you have headsets and the sound should be lower than it is and on 3rd person view and outside the chopper the sound should be lauder than it is. This sound difference is somehow exchanged. Given this exemple most of all sound volumes are somehow deregulated and not giving the right feeling. At least for me. I'm using an headset to play ArmA3.
  25. bravo 6

    J.S.R.S. 2.2 Soundmod

    Confirm. Thats what I'm running too.
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