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bravo 6

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Everything posted by bravo 6

  1. bravo 6

    Carglass v1.2

    I can release my anger now. Thank you!
  2. bravo 6

    PLEASE add player smoothing

    doesn't this have to do with the bandwidth and the server capability?
  3. Yes i also have problem in Aiming, the accuracy is really strange configured. It doesn't feel realistic. It is easy to fix what you are asking though it would be very nice if BIS fix it them selves in a patch else a single file can do it. edit: Its dispersion i wanted to say
  4. bravo 6

    Patch 1.03 Satisfaction Survey

    I don't like the fact while using binoculars and order an AI to move to a certain place to exit the binocular view. I should be able to keep the binocular vision while ordering my unit to move to a certain place. Also the Binocular BUG issue still remains since ArmA1. Use binocular in prone position and stand up, you will revert to weapon unnecessary and them turning again to binocular. Should be able to get up with the binoculars in the hand. Also why can't i run with the binoculars in the hand? Is it too heavy?! (Non sense.) BIS please fix this issues and bugs in some future patch or extension.
  5. errr.. shouldn't some credits be given to Bohemia Interactive for the tools and games? Nice jog by the way.
  6. errr.. can you tell me with what program should i be able to see those pictures? edit: Thank you Q.
  7. bravo 6

    Isla Terra

    Now i can be in Portugal and Spain at the same time :p
  8. I know exactly what you mean. I can only play a decently fluid game with 800x600 resolution and while playing with it reminds me my old games :rolleyes: Though i like the gameplay in MP server, thats why i keep this resolution with my crappy system. If new vegetation appears to improve FPS, i might use it.
  9. I see.. you mean like the M1abrams cannon recoil when fired? (you can see the cannon retract after being fired) Edit: Maybe this also applies to the handgun pistols.
  10. bravo 6

    Arma 2 Roads MLODs

    From what i see and understand the road LOD models are exactly the same. Very simple as in ArmA1 but instead they are a little larger and some bigger. I see no reason why you shouldn't use ArmA1 roads in ArmA2 if you use the correct rvmat and texture links.
  11. Yes there is, Ais can see you trough the clutter :p (an old discussed subject which still need solution) I'm not quite sure if i understand the question in this poll.. If i would like to have a new vegetation? If the mentioned problem not solved, yes please i want a new vegetation, if BIS can be completely fix the issue with it, no i don't want another vegetation. Until i clear this doubt i won't vote. :j:
  12. If Bohemia Interactive is in favor and if the magazines do Not earn money from the free Community AddOns it is fine by me, and i support it completely. Other wise i'm completely against it and BIS lawyers should be aware of it. We all know Bohemia Interactive have legal right on their products and the Community addOns are somehow a product of their work, that said, all extra addOns the Community creates should be respected the same way, ie, with BIS copyright terms. I for one think there is no need to "sign" the work in a documentation or to create specific limitation to the respective addOn, because all credits should be given to BIS and the copyright terms were already mentioned by BIS, so people should respect it. If BIS say, yes its completely necessary to create such documentation on Community addOns, i from now on will copy paste BIS copyrights to it. I don't need to be recognized by the addOn because i made for the community built on BIS terms, but i do want people to respect it on Bohemia copyright terms. On this matter i completely agree with the statement of WhoCares: keep it up ;)
  13. I wasn't asked. I received no contact what so ever, though Full NVG appear in magazine. If people pay more money for the CD contents, i believe its illegal to do such thing. (Mods and lawyers should control this better for the interest of BIS)
  14. Maybe Operation Arrowhead should have some new vehicles such as Cougar MRAPs. ;)
  15. I'm not sue if i understand what your trying to say here in this thread. Are you saying the recoil intensity can be controlled?
  16. bravo 6

    Patch 1.04 suggestions

    Again ill suggest another time the same thing: Whispering voices please.. Some thing similar to the Dragon Rice voices.
  17. bravo 6

    FP : DR - News & Discussion

    I have not seen this video yet. The voices are nice, too bad the dudes don't shut up one moment! arf! BIS should do something similar, it was already suggested in some arma2 thread but no results so far about voices concern. The whispering voices are very nice! Though the way soldiers walk are really ridiculous. Dudes in future videos, please shut up next time! Burn for that!
  18. Does anyone know if the Clutter (grass and tall grass) issue will be part of the unrevealed Operation Arrowhead's features? I mean, will the expansion finally fix this problem? ohara are you there?
  19. To be honest i think the available poll options are not very clear, nor the thread title. As you can see there are a lot of people who would be very glad to pay for such features, such as "full featured heli simulation in the game" like you referred and voted no. I for one am one of those and i would truly love to have a better heli/plane/tank simulation in the game and would be very glad to pay for it. Maybe, if this subject is relevant for BIS, prepare a more organized poll thread with BIS support and you will see people will vote yes, "i would pay for better and specific simulators for ArmA2"
  20. bravo 6

    ArmA 2 Sound Design

    I don't know about you guys but while playing coop in mp servers i cant really understand if a vehicle is far or close to me, nor to mention i can't really tell, by the sound, what vehicle is. While you are inside a truck the sound is strange.. sounds like a steam. Sometimes i feel the truck is flying and not touching the ground. I hope and i somehow believe this will be sorted with time.
  21. bravo 6

    Field of view

    i have a TackIr, Problem is not there.
  22. I would like to know this too. If i say "No" i get an error and conversion is not done. Also if i say "Yes" same error appears. UnRap version is 1.06
  23. bravo 6

    Field of view

    yeah but its not adjustable to your wishes.
  24. bravo 6

    Field of view

    I also would like to have something similart to what already existed in ARMA1. The TrueView on ArmA1 was a very useful mod that gave a more realistic feeling to the view. Also the zoom while using weapons was much more realistic. edit: the trueview from ArmA1 works, it only needs some changes thats all. But the Field of view is improved. :p
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