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bravo 6

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Everything posted by bravo 6

  1. bravo 6

    William Porter's Blog

    http://www.armedassault.com/william/photos/morning.jpg Why is the city empty? I know its morning but.. ..it looks a desert city, what happened?
  2. bravo 6

    ArmA Progress Updates

    Not really, because VBS and arma are completely different things. differents in what way? Price?
  3. bravo 6

    legs ?

    IIRC its a config.cpp line wich changes this, but i have to look it up... EDIT: No, at least nog far enough How i know what he ment by this thread. Theres some sence change config sight view. like they say, you will have more angle and then you will be able to look to your legs and feet.
  4. bravo 6

    Vegetation concealment

    yeah but thats already fixed! BIS already said all bugs were fixed. I meant in grafic way, less pixel, no squares.. more realistic for view sight
  5. bravo 6

    ArmA Progress Updates

    This is Not Offtopic Link source VBS1 did Not have ricochet off objects and the ground. There for if we we have information that ARMA have ricochet off objects and the ground will exist. Then can i assume ARMA will also have dynamically destructible buildings, round penetration through walls and operable doors that can be destroyed? .: ARMA will look more like VBS2
  6. bravo 6

    Vegetation concealment

    hehe, nope not anyway, why OFP vegetation always have been with lots of pixel? will it be same? i hate to see the squares in the foliage.. why not improve those squares?
  7. bravo 6

    Precise year of setting and weapons...

    can't agree more. hope no plastic m4
  8. bravo 6

    Vegetation concealment

    can we use this thread to expose our idea about foliage, trees, bushes, grass etc from ARMA pics?
  9. bravo 6

    William Porter's Blog

    maybe shadows need to be worked abit.. any toughts?
  10. bravo 6

    legs ?

    can anyone explain better? im confused.. If you look down you can see your own legs stupid question, stupid answer, stupid thread. no sense, or explain more.
  11. bravo 6

    legs ?

    can anyone explain better? im confused..
  12. bravo 6

    Ingame voice chat

    i really hope ARMA dont have that. neighter the text chat. hope theres an option to remove/add the text chat in mp.
  13. bravo 6

    ArmA Progress Updates

    if this is true, and i really hope so, i bet it will be great with artellery
  14. bravo 6

    Latest screenshots available

    Link source this should be here.
  15. bravo 6

    ArmA Progress Updates

    Don't know if you guys seen the "plastic" ArmA movie (42.9mb) and the OFP elite movie, "Le Port" (85mb) But my point is this: I know we will have dynamic weather (trees/bushes moving depending on the speed of wind, aproaching of choppers..) Its really nice to have grass moving with the wind and all.. but i think the grass is too big or something is not right there. Maybe it needs to be changed somehow; That moving grasses annoy me a bit and i believe it will annoy all regular players after a while. As you can see in the movie Le Port (link above) there is almost no wind and the grass is always moving. The same think happens in "Plastic" ArmA (non official movie), the grass will "dance" all the time. would be nice to control this movement of the grass or configurable it. your toughts...
  16. bravo 6

    AIs behaviour/improvement

    I normally notice that behaviour from AIs when i coop in MP.. I also notice AIs (example tank) lock some AT guy (who just fired) and if i also fire to that tank (to distract) Tank still lock that poor guy (player) untill hes dead. And only then tank will lock me. Normally if some guy is hide and other is firing at tank, tank should engage that "new target"
  17. bravo 6

    AIs behaviour/improvement

    I think its alittle different cause you can easyly check/test it using 3rd person view, you will notice that AI is following all movements your taking. If you go right he will fallow your direction and if you turn left he will also change direction and look left, he will fallow your movements even without seeing you. So we can say its not the "guessed" destination of the target like we have in cadete mode.
  18. bravo 6

    AIs behaviour/improvement

    One of the things that might not be mentioned yet: When enemy AIs see you they have the hability to lock on you, sometimes its stupid because even if they lose visual contact they still have you locked and know exactly where you are. example: if they lock you and if you hide behind a house they know if you move and where to. The idea is: if AIs lose visual contact for determinate time they would lose that extreme locking hability, in other hand would be nice if they still imagine where you could be/do, but not locking players literely. I would say AIs cheat beacoup.
  19. bravo 6

    William Porter's Blog

    Sahrani Island so far i can see 3 possible bridges with water under. Follow the path roads in south part
  20. bravo 6

    AIs behaviour/improvement

    I like your idea Commando84. I have a thought that can sound like (you ask too much) and maybe hard to implemente for ARMA, but ill say it anyway, maybe BIS can do something about it.. Its a fact that ARMA will have Ambient wildlife (but what does this exactly mean?) Can AIs decide, react, interact/understand wildlife behaviour? (if wildlife feels "threatened" they will react (run/fly/hide..) and then will AIs act/react noticing those behaviours?) "Maybe Offtopic" : Can wildlife react in Human/AIs presence? <ul>example 1: if theres a gun fight all birds should stop singing and leave the area. That what normally happens. example 2: In forest there are lots of birds, if birds detect human presence or some thing strange, they can shut for a while or just fly away.. with this reaction it would be nice is AIs also react to that wildlife behaviour. In a way this has something to do with improving AIs and their behaviour. I noticed from one of the videos birds sing when theres a firefight. I also know thats an old video and not ever official one. Meaning BIS could already change this, if not; Just trying to say AIs could react with wildlife behaviour and also have different behaviours depending the situation.
  21. bravo 6

    ArmA Progress Updates

    <ul>Link hope when pilots have the visor on this effect mentioned wount happen and vice versa
  22. bravo 6

    What do you *HOPE* will be in ArmA?

    The idea is this object. It should exist in ARMA with the meaning to use as an utility Some animations could be implemented for this use..
  23. bravo 6

    ArmA Progress Updates

    Well look at the shadows, it's not VBS, and it's certainly not Game 2, definatly not OFP:E, so what else could it be? Also, anyone wanna take a guess as to why this lil' guy keeps popping up? [im]http://img75.imageshack.us/img75/4405/symbol13qg.jpg[/img] [im]http://img95.imageshack.us/img95/5268/symbol20px.jpg[/img] It means BRAVO team
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