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Posts posted by belgerot
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PRACS has always been a welcome addition regardless of which iteration of Arma we're talking about. Thanks for continuing the work through all these years!
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I just checked in game, the only one I could find the B61 for is the F-35A
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Ver2.0 thread is just a few down from this one, unless I 'm missing something?
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Bravo from me, for what it's worth it is one of the finest maps made and the details therein match well to the atmosphere that you're attempting to re-create. Wonderful job, the devil is in the details and this is something I appreciate.
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What a beaut!
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I may be completely wrong, but is it not part of this pack? https://steamcommunity.com/sharedfiles/filedetails/?id=756347016
Funny enough, I was just flying in this myself earlier today.- 1
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Impressive overhaul since the last version, definitely feels like you're on the right path with how these tigers look (and "behave") in game.
I've got to admit the zombie version is properly horrifying!- 1
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I've got to say I am impressed with the work you've done with this mod. I will not play a WW2 scenario without it loaded.
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Incredible work, thank you! Agreed with flv"venom",this certainly triggers a strong bout of nostalgia.
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Atmosphere is certainly not lacking! Good work so far.
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On 4/16/2021 at 8:27 AM, Ferrius said:Hi
@_S_I_N_ You probably have figured this out since, but on the offchance you haven't - I'm currently in the process of documenting and requesting a fix for this issue.
What's likely caused the issue for you, is that you've had multiple analogue axis bound to the same action - and here Arma trips up, and sums the distance of the axis (or something like it) rather than treating them seperately.
E.g. you hit your "W" key for Forward Cycle, and it does it quickly - but with your joystick at its same "max setting" it doesn't.
For me the issue was that on top of my joystick, I had my xbox controller and its thumb-stick axis bound as well to "Forward", "Backward", pedals etc.
Removing any other axis from they key bind should solve your issue, hope this helps.
I'm making a post for the devs now on the issue, just did a quick search for topics similar to see if it'd already been adressed, but it appears not.
Thanks for the suggestion!
I decided to use a VKB stick and had the same issues as described earlier albeit only in A3.
Removing the other inputs from the key mapping as you suggested worked! -
Awesome work so far!
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Nice to see more progress and the plans for each phase. The details make quite a difference in the long run.
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Indeed, looks beautiful in that livery 😍
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Great work! Such a useful building for so many scenarios.
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Nice to see the 190 is getting an update, I've made a few textures using the template provided:
Nothing too extreme, just added a few markings and moved others about but it will be interesting to see how it will look come the updated model.
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Lovely to see this mode appear on more planes, I took a spin in a Gustav and it's honestly a lot of fun in game. I don't know how to explain it other than to say it feels like the plane carries mass when it goes into maneuvers.
It makes a difference when one can't go into full throttle and be in the air within moments of starting the engine, it's an overlooked feature thus far and very nice to see working in game.
Great job and keep up the good work!- 1
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Nice progress, especially with the overhaul of armament.
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Looks great so far! Looking forward to following along as things progress.
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Great work! One of my favorite regions, it's where I proposed to my now wife :)
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Incredible work so far!
The first thing that crossed my mind when firing up Arma 3 for the first time was .. where the **** are the women?- 1
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NIcely done, this appears to be the most dynamic pack of static anims to date as far as I'm concerned.
The poses in each scenario look natural.
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Looks great so far, very excited to see this!
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This never gets old, no matter how many tens of times (or hundreds by now) I've listened..
Secret Weapons Reloaded
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Good point! It's all in the technique in how one engages targets, you look at real-world examples like Hans Ulrich as mentioned and with time you can replicate it in game.
I get why someone would complain, but would you extend the magazine on a Kar98k? Learn to make the shot count.
Anyway, back on topic, eager to hear on progress myself 😁