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Everything posted by belgerot
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British Heavy Metal: Ridgeback PPV
belgerot replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice one :) I'm certain there are a few differences in how the vehicle is equipped but the main one is the Poles have their own mounted gun. -
Great news, looking forward to the coming release!
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I agree with Tonci, it does look a bit out of place, as if it was warped or stretched. http://www.flickr.com/photos/16498755@N07/5326185589/
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Superb nonetheless :)
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NATO Flags by Marseille77
belgerot replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice one -
Excellent work, not only on the new infantry models for each faction but also the newly textured ADGZ. Such high standards are well worth the wait :)
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COSLX - An updated version of the original SLX Mod
belgerot replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for your effort in creating this update to SLX. Despite the numerous others, this is one I've kept and I'm grateful to see such an update. -
ADGZ was still a very useful vehicle years after 1939:
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Good news indeed!
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Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I like how the island on the other side of the bridge is in the process of creation, literally ;) -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I look forward to these updates, and each time they come around is no disappointment. Excellent work Martin -
Cobra Vipers MK11 WIP
belgerot replied to ravendk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ah memories :) Nice job -
The motor pool looks impressive, the textures complement the models extremely well :)
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Looks very promising, you've done a great job replicating certain geographical features in such areas.
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German Armed Forces WIP Thread
belgerot replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice job on the updated textures -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Every once in a while a project comes along such as this which promises not only a great amount of (customized) immersion but also plain fun which made the original OFP enticing. I know once this is released, I will spend countless hours exploring the island with hundreds of mission ideas popping into mind throughout. Great to see such determination, I mean working tunnels!? -
Veni Vidi Vici Mod (Romans and Barbarians)
belgerot replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
Architecture looks amazing, if not epic! -
Seems it would be easy to recreate such a scenario given existing addons :rolleyes:
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MBG_Buildings_3 - European Theatre
belgerot replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great news! The buildings look outstanding, rushing home in a bit to try these out! -
Arma 2 Addon request thread
belgerot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Whatever happened to the Australian Island? My one request this year, is to see an update there. F'in love the Aussies. -
-=/UP-ARMORED Vehicles\=-
belgerot replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
To be honest, I'm glad that sort of thing exists. What can be more demotivating than to see your own work used elsewhere, without permission? -
MBG_Buildings_3 - European Theatre
belgerot replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking forward to this -
Veni Vidi Vici Mod (Romans and Barbarians)
belgerot replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
Thank you for reviving these models and the very idea behind the mod. Progress looks excellent :) -
Looks great, downloading!
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Looking good so far!