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Everything posted by belgerot
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You took it one step further by including these buses, it's great to see something you're inspired by appear in game as nicely as it does. Nice work on the Opel Blitz, nice to see an old favorite revived :)
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Stunning work! I feel that your approach is really paying off, the overhaul is quite evident particularly when comparing to older progress screens.
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New 15.36 x 15.36 island map WIP (since October '12)
belgerot replied to daringd's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Stunning, impressive work so far! -
What's the current status of the Wespe? It's not in the latest version yet is it?
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SyNcRoNiCzZ WIP Thread
belgerot replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice work! This is my favorite PDW in game -
Artworks from GAME2, old Bohemia Interactive project
belgerot replied to Cvrnda's topic in BOHEMIA INTERACTIVE - GENERAL
Great look at the past, nice to see a lot of this was used :) -
Welcome back home!
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Very good point, that is one thing I had not taken into account. It is no wonder the proportions seem off, but alas it's accurate for what you're working with.
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It's nice to see such variations, even the smallest details appear to be honored. My one concern is the size of the helmet. Should it not be slightly larger? http://kerstin59.homepage.t-online.de/ebay16/pk28.jpg
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Official(?) AWAR Texture Template for Armor
belgerot replied to belgerot's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Thanks for the link Günter, it's great to see user-made creations so soon! -
Official(?) AWAR Texture Template for Armor
belgerot posted a topic in IRON FRONT: LIBERATION 1944 - GENERAL
Found this posted over at Flashpoint.ru! http://iron-front.com/download/IronFront_Texture_Template_Pack1.rar Excerpt from Readme "The Iron Front Developers offer you a great chance to show your artistic skills and enrich the game vehicles. We release a small set of templates for quick and qualified creation of new textures. The created textures must be saved in paa format, and be used in the game missions. At the moment we give templates of textures for four vehicles, and it’s only the beginning. ..." -
Frozen Skies:War In The East
belgerot replied to Freelancer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great idea, very pleased to see it is already underway! -
Army of the Czecho-Slovakia republic 1938-1945
belgerot replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is beyond what I've expected, quality work as always Petr! Authenticity and details of the rifles are outstanding, even to the very optics mounted on the scoped version and the trench magazines. Although not removable, it was an excellent way of extending magazine capacity to (25?) rounds. -
Army of the Czecho-Slovakia republic 1938-1945
belgerot replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Petr! That looks like a stunning model, well done for an early-war model and all the variants of the M98 you've made. I'd suggest making the K98k lower band retaining spring the full length (this was one of the few differences between the Reichspost variant and K98k) -
Army of the Czecho-Slovakia republic 1938-1945
belgerot replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Stunning work! Any chance we can have a better look at the Kar98? -
Deep Silver announces“D-Day� DLC for Iron Front– Liberation 1944
belgerot replied to jibemorel's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Well, it leaves a bit to be desired. I do not doubt it is a great move on the part of the company, they will increase their chances of becoming more recognized and of gaining a wider audience for the quality work being produced, but it leaves those already committed and loyal to the original release with something they have little interest in. I, for example, find this to be an outstanding game even in its' current condition, but I see areas of possible improvement and expansion being ignored for a setting I've grown tired of after being exposed to it for so many years by various other games (dating back to Close Combat mind you). I only hope they return to add more content down the line, and I'll keep playing regardless of whether I decide to purchase the DLC or not. -
Deep Silver announces“D-Day� DLC for Iron Front– Liberation 1944
belgerot replied to jibemorel's topic in IRON FRONT: LIBERATION 1944 - GENERAL
I'll agree, I was surprised to see the DLC go in this direction. There were many scenarios I envisioned playing, but the Western Front was certainly not one of them, not even close. The current availability of the King Tiger made me imagine a setting in Hungary, for example. :( -
Better late than never
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Schwemlitz, Germany WIP
belgerot replied to WA Lancer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Latest set of screens look great, this map is starting to look more and more authentic particularly when it comes to the general atmosphere. Parking lot makes me want to go right in! -
I'm very pleased to see that you plan on representing the Polish soldier fighting on the Eastern Front, soldier model looks spot on!
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I noticed that, looks quite good in game. There is a famous photograph of the 1st SS Leibstandarte-AH during the initial stages of the invasion with their insignia covered in such a way. Some have suggested the touch-ups were done after the photograph was taken, but it is known that this was common practice in the field and for good reason. http://ww2db.com/images/battle_poland68.jpg
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That was quality work back then for OFP, but it definitely is worlds apart looking at the latest models. Good job!
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Agreed, the good news is something is coming of it and not only will we have a patch but also more content with time. This game has such potential!
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German Misc Pack released
belgerot replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Agreed, excellent work! Do you plan on making the livery on the new vehicles for each State as you had with the Blue/Green Octavias? -
Great to see these past few updates, looks like things are coming along nicely.