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Everything posted by belgerot
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Australia island in Arma2
belgerot replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm excited to see the island progressing for Arma2 and judging from those screens, it looks excellent so far. I've had a few friends from Australia so I've always had interest in stepping foot there, even if it is in game for the time being! -
Army of the Czecho-Slovak republic
belgerot replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Picture from 1944.. good tank! http://www.bild.bundesarchiv.de/archives/barchpic/search/_1251860446/?search[form][sIGNATUR]=Bild+101I-244-2306-16 -
Invasion 1944 - D-Day v1.0 released
belgerot replied to JdB's topic in ARMA - ADDONS & MODS: COMPLETE
Please explain further.. are there any messages that come up afterwards or are you running the mod with anything else? -
Would you like to see a WW2 Eastern Front Mod?
belgerot replied to =Spetsnaz='s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't know if BIS would take something like this into consideration, but it would be something new to see from them. Kind of like when FDF surprised everyone with their WWII expansion back in OFP. -
MH53E addon for ARMA released
belgerot replied to gachopin's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for not forgeting about us! Looks great in game! -
Depending on what year you're looking to make, you may have luck with various blueprint websites to create a base model.
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Naturally, you do make a good point. There is always the possibility of a parent overreacting, as we've seen before with certain games.
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Mauser 98k (0.6b) and MP40 (2.0) by gms
belgerot replied to gms's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would expect the same GoOB. Invisible and very short range bullet perhaps? I remember some melee attacks in OFP worked in that fashion. For the bayonet attack to function and look effective it would require a decent animation implemented, too. -
The question is, what happens if a young person gets a hold of this sort of content? It doesn't bother me if it's out there or not, but could this cause some sort of legal problem for BIS?
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Agreed, very nice.. and unexpected! Thank you!
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Mauser 98k (0.6b) and MP40 (2.0) by gms
belgerot replied to gms's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That would be pretty interesting actually, seeing an classic rifle mounted with more modern optics. -
Mauser 98k (0.6b) and MP40 (2.0) by gms
belgerot replied to gms's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nothing beats the MG42 :p -
Nogovan Armed Forces Project WIP
belgerot replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would welcome seeing Nogovan troops. Your release for OFP was outstanding, I can't wait to see what you're bringing into A2! -
Maybe you can replace the badge with the old 'Copper' badge, and as for the uniform, definitely darker. From period photographs, they always seemed to be a navy blue color.
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I like the concept, Mafia was always one of my favorite games so it's fun seeing something similar in the works for OFP.
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ww2 warships addon for arma2 released
belgerot replied to gachopin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent work Gachopin, thank you for porting these over to A2. -
Would you like to see a WW2 Eastern Front Mod?
belgerot replied to =Spetsnaz='s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Those were the days! -
Fww2 - finland at war 1939-1945
belgerot replied to Von Rundstedt's topic in ARMA - ADDONS & MODS: DISCUSSION
I agree, I'd vote to keep the combat worn faces. -
WIP: stuff you are working on!
belgerot replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
I kept in contact with Stu for some time but haven't heard from him in a while now. I do have some of the buildings he built on a HD somewhere. -
Army of the Czecho-Slovak republic
belgerot replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Amazing quality, great job as always Petr! -
Arma 2 Addon request thread
belgerot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Arma(2) Football!! :cheers::cheers::cheers: -
Would you like to see a WW2 Eastern Front Mod?
belgerot replied to =Spetsnaz='s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Red Orchestra has it's advantages and it's disadvantages, I've played the game for a while and I'm fairly impressed with it but there's nothing that quenches the thirst for a true simulator like what BIS titles offer. I'd prefer Heeresgruppe Mitte before it was renamed to Nord in Jan.1945, particularly from years 1943-1945. -
Would you like to see a WW2 Eastern Front Mod?
belgerot replied to =Spetsnaz='s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That's the beauty of the setting, the vastness of the plains would provide a perfect venue for a battle such as large as the Kursk offensive, or an element of it. -
Would you like to see a WW2 Eastern Front Mod?
belgerot replied to =Spetsnaz='s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's good to know there will be quality Soviet soldiers then, Von Rundstedt :) I don't know if my computer could handle something like the clashes at Prochorowka during Operation Citadel, but I would love seeing the countryside and dirt roads leading through small villages. Even if it were on a small scale I would be happy to have something. -
Would you like to see a WW2 Eastern Front Mod?
belgerot replied to =Spetsnaz='s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I say yes. Eastern Front had an atmosphere all its own, and it'd be a shame to waste the idea given that the current atmosphere in the game is more than fitting.