bmgarcangel
Member-
Content Count
1557 -
Joined
-
Last visited
-
Medals
Everything posted by bmgarcangel
-
Thats the problem. The view for the static guns stays put right above it. See how i pointed the gun up & the flash is pointed up. I should be following hte static gun instead......
-
Not gunnerview. Bassically viewing what the man is supposed to see when he is looking at the gun
-
Ya but its not gunnerview. Gunnerview is for like the optics on a static gun. Thats not what i'm talking about. I dont think that controls my problem, I mean, gunnerview to me is working quite fine.....it follows with the gun and stuff. The problem lays in the view that isn't in gunnerview but the regular view, you know, when you are looking at the gun and stuff. . . . . . . . god its very hard to explain You know when you go into the editor, and place the unit on the ground, then preview. Well, you know how you begin with seeing hte gun in front of you with yours hands on it and stuff and when you move to look at this way or that way, you're supposed to follow with the gun, but instead it doesn't and its like 2 ft above it too. Not to mention when ya press enter and go to external view how you're supposed to follow the gun in that view when ya go left to right, ya don't, it stays put. So what causes this? But I will try what you said below. If it works then i'll come back and say so thanks Shadow!
-
Ok. I know, I know, but it is addon disucussion and you guys answer faster Anyhow, one more thing, its not gunnerview. its pilot view. pilot view is what you see when you're not in external view. You know, the pilot lod.......... Its the one that ain't following wit the rest of the gun. I mean the soldier is, you are the soldier, but the view that you are supposed to see from the soldier is instead above the gun and the soldier and it stays right there instead of moving with the gun. Kind of like some that on inv44 60mm mortar that came with there demo.
-
I'm thinking about making a 30cal in a sandbag bunker. But i'm also wondering since I have not so much time anymore, if someone could make it for me. I have the 30cal A4 and stuff with tripod all setup for anyone who volunteers for the job.
-
can someone help me organize this part <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun7_6Manual: MachineGun7_6 {}; class M60: MachineGun7_6Manual {}; class Browning: MachineGun12_7Manual{}; class MachineGun12_7Manual: Browning{}; Oh and colonel, i'd love it if we where able to use your line of sandbags and stuff.......can ya give me a pic first?
-
Now since BAS is so good guys. why don't they make some really good campaigns. Â I would esspecially like them to build a Black Hawk down campaign But if they did that they would have to change the weapons. Delta force didn't use Reflexes then. And the Rangers still today use regular M16's for most of there missions.
-
oh man, you're releasing skys. perhaps i'll use it in my mod man
-
come on, guys, I just need a config guy to help me out here. I mean surely, ya all don't hate me , right
-
how do I organize this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; Â Â Â Â Â Â Â class MachineGun7_6Manual: MachineGun7_6 {}; Â Â Â Â Â Â Â class M60: MachineGun7_6Manual {}; class Browning: MachineGun12_7Manual{}; class MachineGun12_7Manual: Browning{}; So that it will work in my config. Â I'd like the m60 def. for the m1919a6 which is the 30cal with bipod, then the Browning is for the static versions. Also one other thing, I never configed a static gun before. Â And well, I kind of configed it and stuff, but now in game you can go into gunners seat, but not cargo. Â You can be in gunners seat, but the gun won't budge. Â Won't even fire. Anyone know the cause of this? But I think it has to do with defining the cfgweapons stuff cause my 30cal is defined as a m60 right now since browning part makes an error
-
Here is what i've done so far Oh and Klink, the 30cal, no, its not for sale with other mods yet. So sorry. But anyhow, I need someone who can texture the sand bunker for me
-
Sounds promising...why not try something like Kusovo or something! I mean, too many damned russian wars. I like russians. My friends are russian
-
I got something that said data3d/vysilacka.p3d missing
-
I have a problem with the Kegetys sky thing The problem is that I get errors such as data3d/vysilacka.p3d not found or ural not found or some shit. I mean its like the data3d files are mission some p3d.'s Thats the errors I get and its starting to piss me off Anyone else get these errors??? If so can ya help me fix em!
-
Hey guys So how do you config a gun in o2 lite, a static gun that is. Such as a 30cal on a mount hehe. First off, I know how to do it, just a few things confuse me, such as proxy:M113gunner.01 I mean what is that thing like right behind the gun and stuff??? what does it do??
-
Static guns and configing in o2 lite
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
alrighty So if a friend makes the animation for me it will be that??? Anyhow, the pilot position thing, does that set where the human or AI player will be right And one more thing, in the geometry area it says stuff about components....what do they do? -
so what exactly is this
-
Thats not the problem The problem is that I get errors such as data3d/vysilacka.p3d not found or ural not found or some shit.  I mean its like the data3d files are mission some p3d.'s Thats the errors I get and its starting to piss me off  Anyone else get these errors??? If so can ya help me fix em!
-
ok. will do. I didn't know if I was to do that or not cause I was told otherwise in the ofp.info forums like a while back Anyhow thanks Plus, which forums would I post stuff about that in. This is a completed addon, no?
-
Damn man! this some crazy stuff! but good work! howd ya do it
-
Actually I just found out that the Palestinians are aloud to come out and live in the general public. They can get out of the camps and stuff. But the problem is, they are aloud but they don't want to. Reason = they will be buying food from the Israeli's, living with them, and other stuff.....they consider that traitorise. And another thing, Avon, you've killed more of there country men then they you from what i've heard. Ever hear for every Israeli death, 5 palestinians die
-
Frankly, I don't understand what everyone is worried with in Iraq. I mean seriously, the job is being done there. And plus when a democratic president is elected into office in the next ellections, I can assure you that more will be done in Iraq, such as more operations, more men, etc.,etc.,etc. One thing though, that i do believe that needs to be done, is increased border patrols and road checkpoints,etc.,etc. Not to mention, an increase in the search for arm caches and such.
-
Since we will be working with you, I imagine we might be able to use this too, right? Anyhow, its best to have this in a mod folder, instead of replacing your res/dta folder. I seem to get an error when ever I did that before.
-
One thing I don't like. The british people, alot of them, want the british to pull out.
-
Did you know Avon that if you started a war against bassically a people with almost no army what so ever, the Palestinians, that would be cruel and unrightous. The world would turn on you, basically everyone. You live there with the Palestinians, get them out of the fucking camps, live with them in the terroritories, but have them live next door to you, with you, instead of living in designated homes. Its like you are fucking segragated. If you can't give up land, then share it. I mean hell, if I brought my budies and I over there and we lived in a apartment or two, would you guys segregate us into some place too? I mean come on, the Suicide bombings are one of the problems you Israeli's created by not giving them some land and segregating them into refugee camps