bmgarcangel
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Everything posted by bmgarcangel
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WHOA!! nice!! Hey i gota a question guys your machine guns, do they deploy or something
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lol so do I
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lol Ya i'm thinking about that right now But who would I contact who would actually speak with me?? I mean well we were in contact with ww2ec for a little bit but they are a long ways from getting done. So i'm thinking about breaking a deal with inv44 to use some of there weapons and such. Only a few things we would build, such as our 30 caliber machine gun, we want to keep. But m1 garands and a bunch of other things we need........ So can someone also help me with scripting my 30cal??
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In my mod i have alot of anti- Bas people. But they must see, that you guys are AMAZING~~~~~!!!!!!!!!! I cannot wait for this stuff to come out!! MAY I BECOME YOUR BETA TESTER!!
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Good to know its old ;) How many versions of it will you have?
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Finnish defence forces mod 1.1
bmgarcangel replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
dont know if it has been solved, but the weapons from the finish defense force, the sounds that die after 30 ft........that can be fixed. They are using a certian thing in the config that makes sound high when extremely close but when ever 4 ft away a little way too low. -
true it needs some mud on it and a little rust possibly. I mean, you don't want to be in a campaign and in the middle of the campaign have the car that you have been driving around look nice and clean still
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thanks. How can I contact jimbo about this subject??? Oh p.s. we expect to get the 30cal's done by at least christmas, but we need help, in the form mostly of scripting addons
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Guys, I really need assitance in this. I need someone to script both my 30cal with tripod and the one with bipod.........
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I have a sandbag bunker that goes together with my 30cal.  but when you shoot the bunker it will dammage the gun and shit and it blows up!  how can I solve this  Do you think making it into two pieces will solve my problem. but then can you make it so that when you go in game and try it out the sandbag bunker will appear at a certian position near the gun...........I mean can I do that say with model special with a static gun or something?
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The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
I do need some help with something. Geometry. I have a 30cal static gun with a sandbag bunker built around it, but the bunker part I can walk and shoot through. Can someone help here! -
It doesn't work that way for a Static Machine Gun or a static gun I already know how to do it with regular guns that you run around with, but how'd you do it for a static gun
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Finnish defence forces mod 1.1
bmgarcangel replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
who do I email there ? -
whoa seriously, vehicles and do without it
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very tricky. I would imagine alot of scripts Ok, call BAS up, they take on anything
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Can any of your guys help me with animating a belt or making it dangling or when you go closer to the ground, when it hits the ground, it doesn't go through it, instead it piles up on and shit Or does anyone know how to do this stuff. Please, I ask of you guys to help me out with this.
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Dude you do know how to make addons
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The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
Currently in Progress: m1919a6 Browning 30cal ( version with bipod ) m1919a4 Browning 30cal ( with tripod ) m1919a4 Browning 30cal (without tripod ) m1919a4 Browning 30cal ( Tripod ) m1919a4 Browning 30cal sand bag emplacement with camo Sand Bag emplacement Sand bag emplacement with camo -
The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
Ya I know pretty sad. But thats the foriegn one ;) -
The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
our mods full name is The Forgotten War: Conflict in Korea We are working in coordination with Unsung mod, BDM, and Allied in Arms mod. -
Finnish defence forces mod 1.1
bmgarcangel replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
The static guns that FDF uses, well, I was wondering since I heard you can deploy and redeploy some, well, if you guys could help me out with my static m1919a4. What i'd like to do is have it so that you can run around with it and stuff, which I can do, and then have a guy runing around wit a tripod, but when I want to go to static, one guy puts tripod down, then guy with the gun goes to tripod, via action menu activates a script that has him lay the gun or act like he is laying it on the tripod, then the static version appears, and you can get in that and get out. Then when ya want to get the gun of the tripod you walk up to static version, via action menu act like taking the gun off, then it goes back to unstatic version and the gun is carried around once again by the soldier and someone else comes and grabs the tripod. Can you guys help me with accomplishing this? -
Well, this is the problem right below. . . . . . Also to put say a loader, like a cargo position for say the guy who assists, well, then i'd have say a view - cargo lod and another proxy Thats the problem. The view for the static guns stays put right above it. See how i pointed the gun up & the flash is pointed up. I should be following hte static gun instead......
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I have a problem with pilot view lod. It ain't following up with the rest of the damned gun!! Its the one that ain't following wit the rest of the gun. I mean the soldier is, you are the soldier, but the view that you are supposed to see from the soldier is instead above the gun and the soldier and it stays right there instead of moving with the gun. Kind of like some that on inv44 60mm mortar that came with there demo.
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Finnish defence forces mod 1.0 released!
bmgarcangel replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
********************************************** COMMENT MOVED TO NEW FDF THREAD ********************************************** -
hey guys I have a little problem You know for a static gun, when you're not looking externally and stuff, when ya see you arms and the gun and stuff, and you move with the static gun if it points this way or that way. Well, its not doing that for my 30cal that I have. Instead when not external views its above i'm looking above the gun but the view ain't following the gun. Instead it just stays there. Now the soldier model and stuff is follow the gun, but the view ain't, kind of like when you have that one mortar that inv44 made for there first demo, where you could point it this way and that but your view wouldn't follow, it would just stay there....anyhow, I need to fix this problem. If anyone may lend there assisstance I would be greatly obliged!