bmgarcangel
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Everything posted by bmgarcangel
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no dude I've already unpboed dtaext.pbo, but the config isn't in any of those files, its always somewhere else with BIS addons. What I need to do is unbin a bin file so I can find the cpp code that makes it so that you can have some information with guns. Hunter, you know with BIS guns, they have that area in the gear section, right below the picture of the gun you will be using, there is a I inside a little square, click on that you get some information.
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hey why dont you just make some
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dude there aint no photo there
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The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
ya...well not sure whats going to happen -
The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
I'm going to ask Dark_nova if he will do the honors -
The new forgotten war threat
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
Hey guys I need to take a break. I was wondering guys, if someone would like to take my place as mod leader for about 2 weeks. ~Bmgarcangel -
I've been noticing that sometimes when I use my handy microsoft Microphone that well....you can here a little static in the back ground. Is there any voice editing programs that I can download that are out there in which I can do the task I said above +plus+ editing the pitch and tone of my voice?
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Guys I have a question. Now, if I use this, well, i'm gonna download it soon to make my ofp better and stuff, but, if I use it, will it affect my missions that I build, will people have to download ECP to get my missions to work? ~Bmgarcangel
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Its spelt snYpir dude, that is all
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Tail rotor failure script screenshot
bmgarcangel replied to MrZig's topic in OFP : MISSION EDITING & SCRIPTING
Hmmm....not really sure.....I don't like those type of scripts and configing them and stuff -
Move player during cutscene
bmgarcangel replied to hardrock's topic in OFP : MISSION EDITING & SCRIPTING
Na not really.  There is something called condition field for a trigger.  Now what you do is make it so that any units that might move around and get in the shit will stay put and not do anything until the condition is ment, in turn at the end of the small cutscene the condition is ment and then the action starts up, but no sooner than that and no later, surely you knew this by now if you know how to make excellent cutscenes and missions  -
Tail rotor failure script screenshot
bmgarcangel replied to MrZig's topic in OFP : MISSION EDITING & SCRIPTING
When will the release be? -
Tail rotor failure script screenshot
bmgarcangel replied to MrZig's topic in OFP : MISSION EDITING & SCRIPTING
hey man nice script! I want!! One thing though, when its going around and around, take the fire out -
Move player during cutscene
bmgarcangel replied to hardrock's topic in OFP : MISSION EDITING & SCRIPTING
Jeez...of course it is not even close to possible because that is you, you have to move you, you know -
Looking for voice actor
bmgarcangel replied to kittycat's topic in OFP : MISSION EDITING & SCRIPTING
I know someone with the correct skills for that kind of thing -
Is it going to be a custom made bridge ( I like wooden ) or a BIS RES made bridge
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Countries involved: Countries and their involvement: Belgium: sent 900 men who served with US 3rd Infantry Division starting Jan '51 Australia: sent troops in the beginning: RAAF 77 Squadron and 3 RAR. 1 RAR starting Jun '52 Canada: 2nd Batallion Canadian Light Infantry served with 27th Commonwealth brigade Feb '51 Colombia: sent 1000 men, served with US 24th and later 7th infantry divisions Ethiopia: 1200 men, arrived May '51 and served with US 7th infantry division France: 1000 men arrived Nov '50 and served with US 2nd infantry division Greece: 840 men arrived Dec '50 served with US 1st Cavalry Division Netherlands: sent 3 destroyers, 3 frigates, 3500 troops arriving first in Oct '50 New Zealand: 1000 men, served with Commonwealth forces. 6 frigates Phillipines: 1500 men, used US equipment and M24 tanks South Africa: SAAF 2nd Squadron, flew P-51Ds (97 total) and later F-86Fs (22 total). South Korea: 65,000 men. Half armed with US Guns, other half with old Japanese ones. Thailand: 2100 men. Attached to US 1st Cavalry Division starting Aug '50. Turkey: sent a large number of men who fought with distinction. Arrived Oct '50. UK: total of 4 Brigades, arrived late '50 to early '51. see notes below. USA: sent the most people of anybody and accumulated the most casualties. 33,000 americans died in the forgotten war * all unlisted nations sent non-combat units, such as medical or transport units * commonwealth forces largely used British weapons * other nations sent their troops unarmed, and they received US weapons and equipment upon arrival. British Commonwealth Forces: 26,791 Canadians and 17,164 Australians served in Korea by the end of the war 14,200 commonwealth men were left in Korea
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This is what we have so far on the list Korean War weapons list: Pistols: .357 Magnum Revolver (USA) .38 Revolver (USA) Browning FN GP35 w/ optional shoulder stock (China) Japanese Nambu 04, Taisho 14, "Baby Nambu" (North Korea) M1911A1 (USA) Type 51 Pistol/Tokarev T33 (China) Submachine Guns: PPSh M-1941 (North Korea and China) PPS43 SMG (China) Type 50 Submachine Gun (Chinese reproduction of PPSh '41) Japanese Type 100 SMG (China) Owen Mk 1 SMG (Australia) Sten Mk 2 (Britain and China) Sten Mk 5 (Britain) M3A1 SMG (USA) Thompson M1A1 SMG (USA and China) Rifles: M1 Garand (USA) M1, M2, M3 Carbines (USA) BAR (USA) Japanese Rifles: Type 44, Type 99 (NK) Lee Enfield .303 Rifles, Mark 1 and Mark 3 (Australia) Lee Enfield .303 No. 4 Mark 1 (Britain) Mosin Nagant Models 1938 and '44 Carbines (China) PTRD Antitank Rifle (NK and China) Simonov PTRS AT Rifle (NK and China) Simonov SKS Carbine (China) Tokarev SVT 40 (NK and China) Sniper Rifles: Springfiedl 1903A1 Sniper (USA) M1C Sniper Rifle (USA) Mosin Nagaint M91/30 Sniper Rifle (NK and China) Machine Guns: Bren Mark 4 Machine Guns (Britain, China and North Korea) Japanese Type 11 and 99 Machine Guns (China and NK) Japanese Type 92 Heavy Machine Gun (China and NK) M1910 Maxim HMG (North Korea and Chinese) M1917A1 MG (USA) M1919A4 (USA and Aus) M1919A6 (USA) Vickers .303 Mk 1 (Britain and Aus) M2HB MG (USA) Stationary AA Quad M2 Placements (USA) DPM Light Machine Gun(NK and China) RP46 (NK and China... a DPM that is belt fed) Bazookas/Recoiless Rifles: M20 3.5in Super Bazooka (USA) M18 57mm Recoilless Rifle (USA) M20 75mm Recoilless Rifle (USA) Mortars: 81mm M1 Mortar (USA) 60mm M2 Mortar (USA) Chinese 61mm and 120mm Mortars (NK and China)
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Rivers?!?!?! IN OFP 1!!!!! W@hat is someone replacing the old engine for ofp now so we can do that?
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Move player during cutscene
bmgarcangel replied to hardrock's topic in OFP : MISSION EDITING & SCRIPTING
They're easy as hell to be corrected. And all you have to do is not use you, the player, as the guy who is moving around, you use your twin Create another unit that is the same as you and put him way off somewhere on the map, then you put a marker down like where you want the cutscene, then script it out, very useful, very fun, and not hard and annoying ....if you are a mission maker you will understand this.... -
LOL NIce man, very smooth. Hopefully ya get to the end of this little project. I don't remember though you being a wrp editor
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Well, you'd be surprised. Â I have a large list of weapons going and a list of different tanks on the role. Â Willy jeeps, Chaffee tanks, Pershing tanks, M46 tanks, T34/85 North Korean tanks, perhaps one or two portable mortars for the wonderful Chinese (china has been generous), soldiers from more than three countries, weapons, buildings, bunkers, many a islands, and since I'm a wonderful cut scene maker and mission builder I won't have many problems with that (p.s. going to post soon the intro to operation flashpoint for people to watch and get a glimpse at my new personal campaign I'm building). So far though what we do have. Â 3 buildings (2 sandbag fortifications and 1 bunker, there will be two versions of each building we make, one winter, one non-winter) and then I have the marvelous Browning m1919a4 30 Caliber Machine on tripod and a browning m1919a6 30 caliber machine gun that still needs to have some textures. Â I plan with the a4 to make a version without being on a tripod and a guy carries around the tripod, sets it down, guy with 30cal walks to tripod, and via action menu, sets the 30cal on tripod, then it changes to static version. Â I need someone to texture the 30 caliber machine guns though. We will also in the end run have around 4 campaigns, each spanning the different years of the Korean War: 1950, 1951, 1952, 1953 We will also have a mod folder where all our add-ons will be placed (and our campaigns) and we will have a custom-built menu system for the game (need help on that though) Now later I will post a list of most the weapons we will be using in our mod. Sincerely, Bmgarcangel Leader of the Forgotten War: Conflict in Korea modification for OFP: Resistance P.S. I hope not again the upload area of tactical blunder is down? is it?
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Request for texturing a few buildings....
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
LOL I already know you will ;) Now, I wonder who can help me to texture my 30cals which I have been waiting for someone to come along and volunteer for the task for like a long time, I can help out, but, I suck major ass at texturing, I ain't that kind of an artist sadly -
Hey I have some buildings, 2 sandbag fortifications and a bunker, I was wondering if someone can aid me in texturing them?
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Australia - world's largest island
bmgarcangel replied to Lt_Damage's topic in ADDONS & MODS: DISCUSSION
*says wit a very evil voice*Your'e all crazy You know how big this island would really have to be!?!?