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blackmamba

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Posts posted by blackmamba


  1. not runnin charnarussia map anymore... just copy paste everything to chernarussia

    thru editor and transfering files from folder, u need a compatible map tho in size.

    his version is setup original maybe better to work with that file instead.

    my question to him is how to increase spawning numbers instead of 1-4 to like 5-7, 15-20, 40-60, or a few more.

    i need the secret formula to reign more terror on my friends....


  2. http://www.filesonic.com/file/1341047344/FunForSix.Desert_E.zip

    doc\missions run and send to multiplayer

    what i run online....wildcats server.

    radar mission off \eliminate enemies on

    no vehicles enemies

    200 enemy max

    150 min

    easy.. so they react quicker

    fog\on or off clouds off

    700 enemy spawn radius

    radar mission radius is default 500 now

    first klik usually street directly east of mosque

    same friendly spawn anywhere outside of enemy zone

    thanks to Doc Holliday for testing with me

    and of course the originator Rogue_Trooper

    this file has been updated 06-28-2011


  3. the simple first aid is not necessary and screws up the healing process so you need to keep reviving between 5-10 times per injured. just delete it. just my observation testing this map. Also could you add in say a scud launcher option#4? how bout search for weapon cache and IEDs also as option #5. useing preload on your towns would allow placement of modules a bit closer to each other

    and it isnt necessary to label each town when you use preload module. i can jam all those towns together using just the preload\ synch.

    not sure if you are aware of this.

    };

    class Item20

    {

    side="LOGIC";

    class Vehicles

    {

    items=2;

    class Item0

    {

    position[]={1028.1887,37.884949,1521.3875};

    id=38;

    side="LOGIC";

    vehicle="PreloadManager";

    leader=1;

    lock="UNLOCKED";

    skill=0.60000002;

    synchronizations[]={38,8,5,1,0,4,7,3,9,6,2,39,120};

    };

    i run a version of your map online, on a server named wildcat... fun for ten. adding a sandstorm option would also add some realism.


  4. after lookin at these files and comparing after reinstalling

    this is what my config looks like now instead of just four lines

    language="English";

    adapter=-1;

    3D_Performance=100000;

    Resolution_Bpp=32;

    Windowed=0;

    Resolution_W=1776;

    Resolution_H=1000;

    refresh=60;

    winX=16;

    winY=32;

    winW=800;

    winH=600;

    winDefW=800;

    winDefH=600;

    Render_W=1280;

    Render_H=900;

    FSAA=2;

    postFX=3;

    GPU_MaxFramesAhead=1000;

    GPU_DetectedFramesAhead=3;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=1063702528;

    nonlocalVRAM=1874423808;

    vsync=1;

    AToC=7;

    instead of this.... beta config?

    language="English";

    adapter=-1;

    Resolution_Bpp=32;

    Windowed=0;

    think this was the problem, but i was better off reinstalling now i see how oa sets up

    this is default setup from fresh reinstall. alot of truncated patch zip files out there does make reinstalling a nightmare if you dont save the good ones. this is very different from what i was using as config previously. think the config setup has something to do with it, might want to check it.

    after i replaced it the beta ran fine.


  5. hmmm. when i installed 159 patch got those errors again, it stated on oa install patch

    on disk 1.06 was outdated to 1.59? game failed to run again. lookin around i saw

    this old beta zipBuild_63826. so i ran the uninstaller out of curiosity. bingo game runs

    again. now it wants cba stuff back i deleted....

    nice to see the old CAPlants missing error again....

    "You are your synapses. They are who you are."

    --- Joseph LeDoux, 2002 (in Synaptic Self)

    you may be right....http://faculty.washington.edu/chudler/java/em.html


  6. ok i got the code off my cat in chasing her around while holding her down she threw up a large milk covered rubber band... awesome! the beta error thingy likely saved my cats life and me a huge vet bill. thanks everybody at BIS for saving nickydoo...

    she mistook rubber band for spagetti...


  7. no entry 'bin\config.bin/CfgIngameUI/MPTable.shadow'.

    #2nd error....Error compiling pixel shader PSSpecularAlpha:0

    excuse me sickboy, im not planning on changing my career to go into programming video games at age 54. im not blaming anybody, went thru this with flashpoint betas its

    no big deal. no need to be a wiseguy unless you enjoy it. then ill just ignore ya.

    those two errors are why, reinstalling doesnt fix anything ok? i have arma2 it plays...

    lookey my config was wiped out after "windowed0" line, now there is nothin...

    i like the 80 beta it ran greaton my pc... this one didnt. so what no big deal.

    next time i wont say anything at all. 21 posts since 2002, gee sorry im floodin lately.

    10 yrs of only reading these forums im stupid i guess....now i gotta go find my field manual for the code on back? think i burned that for heat last winter in my fireplace....DOH.

    real men dont need directions or manuals. i just tattoo the game code on my cats rump.

    i gotta go buy a shaver to get the code off my cats ......... ok im ready for banning

    from the code gods.

    ---------- Post added at 02:01 PM ---------- Previous post was at 01:30 PM ----------

    oh geez i deleted the config thingy now it runs after reinstalling oa.....

    found this zip file on my desktop never installed CBA_v0-7-2[1].7z

    now i have error says sickboy has invaded my game....guy must be some kind of glory hound eh? im gunna find your name and im gunna wipe it off my screen for good......wiseguy.

    no more beta patches released on a friday for me......


  8. you seem to be missing @CBAmod folder...... on mission start ...klik continue

    it runs map\ignores error? ca and cba is enabled. looked in ca folder \addons was empty? hmmm.

    smoke was problem in regular patched game online..

    im goin back to the 80 beta patch see if that fixes it..

    no entry 'bin\config.bin/CfgIngameUI/MPTable.shadow'.

    #2nd error....Error compiling pixel shader PSSpecularAlpha:0

    game is broke again.....oops gotta look for uninstaller...


  9. http://china-defense.blogspot.com/2011/05/glorious-mission-first-pla-made-first.html video

    http://news.ifeng.com/mil/video/detail_2011_05/12/6354705_0.shtml

    glorious mission from your local friendly PLA Army

    maybe compares to this.....

    nah arma dudes would defeat PLA on their own turf and thats a challenge .......BRING IT.

    man I am gettin Amped up for ARMA3 as you can tell................


  10. my question is does arma2 and 3 use a frame limiter... like most combat flight sims do.

    then hardware means little advantage..

    ---------- Post added at 08:45 PM ---------- Previous post was at 08:43 PM ----------

    System requirements

    Operating system: Windows 7 / Vista

    Processor: Intel Core i5 or AMD Athlon Phenom X4 or faster

    Memory: 2 GB

    Video card: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM, or faster

    DVD: Dual Layer compatible

    Hard disk: 15 GB free space

    Other: DirectX® 10

    wowah.......


  11. try the latest beta patch? it has optimized the texture loading, its listed in the changelog.

    (current patch candidate)

    [80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)

    [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.

    [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.

    [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.

    its a large list, check it out. the sim is evolving. arma3 will show how much and how far they have come at BIS.

    http://www.arma2.com/beta-patch.php u can read whats new there in the changelog.


  12. leave vid memory set to default not high or medium or low.....default so windows controls mem not arma2.

    newest beta patch has optimized the texture loading..

    Changelog :

    [80336] Optimized: Reduced frame rate drops caused by texture loading

    [79768] New: Mods can be configured using Windows Registry.

    [79670] Fixed: AI warping at distance in singleplayer

    [79645] New: parameter "angle" for reflectors

    http://www.arma2.com/beta-patch.php

    runs pretty nice here so far .....


  13. thats no battle plan, more like they tryin to commit suicide cuz they are too stupid.

    You think you can stop us? You think it will make any difference? You are fools who know nothing and the PBHB will not be stopped by your ignorance!

    __________________

    _.:| p3R51An 8lacK Hat5 8oy5 |:._ blackhat boys they stole that from backseat boys

    not very original.... must be dumb dprk again. someday in u lifetime learn how to drive on the right side of the roads.


  14. cant use enemies with vehicles they will spawn on and in bldgs. JTD would need to look at the script i used to put enemies in bldgs without the vehicles. maybe option to turn

    off bldg_pos script when using vehicles. pretty cool tho 1 click and and they are in

    bldgs waiting to ambush. i need an oval running north\south marker instead of the circular red marker , ill have to dig into your scripting to adjust it to cover north or south town modules i placed on zargabad map. 1000 length x300 width. roguetrooper this is very cool {genius}.


  15. hey was playin with this, usin jtd build pos script it can spawn enemy in town module

    bldgs 100 limit and 1000 radius. here is an example. i keep getting sniped. this is previous version sorry. set parameters to cover town areas north or south fully centered 1000 and use 100 enemy. keep u head low.. this is cool man thanks. seems i had to move the 2 grps out of the zones, or else the 19 town modules wont load.

    http://www.filesonic.com/file/935041281

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