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beno_83au

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Everything posted by beno_83au

  1. beno_83au

    RR Immersive Maps by LAxemann

    But you are a good bloke. I typically don't use ACE either, but these maps are pretty awesome!
  2. Keep up the good work. Excited about the new UI too!
  3. beno_83au

    Harassment banned by game developers

    Yeah, so Steam hit you, not Battleye, and as far as I've ever seen VAC bans are pretty hard to argue. Even when someone can prove their account got stolen it's not easy to get Steam to recognise it (for their various reasons). If it was Battleye that banned you then you'd still be playing other, non-battleye protected, steam games But if you keep getting VAC banned then you're not gonna have many people on your side. The whole "I don't know how to glitch" argument is pretty shakey too though tbh. And obviously I don't know anything about your situation so can't really pass any specific judgement but I, nor anyone here, has any sympathy for cheaters/hackers/etc. They ruin games, and if someone has charged and got a hardware ban then +1 for the legitimate players. However, at the end of the day, it 100% sounds like Steam nailed you for something whether it be justified or not, and so your efforts should be directed towards/at them.
  4. beno_83au

    Harassment banned by game developers

    Who banned you?
  5. I can't confirm it because I'm not at my PC and won't be for a couple of weeks, sorry. But I've never seen an AI group not resume their waypoints, so it sounds a bit odd. Maybe there's a mod changing things on you?
  6. Well, there is this https://community.bistudio.com/wiki/disableAI used with "AUTOCOMBAT", but a group should always return to their original waypoints after exiting combat mode (when the AI calls "Clear"). Has this stopped working?
  7. Specificity is key. Also, I gave the wrong link (fixed now) - https://community.bistudio.com/wiki/Eden_Editor:_Trigger Scroll down to the On Activation description and you'll see that thisList and thisTrigger exist in the On Activation field, but _this does not. So as you need the position of the one who activated the trigger you're going to need to use thisList to get the unit, keeping in mind that it returns a "list of all objects in trigger area, based on 'Activation'", I.e. it returns an array: _unit = thisList # 0; Mortar1 doArtilleryFire [getPos _unit, "8Rnd_82mm_Mo_shells", 2];
  8. https://community.bistudio.com/wiki/Eden_Editor:_Trigger By the look of it you need to be using thisTrigger instead of _this if that's all you've got on the triggers onActivaton. And even more simply: Mortar1 doArtilleryFire [getPos thisTrigger, "8Rnd_82mm_Mo_shells", 2];
  9. I hate trying to read code from my phone, but private maybe? private _magazineType = "";
  10. For an 8 year old necro this doesn't help at all.
  11. beno_83au

    Gulf War

    I'll take that role please.
  12. I was actually using PLA and RHS in a US/RUS v China hypothetical campaign recently. They worked quite well together to be honest and I didn't notice anything that made them incompatible.
  13. Short answer, it's because any code in a unit/object init is run for each connected client (3 clients connected, it runs 3 times, adds 3 actions). So you should be able to get away without the remoteExec because each client adds the action to everyone (client 1 adds it to everyone, client 2 the adds it to everyone, etc). Then, I'm assuming the subtitles function is only run locally, so using that with remoteExec would probably work. Long answer, https://community.bistudio.com/wiki/Multiplayer_Scripting. Learn it. Scripting in multiplayer can end up being very different to single player as things become more complex.
  14. beno_83au

    POOK SAM PACK (May 2022)

    Just flew an F-16C, got shot at and got the warning.
  15. beno_83au

    graphics error

    Definitely need to try it empty and vanilla. That's some crazy low FPS, and looks like there might be way too many mods and/or poorly written/too many scripts running.
  16. beno_83au

    ARMA 3 Addon Request Thread

    He just updated it. Someone else was asking about updated links.
  17. beno_83au

    Mod Launcher/Manager?

    @Harzach is the hero i didn't know i needed until today. But as he said, https://a3launcher.com/ is a thing. So consider yourself informed @General_Furry, as necro'ing a suitably answered question just to go off half-cocked is probably not the greatest of first impressions.
  18. beno_83au

    Can't enter vehicle or open doors

    And neither do we, because we don't actually know what mods you're using, or even if it's just one particular mission or server, or if it happens when you don't run any mods.
  19. beno_83au

    call OO_ININDBI

    🤷‍♂️ at a guess _inidbi always returns false.
  20. That's why I don't bet lol. If that wasn't the issue then I'm not sure. Maybe there's some conflict with key bindings?
  21. I'm not a betting man, but it certainly sounds like a mod or script within the mission is forcing first person on an interval.
  22. It depends on when something was added to the inventory afaik. The most recently added item (and all its same items/stack) will be at the top. So it goes off each individual item, not the stack. Not sure if there's ever been something to mod it out though.
  23. beno_83au

    Where To Find Backpacks In Editor

    Right click on the unit and go to Edit Loadout. Any code like that though would go into an objects Init field, but it's really only for simple or small amounts of coding. For the example you posted you'd just put that in the init field of anything with a cargo space, like ammo boxes or vehicles etc.
  24. Sounds interesting. Allow me to be the first to follow.
  25. beno_83au

    Arma 3 Creator DLC: Western Sahara

    It's upper right in your inventory.
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