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Everything posted by beno_83au
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cytech underground terrain Cytech Industries
beno_83au replied to Cytech Industries's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey @aliascartoons I'm getting a "The item is either marked as hidden or you do not have permission to view it." when I try to open the Official Showcase mission from TropicalOasis. I can still subscribe, just not view the mission's page. -
For me, the original OFP was what I always wanted the pre-BHD Delta Force series to be. So when I loaded up the OFP demo for the first time I was hooked for life.
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Put the forEach loop and the side check down one each: sleep 5; { if (side _x == WEST) then { removeVest _x; removeBackpack _x; removeHeadgear _x; _x addVest "rhs_6sh92"; _x addHeadgear "rhsgref_helmet_pasgt_erdl"; _x unlinkItem "ItemRadio"; _x Skill 0.65; }; }forEach allUnits;
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Using commands on group in EDEN editor
beno_83au replied to __Bishop__'s topic in ARMA 3 - EDEN EDITOR
Why are you writing "boolean"? Just: myVar = true; It's already global then, and so is accessible by any other script on that client/server. If you need it to be communicated to other players then you will need to use publicVariable, or one of the other methods for broadcasting values across a network. -
Scripting Introduction for New Scripters
beno_83au replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try this @Arsh_gabbi - https://community.bistudio.com/wiki/BIS_fnc_endMissionServer- 96 replies
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You may need to provide more info if you're hoping for any help. Things like system specs and your operating system at the very least.
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I would be very interested in trying out a demo. Same as yourself, as someone who has been around since OFP prehistory I could imagine the excitement of exploring the new engine would bring back the memories of playing the OFP demo over and over again. Following this in the hope of more info.
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Firewill Standalone Series Release Thread
beno_83au replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the weapon stats in the AMS UI @firewill. I had modded in something separate but that's a lot better! -
As mentioned above, if you have a lot of mods loaded when you run the game then there's likely to be a mod conflict, especially if this doesn't happen in vanilla. If that's the case the you'll need to go through the process of working out what mod/mods is/are causing the issue. Maybe at first try obvious combinations of mods that might be the problem, then go from there. You probably should provide more info with your post too, like Stanhope had requested earlier in this thread.
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CYTECH INDUSTRIES - [WIP] Underground Terrain
beno_83au replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow guys..... -
Western Sahara DLC Intel-Drop in FOB Tent bugged?
beno_83au replied to Varathius's topic in ARMA 3 - CREATOR DLC
Any mods? Also, maybe saving and reloading the mission/game will fix it. This would be better being posted in the actual WS thread too, better visibility. -
Do you mean you're expecting the mods to now be used in the game instead of the original/vanilla content?
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Problem bis_fnc_dynamictext in black screen
beno_83au replied to pescadorrr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not that I've come across before. Post your code though, the problem is likely to be in what you've written. And it's actually not that bad 🙂 -
What scripts or mod are very similar to the in-game support modules!
beno_83au replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I imagine it's because the module enables the support for the player unit at the mission's initialisation. Then when you switch player you're essentially becoming a different unit/object within the game, while the module was synced to the old unit that you were controlling. It's the same when dealing with respawning units. -
Can someone help me with this script?
beno_83au replied to muju's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To be honest that linked image looks like its a couple of error reports over the top of each other. Might be worth referencing your rpt log instead as it'll show you all of them. -
Dialogs are nice, the command menu is simpler to create though. But if you know your way around dialogs then yeah, would make it a bit more attractive.
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Changing side of automated turrets
beno_83au replied to Ex3B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Dnote Gaming just read the post right above yours. Your questions are quite plainly answered. -
I've seen a number of posts on these forums about GFN and it always seems to have issues. @Harzach covered it pretty well, but it always seems to have issues with modded and/or online play and unless GFN changes the way it handles things i doubt things will improve.
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complaint The Vigor twitter account was caught promoting extremist propaganda
beno_83au replied to nesan's topic in BOHEMIA INTERACTIVE - GENERAL
Yeah and that's the problem with a lot of things these days with anything really (and unfortunately). Too many people just jump on the band wagon without thinking to themselves "That just doesn't sound correct" and putting a bit of thought into it. -
PSD Templates for NATO Soldiers
beno_83au replied to saul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should probably read the two posts above yours instead of quoting an 8 year old post in a dead topic. -
Marker for just one side at startup
beno_83au replied to Migal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you put the command in initPlayerLocal.sqf then you could just use: if (side player == WEST) then { //create marker //etc }; And change WEST to whatever side you need - https://community.bistudio.com/wiki/Side Then just use the local script - https://community.bistudio.com/wiki/createMarkerLocal -
What scripts or mod are very similar to the in-game support modules!
beno_83au replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I scripted a solution that runs the CAS module here: You could try and do the same for the others. Just find them in the function viewer in-game and work out what's needed to run them (like what parameters it needs when spawned/called). -
You could just make your own system for calling support. I've never used the drones with the CAS module though, so I can't speak to that. But there's a number of different ways you could approach this. First off I guess would be adding it to the Communication Menu. Then from there you could do things like grabbing what weapons are loaded on the drone and populating the comms menu with those weapons, giving the option to use a designator or open the map to click for a position, etc. Then you could add in whatever radio comms you wanted, some notifications, whatever else... At least by the look of it you've got the main issue solved, which is reliably getting AI drones to do CAS. I actually wouldn't mind seeing what you come up with, specifically what you've done to work around the drone issue, as that may or may not become something I need to be aware of in the near future (if I get enough time to get stuck back into mission building again).
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Some excellent, well thought out advice that I'm sure the mod creator (who hasn't been on the forums since May last year) will be simply racing back to take on board. Well done!