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Everything posted by bugkill
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any possible way to get rid of backpacks....
bugkill posted a topic in ARMA - ADDONS & MODS: DISCUSSION
i was just wondering if there was a way to have the sabotuers not have the backpacks (might need tools). would like to see them without the packs. -
CRIONYK's weapon pack and units
bugkill replied to CRIONYK's topic in ARMA - ADDONS & MODS: DISCUSSION
would be nice if you could add a crane buttstock to the HK416 just to add a new wrinkle to the m4 series. -
CRIONYK's weapon pack and units
bugkill replied to CRIONYK's topic in ARMA - ADDONS & MODS: COMPLETE
would be nice if you could add a crane buttstock to the HK416 just to add a new wrinkle to the m4 series. -
would be nice to have this in a pbo because you still want a mix of camo and no camo m4's. i hope someone with some config talent can do this.
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great job!!!
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hed, i like the health bar, but it would have been nice if you were able to make it in a .pbo. great job anyway!!!!
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thepiespy, sent you a PM.
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the ladder is mainly used for extractions, not inserting troops quickly. i would recommend sticking with the fast rope as the insertion method and make a ladder for extractions.
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the pic that Clav used is standard rappeling and is not commonly used as much. if you want fast roping, use two ropes on each cargo bay door (use only one for arma because BIS decided to use the uh60 with seats and only one open cargo bay door). hopefully, a new BH will be made with the seats ripped out and both cargo doors are open (like BAS BH's). so, use only one rope for now where the door opens. damn, you already got it that way, my bad
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, me and Clav making the same point at the same time. it's true!!! SOF soldiers do think alike
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ok, if your intention is to make fast roping possible in the game, you don't need to worry about how it looks when the aircraft is moving. you should only concentrate on the physics of it falling down while the chooper is in a hover and when it is released after the teams insert. the only reason you should worry about how it looks with the aircraft moving is if you include script for conducting SPIES (where the team is extracted while attached to the rope). the vid looks great and i hope to see your work get completerd.
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dude, as a combat paratrooper i must inform you that you must go back!!! you do not want the failure of jump school to be a part of your career. it will haunt you and you need to recover quickly, and return to jump school as fast as you can.
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need m4 woodland and desert camo.......
bugkill replied to bugkill's topic in ARMA - ADDONS & MODS: DISCUSSION
i'm already on it thanks to my buddy whisper. i remembered that he hooked me up with a tut. getting the hang of it now. -
would like for some of the camo artists to link their desert and woodland camo textures here. i just would like to see some of the guys work out there and hopefully add them to some of the weapons in the game. my skills are not that great and my time is a bit constrained, so if any you guys out there is willing to share your work (for only personal use), please post.
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need m4 woodland and desert camo.......
bugkill replied to bugkill's topic in ARMA - ADDONS & MODS: DISCUSSION
mods, please move this to the request thread, my fault -
need m4 woodland and desert camo.......
bugkill replied to bugkill's topic in ARMA - ADDONS & MODS: DISCUSSION
damn, i guess nobody has any camo m4 textures. -
any chance of that happening? would be nice to have a version for fast roping, much like the bas blackhawks.
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good to hear, deadmeat. i was only wanting to use them for personal use and not for release.
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any chance of porting over BAS blackhawks?
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the script is cool and i wish that we could port BAS blackhawks to arma because they have BH's without seats. the sniping from the heli is realistic, but it is not just for shooting. the sniper can also relay intel from the outside and on an elevated platform to keep the entry team up to speed on what is going outside, and what could be in certain rooms that have windows. great work!
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hedcrusha, dude, you should not have to keep "tweaking" your addon to suit other people. you have provided different versions of the addon and some people will never be pleased. i'm totally cool with the near version because it brought a "cool" perspective to the game and all i did was thank you for it. you got some talent and i would rather see you move on to other things to enhance the game. your mod is fine and does the job, so people just need to leave you alone and take the mod for what it provides.
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dude, this is a great addon and i hope that marek and the others take notice. the camera is sweet and i think it is a good thing to have this type of 3rd person view. great work!
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Dirty Harry's Special forces.
bugkill replied to Dirty Harry's topic in ARMA - ADDONS & MODS: DISCUSSION
i hooked him up with some personal pics and i hope that he can use them to help with the weps. -
Afghanistan Arrives to ArmA
bugkill replied to smiley nick's topic in ARMA - ADDONS & MODS: COMPLETE
i see a great idea here with this pic and a city of ruins could make for some good infantry battles. we need the tools in order for the guy to make a complete island, but i like this guys idea of adding these ruined buildings and i think it would be cool if it would be included within an update. the buildings just need to be properly spaced and more buildings may need to be added. -
Dirty Harry's Special forces.
bugkill replied to Dirty Harry's topic in ARMA - ADDONS & MODS: DISCUSSION
nice work on the camo weps, should release that now