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benu

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Everything posted by benu

  1. There is a nice revive script from JoergF from Mapfact which works quite well. I think the only problem is that you can't be revived when you are dying inside a vehicle. Maybe you should give that one a try.
  2. Yeah, if it was really important to me i would have tried harder the last time ;) Yesterday i did a few more changes out of curiositiy. I had removed all comments already and executed all includes and defines. Cpp2bin was complaining about some enum, so i replaced all enums in the config by corresponding ints. Still no go. The next error was about some speed property. I noticed some had scientific/engineering notation (1e9) and i converted those to standard numbers. But that didn't work either. The next thing would be to put multiline lists onto one line i guess. But i don't know if i really want to do this.
  3. benu

    Version 1.97?

    Maybe those are VBS1 addons? Afaik that has v1.97...
  4. cpp2bin cannot do "Include" statements, for one thing. Also, it can only do very basic "define" statements... numbers, one-line strings, and lists {blah, blah}. I already noticed that the last time i tinkered with it. From what i have heard cpp2bin is line-orientated and can't do stuff that stretches more than one line. It also does not seem to like some kind of comments. But even if i run the the config.cpp through a precompiler (which should solve any #defines and #includes), cpp2bin can't convert the config. I even removed all comments that the precompiler left (or put there in the first place). Still no go. I guess i have to check the config manually for any "strange stuff", but with some 30000 lines that is not much fun. I guess i'll check for line continuation ("\" at the end of a line) first, or multiline comma-separated lists maybe it's still the old "multiline problem". Maybe it has something to do with the signed integer bug that unpbo 1.3 produces, ie signed integers aren't converted correctly?!? I'd like to know that one too...
  5. I actually think the commented one is more complete too. I used it as a basis for my "new dynamic range from ecp" config and it worked well, although i wasn't able to convert it into a config.bin back then. I am not sure exactly WHAT cpp2bin can't do and how much of it you can get out off the config by running it through a preprocessor. Maybe i will do a few more tests in the next days. Or is there a better tool for doing this now? BTW the differences in the files were these: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cfgMoves.hpp: 146,154d145 < < class CfgManActions < { < access = ReadOnlyVerified; < < #define ACTION(x) x=""; < #include "manActions.hpp" < #undef ACTION < }; 158d148 < vehicleActions=CfgVehicleActions; 161c151 < class NoActionsAll: CfgManActions --- > class NoActionsAll 163a154,157 > > #define ACTION(x) x=""; > #include "manActions.hpp" > #undef ACTION 2109d2102 < soundEdge1=1;soundEdge2=0.5; Besides some minor stuff like an additional soundedge1 and vehicleactions line the class seems to be/inherit differently(?). <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cfgVehicles.hpp: 1408d1407 < isMan = true; 1992,1993d1990 < landingSpeed = 0; < flapsFrictionCoef = 0.5; 2001d1997 < wheelSteeringSensitivity = 1.0; Some additional stuff in this one too... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">config.cpp: 697,700d690 < class Chat < { < sound[] = {ui\hint, db-10, 1}; < }; And one additional class again. Mostly minor stuff, but what would be more interesting is the question whether the manVehActions.hpp should have been included instead of including the manActions.hpp twice. I guess i will have to compare a debinned config with the commented one to see if those actions are in it or not....
  6. Did you notice that the files cfgMoves.hpp, cfgVehicles.hpp and config.cpp are different in the commented config and the binarize download? And that manActions.hpp gets included twice but manVehActions.hpp does not get included at all? Which version did you use and did you change anything?
  7. benu

    Teamspeak

    I am using a table microphone for a long time and have no problems. I don't like using headphones, speakers and subwoofer are much better You should check that you disable "what you hear" as an input and check microphone. You might also check "mic boost" for microphone. In rare cases the microphone has to be enabled as a playback device (beats me why) in addition to a recording device to actually record anything.
  8. benu

    Memory problem

    The cause for this are broken addons that do not declare their dependencies correctly.
  9. They are not crappy at all, i use them too. Thanks for those. Until we know how to calculate the checksums for other textures they are fine.
  10. benu

    How do you steer planes in OFP?

    We play without 3rd person and crosshair too. Maybe that should be taken into account when the question about which controllers to use are asked?!?
  11. benu

    the complexity of playing online...

    This only works for the GOTY edition (v1.85) as the addons changed between 1.75 and 1.85 and you would get the old addons if you copied them over from a resistance (v1.75) cd. Modfolders are the right way to do it
  12. benu

    the complexity of playing online...

    Addons Folder Res\Addons Folder
  13. benu

    Llaumax sky pack v1.2

    you can always personalise it to your own taste Yeah, i just put in the finmod nvg yesterday and i like it much better than the original one. It still has a little noise, but i guess i can't do anything about that without changing the config. But at least it is fullscreen and works well with dxdll.
  14. benu

    How do you steer planes in OFP?

    Especially for planes i would use a joystick. You can fly with mouse and keyboard and the difference is not that much with choppers, but with planes it's a whole new way of flying and joysticks beat mouse/keyboard by far when flying planes.
  15. benu

    What kind of controller do you use??

    Helicopters and planes can be controlled MUCH better with a joystick or gamepad. I was using a joystick with 4 axis for this, but recently use my gamepad more as i can reach more buttons more easily than on the joystick.
  16. benu

    Big Mods - Slow Flashpoint

    Artak, try to alt+tab out of the game and look at the process manager. I personally think 1gb of ram is enough, but it should be easy for you to make sure ;) As ram and cpu are the most important factors for ofp i would try to get a faster cpu if just optimizing configs does not help you. But turning down texture sizes and reducing/turning off shadows should give you a performance boost that just may be enough. When i had a rig similar to yours i had some addons which would cause my computer to freeze for some seconds just looking at them (eg bas blackhawk) while all other addons worked fine. I think this was due to my high texture settings, but i am not sure about this, it's been a while. But i got solved problem with config editing and without upgrading.
  17. benu

    the complexity of playing online...

    Although from a players point of view those error messages are mostly harmless. But as Killswitch says, normally each and every addon appearing in one of those messages is broken.
  18. There are already altered waterbump textures, i think they were even in this thread.
  19. benu

    Llaumax sky pack v1.2

    I know that and do it already. I mentioned this because i thought other may want to do the same too. The texture from andersson is not that well-known and therefor worth mentioning i think. I would actually be more interested in putting the finmod nvg into the pack, but i did not check if it needs the texture at the (unusual) places finmod has them (fdf_w12/night or something). But i guess i will try that next
  20. benu

    Llaumax sky pack v1.2

    There are nvg textures out there from andersson (iirc) that have only enough of the noise left (first quarter of the texture) to generate the right checksum for dxdll, but are clear otherwise. Using those you only get noise on the border of the screen and the middle is clear. I really liked that better than the whole noisy screen. And afaik you get a clearer screen with finmod. This is supposed to be a change in the nvg model, but using the original texture. I guess using that would be even greater... Just in case you are looking for things that make a v1.3 worthwhile
  21. We tried it out on our server. Sadly, it is unusable even after replacing the textures with high aspect ratio Edit: just saw that Medicus already gave a more detailed description and a new version might be coming. Nice to know, we will definitively check out the new version too. Nice work so far, even when it is not working for us in mp
  22. benu

    the complexity of playing online...

    I think getting the editorupdate102.pbo and maybe the mfcti addons will let you play most missions on most servers, especially if you look for servers without addons. You could try to filter out all servers that use modfolders. If you want to play addon servers you have to stick to a few of them. My first choice would be servers using OFP Watch (and AAS, the OFP Watch server component). You may have to download a fair amount of addons, but you can be sure that you have all addons in the right version and can play all missions on that/those server(s). You will also notified about addon updates/changes and OFP Watch can automatically start the required modfolders if the server is running with different modfolders at different times (like our server does). Second choice would be servers with good websites, detailing what addons they used, what addons were changed in the last time and providing direct download links. You have to browse those sites regularly, downloading and updating your addons manually, but at least you have the addons and can play. Besides those servers... well, the crowd on the server and the missions would have to be exceptionally good to be worth the addon hassle for me to play on those servers. Use OFP Watch. I can't tell you how good it is. I remember with horror the days when we had no webserver to mirror addons and told new players on icq what addons they needed in which version, searched for new d/l links when fileservers went off the net and babysat the installation of those addons. Now i just update AAS, put new addons in and put old ones on deactivate and everyone always has the correct addons and connects with the right modfolders, regardless of what the server is running atm (finmod, wgl, or just plain 3rd party addons). OFP Watch is the most useful multiplayer tool for OFP.
  23. Cedega. But who would have known THAT name?
  24. Well, you could bother Transgaming to finish support for OFP in WineX. It's nearly there, there are only some texture brightness issues left to work out. But a native linux client would be cool.
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