benu
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Everything posted by benu
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Afaik ECP was laid out to be exactly this but has not gotten much support from other mods. I could be wrong though...
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It's just that i read that php nuke (more than post nuke or any of the other cms alternatives) has had several security flaws in the past and is supposed to turn up more often in insecurity news in the future. I am thinking about doing something like that (eg https sites with login for admins to do various things with the server) in the future too, but will most probably write something from scratch to teach myself php or something. Although i have no idea right now when this will be. Right now the admins have SSH access and i have written scripts (and alias and sudo rules) for them to let them do most anything on the server (stopping, starting, changing mods, installing maps). Actually, anyone can install maps, as i have a script checking an ftp folder and installing anything that looks like a mission to it in a nondestructive way. So atm a webfrontend is not really needed, although it would be cool for those non-unix guys.
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And keep in mind that there are at least 2 incompatble versions of rar around. Your unpacker should be able to unpack rar v3, if you only have rar v2 you will only get the first file of each rar v3 archive.
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Zeus Site
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As i have played some missions with that kind of revive script i can only say please make a max number of times any one can be revived. I'd even say make that number one. Players play rambo when they now they can be revived as often as they die and this defeats the purpose of no respawn missions
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afaik super ai does just that... and missions makers can test for cadetmode and change the skill of the ai inside the mission accordingly...
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"Security" in PHP Nuke?
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We have a CTI for Normandy on our server and will do some testing for you First test was good, the island did not crash the server, so the texture aspect bug seems to be fixed
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Well, 7zip opens all of this (except maybe ace iirc) too and has no ads/popups and no delay either. Someone here in the forum mentioned it and i am using it since then when i use windows. BTW: .tar.gz is the normal format, tar is just for throwing many files into one (it's long name is "tape archiever" and that is what it was made for), it does no compression. That's what GZip (and lately BZip2) are for. Most of the times you will encounter tar files as either .tar.gz or .tar.bz2...
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Like *cough*DKM server*cough* for example. I thought i was the only one complaining about this.... Windows Plus! 98, Windows ME, Windows 2000, and Windows XP all have the ability to open ZIP files through the Explorer interface. If that wasn't working on your system, it may be because a) the Compressed Folder Support option wasn't installed during setup, or b) the file association was changed by a third-party program that was later uninstalled. Not for me. Can't tell about ME, but i used 98/98SE/2000/XP and 98(SE) and 2000 do not have this feature built in. AFAIK it is a new feature in XP (and maybe in ME).
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Thanks for the link to the gamespy document, Kegetys. And: yes, remaining time is in the answer packet (although this is always 15 minutes, except the mission has a known timelimit or the mission maker sets the value with estimatedTimeLeft). What i am missing though is elapsed time. Other tools show that too, so it must somehow be possible. Well, maybe i can find something about in the doc. Thanks again.
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I am in the process of writing a perl cgi to replace the php one from WKK on our site (actually, besides some deuglification it's already completed) and have a few questions regarding server queries: -how do you get the elapsed time? It does not seem to be part of the answers data from a status command?!? Do i need a different command for that? -what does the following data mean: gamemode = openplaying groupid = 261 queryid = 111808.1 groupid seem to always be 261 and gamemode always openplaying, queryid is always a different string (maybe elapsed time? or just a random number to recognize answer packets? something else entirely?) -whats the difference between actver and gamever (except the dot in the version number ))? I also would like to get a link to the gamespy documentation. I searched google and gamespys site but found only different stuff (newer protocol versions it seems). Just found something (searching again...):
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None of those 3 "addons" is from BIS or Codemasters, they are all third-party products. POW had some cool stuff in it, POW was some rts-like mod for ofp iirc. I think it will not run with resistance, only cwc. I have heard only bad things about BEL, it's a campaign or some missions which did not get too good marks. I never heard much of the third one.
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In windows 7zip can open tar and also gz and bz2, with which tar archieves are often compressed. In unix operating systems tar can
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You have to create a picture with dimensions of the power of two, eg 64x64, 256x256. You have to save this as tga (or jpg, in which case yoou are finished now). Open Texview and import the TGA, export as PAA. Upload to some webserver. Put the link to that image on the webserver in your squad.xml like this: <picture>logo_ds.paa</picture> Read more about it here and here. If OFP Ladder only works with JPG (no transparency) you could TRY to rename the paa to jpg, maybe that works ingame. Or contact an admin to put the paa up for you or have them change it so everyone can upload either paa or jpg. Else you will have to live with jpg.
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Dimensions have to a power of two and can only be 256 or 512 pixel (can't remember right now) at max. JPG don't have transparency, but you can make a TGA and convert it to PAA. You should find all answers in Avon Ladys FAQ btw.
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Short answer: yes, yes, yes Servers can enforce or disallow specific modfolders with the equalmodrequired comand, if you have those addons in a modfolder that is disallowed or you don't have the modfolder that is being enforced then you can not even connect to the server. And many people have problems when the sum of sizes of all addons gets too big. Also there are many broken addons out there, installing them may render other addons/missions unusable. All this cases are not too likely, but still possible.
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There is nothing to save left if the client lost its connection or it crashed. Or all changes on client has to be sent persistently to the server as a backup. I'm getting afraid... IMHO all scripting should be done on the server. Most of the mp problems in ofp come from the fact that clients are allowed to do their own stuff. I can't think of any other mp game right now that does this, and there are several reasons for this...
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There are linux rescue systems on cd like knoppix which you can boot from and do stuff like that. If you got fat filesystem then it should be no problem at all, i guess a cp -a is all you would have to do. If you got ntfs you have to make sure to get yourself a cd that has ntfs write support. This is fairly new, so not all rescue systems will have it. If you are willing to buy some software there is stuff for windows like norton ghost, drive image and acronis true image which should get the job done. If you got ct 20/2003 you can get true image for free by registering here.
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At least up to version 191. After that this bug was fixed afaik.
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That's exactly what i was thinking. So most problems regarding addons/scripts/models/configs misuse could be solved by the creators attaching some sort of licence to it it seems. Does this apply to all countries in a similar fashion? IE at least these rights of the content creator are protected?
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Thanks for chiming in Suma. I guess the legal issues are more part of codemasters business than yours, but can actually say something about that too? I think a lot of the "people should do like this with other peoples work" debate could be resolved if we knew what parts are already covered by (international) laws like copyright/ip or similar. Also the validity of licenses that creators may attach to their creations. We are having discussions and different opinions about this even in national boards (ie we agree that eulas/licenses are void here for bought software, but are not sure about downloaded/free software). Can you give any info about that too?
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Addons at ease, self-executable or typical archive
benu replied to hardrock's topic in ADDONS & MODS: DISCUSSION
The main problem with rar is that there are (at least) two versions which are not compatible to each other, v2 and v3 iirc. How often do you read in this forum that people have problems unpacking rar archieves because they have an older rar version? And how should they know? Not everybody is a geek. From the point of usability you have to keep those people in mind. I guess a self-extracting archieve will help them a lot. With windows i use 7zip (someone mentioned that in the old thread) more and more, it unpacks everything (not sure about ace archieves right now) and is a free tool. In linux i can unpack next to anything, even old amiga and mac archieve formats. Everything except windows installers, that is, although i can open those using wine (windows "emulator" for linux) on the server now. -
Hey, i may be wrong, i have only basic encryption knowledge myself. But so far i did not see any detailed explanation that i thought could work. I talked with a friend about this scenario who just mastered with best grade possible in encryption and he just laughed his ass off. But he may be wrong too. Sometimes the ideas are quite simple. But so far i have not seen any idea about the implementation explained.