belinned
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Everything posted by belinned
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In a mission I want east to liberate a prisoner and bring him back to a village. But how can I make a trigger to detect the prisoner in the village and end the mission?
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Eureka. Without scripting!! Well I've made two waypoints for the sergeant (searching the prisoner) and for the prisoner. The sergeant: two waypoint-> join and lead. (the first waypoint as condition ser knowsabout prisoner >=4) The prisoner: two waypoints->move (in the first waypoint as condition prisoner knowasabout ser >=4) Well, what happens: the sergeant needs to be very close to the prisoner before he can join and lead!!! Easy and without scripting
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WAW, thanks, But I'm afraid that's to complicated for me.
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Another problem! I wanna search the captive in another town. If I find him, how can I make him follow me? I tried join and lead, but then I find the prisoner to easy. I automatically join him and can give him commando's even I didn't find him.
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Thanx, It really works!
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It doesn't work. When they arrive in the village nothing happens (Edited by belinned at 3:02 pm on Nov. 26, 2001)
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Respawn doesn't work. I've made a file: description.ext on this: respawn=3 respawndelay=5 I have put this file in the folder users/map/.... together with the mission file. But when I load the map in the missioneditor i get a strange message: ....description.ext.respawndelay 'Ë™' encountered instead of ';' How can i solve this problem? I really want a respawn function in a multiplayer map.