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arye_r

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Everything posted by arye_r

  1. arye_r

    MBG Killhouses (Arma3)

    Just put a player unit on a map so you can access the "Empty" side, then choose your building from Side/Empty/MBG-Killhouses
  2. Don't know if this was already discussed, or maybe it's irrelevant. The modem dial-up handshake sound... Could it be of any importance? This is what I found so far, maybe one of you guys could look it up a bit further : http://cdn.theatlantic.com/static/mt/assets/science/modemdialupsound_615.jpg http://windytan.blogspot.fi/2012/11/the-sound-of-dialup-pictured.html
  3. arye_r

    ACE for OA 1.13

    Hey guys! Any idea which script out of sys_explosives I should use in order to disarm/detonate any of the ACE mines/IEDs (if captured in-game by nearestObject for example)? Thanks a bunch!
  4. +1 IMHO, explosions should be less firey and less roundish, and tracers less lasery. But i do see great progress on the frag post-explosion smoke/dust effect!
  5. arye_r

    A Huge 6DOF LEAP from TrackIR

    Just stumbled upon this, putting it in the wishlist thread just seemed wrong... Moderators, for your consideration. OK. So... Imagine yourself in-game, pulling the trigger of a virtual rifle (or even a dummy), just like if you were holding an air guitar. Or driving a car with your hands on a virtual steering wheel or even steering your parachute with your hands holding virtual steering handles... Possibilities are endless and looks like there's a solution. TrackIR!? What a joke... Take a good look at this : 9vTI0c56vCc _d6KuiuteIA SDK's are free to download for developement and the device itself is ready for preorder for 80 bucks... http://leapmotion.com/ Me? I'm speechless and filled with hope. What do you people think? How hard could this be to implement? @Devs, are you aware of this thing?
  6. @maio, these are awesome old news for me haha :) So which scope in OA can i use the same way??
  7. Gamespot presentation, around 13:25 you can see Ivan using the two different features of the Mark 4 HAMR, first the scope and then the DeltaPoint. Kinda new, multiple features, same attachment, amiright?
  8. arye_r

    Operation E3

    @Smookie, I'm paying you an extra 50$ for a left hand raising/lowering NVGs!!!! Each time NVGs will be raised/lowered, you'll see your bank account balance goin' up up up!!! :) Dude, seriously a-m-a-z-i-n-g work on those anims. Gamespot presentation was incredible, thanks Jay for elaborating so much, and Ivan, you goof, go practice some shooting Guys, totally amazing job so far.
  9. arye_r

    A Huge 6DOF LEAP from TrackIR

    Not quite the same indeed, but not head vs hands. More like head vs anything in the virtual 4-feet cube above the device.
  10. Copy-pasted after being moved to offtopic. Just stumbled upon this: OK. So... Imagine yourself in-game, pulling the trigger of a virtual rifle (or even a dummy), just like if you were holding an air guitar. Or driving a car with your hands on a virtual steering wheel or even steering your parachute with your hands holding virtual steering handles... Possibilities are endless and looks like there's a solution. TrackIR!? What a joke... Take a good look at this : 9vTI0c56vCc _d6KuiuteIA SDK's are free to download for developement and the device itself is ready for preorder for 80 bucks... http://leapmotion.com/ Me? I'm speechless and filled with hope. Hope that the Devs will somehow hear about this and that this spark will ignite their creative heads (I'm imagining myself continuously trying to light a gas-less lighter near Ivan's head, sayin': "C`mon, man!!!!, C`mon!!!")
  11. arye_r

    A Huge 6DOF LEAP from TrackIR

    Just preordered.... What the hell :)
  12. arye_r

    Is Arma 3 authentic?

    "Stratis", RL Agios Efstratios Location The airport is fictional though...
  13. Mando, thanks, what I really needed though was for you to explain how to intercept GRADs which are being fired from a BM-21. To make things perfectly clear - A vanilla BM-21 fires GRADs, and MM MLRS intercepts them. Is that doable? Thanks again mate :)
  14. Hey guys, I'm making a mission, part of which includes Grad missiles being fired on an airfield from a BM-21. I have a FIRED eventhanlder activating a siren when the missiles are launched. What I wanna do is create an MLRS, acting as Iron Dome, so the GRADs can be intercepted. I merged in the SCUD vs Patriot demo mission by Mando but the Grads are not being detected as targets. So I want the AI Mando Missile Launchers to detect the GRADs. And I need someone please to explain (preferably in detail) how this can be implemented. BTW, the Grads are plain vanilla, nothing to do with Mando - is that my problem? Ok, waiting for your words of wisdom. P.S. You can download the mission from this link. Thanks!!!
  15. Hey guys, I'm making a mission, part of which includes Grad missiles being fired on an airfield from a BM-21. I have a FIRED eventhanlder activating a siren when the missiles are launched. What I wanna do is create an MLRS, acting as Iron Dome, so the GRADs can be intercepted. I merged in the SCUD vs Patriot demo mission by Mando but the Grads are not being detected as targets. So I want the AI Mando Missile Launchers to detect the GRADs. And I need someone please to explain (preferably in detail) how this can be implemented. :) BTW, the Grads are plain vanilla, nothing to do with Mando - is that my problem? Ok, waiting for your words of wisdom. P.S. You can download the mission from this link. Thanks!!!
  16. arye_r

    AI quirks we'd like to see.

    Speaking of "AI quirks", maybe a little off topic (non-infantry-related), what I would love to see improved is the AI handling of jets, especially during CAS. Right now sooooo frustrating....
  17. arye_r

    ARMA 3, E3 Coverage (reveals)

    http://e3.gamespot.com/live-cam-tour...m-day-2/?cam=1 ~2:11:15, BIS Booth at E3 Just drag the time thingy to the left...
  18. arye_r

    E3 - Arma 3?

    http://www.qhud.net/pictures/2011/01/Fail_-_soldier_pissing0.gif-.gif > 100kb And this directly takes us to the Stealth thread
  19. arye_r

    E3 - Arma 3?

    Oh my...
  20. arye_r

    Stealth Kills?

    How about sleeping & waking up states + animations? And eating and smoking and reading and peeing and taking a dump? ;) As funny/ grotesque/ uber-realistic this may sound, these are actually extremely common, real life behaviours that drastically affect the state of alertness/ awareness of a soldier and his ability/the time it takes him to react to a threat. And i think that for a minimum programming effort on the devs' side, those small features would allow us to create many interesting, real life pre-combat situations, especially when talking about stealthy missions. Just use your imagination...
  21. @Miles! I tried to PM you but it says that you've exceeded your PM quota, so I'm writing here. I stumbled upon Jewish-Freak's post from a while ago regarding the release of the updated IDF Infantry Pack (v. 4) for OFP : http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=76933;st=0 Tried to download the Weapons 1.4 file but the link is broken and the LoboWeapons.rar within your download dir at IDFSquad is corrupt (1 KB instead of 80+ MB). Any idea where I can find a good one? Thanks in advance!
  22. Ok... I feel like I am over-complimenting myself calling this an addon.. :Oo: This will add a runway and a taxiway to the USS Khe Sanh carrier on Utes, functioning ILS and all... Problem is the stopping so i made a mission (w/trigger+script) dealing with this issue. Mission attached. Feel free to do with it as you wish. Download Credits go to Marksman, massi64, kju. Cheers!
  23. Thanks everyone for your kind words! Trying to make some more progress on it, i'll update as soon as something works out. Cheers!
  24. arye_r

    Caterpillar D7 Series

    Mondkalb, you're a genius!!!! Haven't tried the toys yet, but I suppose they'll come extremely handy for clearing out minefields! I suggest that the next step in the evolution of your addon will be the following : Caterpillar D-9 Wiki D-9 in action (02:52)
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