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Everything posted by arye_r
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Just put a player unit on a map so you can access the "Empty" side, then choose your building from Side/Empty/MBG-Killhouses
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Don't know if this was already discussed, or maybe it's irrelevant. The modem dial-up handshake sound... Could it be of any importance? This is what I found so far, maybe one of you guys could look it up a bit further : http://cdn.theatlantic.com/static/mt/assets/science/modemdialupsound_615.jpg http://windytan.blogspot.fi/2012/11/the-sound-of-dialup-pictured.html
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Hey guys! Any idea which script out of sys_explosives I should use in order to disarm/detonate any of the ACE mines/IEDs (if captured in-game by nearestObject for example)? Thanks a bunch!
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+1 IMHO, explosions should be less firey and less roundish, and tracers less lasery. But i do see great progress on the frag post-explosion smoke/dust effect!
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Just stumbled upon this, putting it in the wishlist thread just seemed wrong... Moderators, for your consideration. OK. So... Imagine yourself in-game, pulling the trigger of a virtual rifle (or even a dummy), just like if you were holding an air guitar. Or driving a car with your hands on a virtual steering wheel or even steering your parachute with your hands holding virtual steering handles... Possibilities are endless and looks like there's a solution. TrackIR!? What a joke... Take a good look at this : 9vTI0c56vCc _d6KuiuteIA SDK's are free to download for developement and the device itself is ready for preorder for 80 bucks... http://leapmotion.com/ Me? I'm speechless and filled with hope. What do you people think? How hard could this be to implement? @Devs, are you aware of this thing?
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@maio, these are awesome old news for me haha :) So which scope in OA can i use the same way??
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Gamespot presentation, around 13:25 you can see Ivan using the two different features of the Mark 4 HAMR, first the scope and then the DeltaPoint. Kinda new, multiple features, same attachment, amiright?
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@Smookie, I'm paying you an extra 50$ for a left hand raising/lowering NVGs!!!! Each time NVGs will be raised/lowered, you'll see your bank account balance goin' up up up!!! :) Dude, seriously a-m-a-z-i-n-g work on those anims. Gamespot presentation was incredible, thanks Jay for elaborating so much, and Ivan, you goof, go practice some shooting Guys, totally amazing job so far.
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Not quite the same indeed, but not head vs hands. More like head vs anything in the virtual 4-feet cube above the device.
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Copy-pasted after being moved to offtopic. Just stumbled upon this: OK. So... Imagine yourself in-game, pulling the trigger of a virtual rifle (or even a dummy), just like if you were holding an air guitar. Or driving a car with your hands on a virtual steering wheel or even steering your parachute with your hands holding virtual steering handles... Possibilities are endless and looks like there's a solution. TrackIR!? What a joke... Take a good look at this : 9vTI0c56vCc _d6KuiuteIA SDK's are free to download for developement and the device itself is ready for preorder for 80 bucks... http://leapmotion.com/ Me? I'm speechless and filled with hope. Hope that the Devs will somehow hear about this and that this spark will ignite their creative heads (I'm imagining myself continuously trying to light a gas-less lighter near Ivan's head, sayin': "C`mon, man!!!!, C`mon!!!")
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Just preordered.... What the hell :)
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"Stratis", RL Agios Efstratios Location The airport is fictional though...
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Mando Missile ArmA for ArmA 2
arye_r replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mando, thanks, what I really needed though was for you to explain how to intercept GRADs which are being fired from a BM-21. To make things perfectly clear - A vanilla BM-21 fires GRADs, and MM MLRS intercepts them. Is that doable? Thanks again mate :) -
Mando Missile ArmA for ArmA 2
arye_r replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys, I'm making a mission, part of which includes Grad missiles being fired on an airfield from a BM-21. I have a FIRED eventhanlder activating a siren when the missiles are launched. What I wanna do is create an MLRS, acting as Iron Dome, so the GRADs can be intercepted. I merged in the SCUD vs Patriot demo mission by Mando but the Grads are not being detected as targets. So I want the AI Mando Missile Launchers to detect the GRADs. And I need someone please to explain (preferably in detail) how this can be implemented. BTW, the Grads are plain vanilla, nothing to do with Mando - is that my problem? Ok, waiting for your words of wisdom. P.S. You can download the mission from this link. Thanks!!! -
Hey guys, I'm making a mission, part of which includes Grad missiles being fired on an airfield from a BM-21. I have a FIRED eventhanlder activating a siren when the missiles are launched. What I wanna do is create an MLRS, acting as Iron Dome, so the GRADs can be intercepted. I merged in the SCUD vs Patriot demo mission by Mando but the Grads are not being detected as targets. So I want the AI Mando Missile Launchers to detect the GRADs. And I need someone please to explain (preferably in detail) how this can be implemented. :) BTW, the Grads are plain vanilla, nothing to do with Mando - is that my problem? Ok, waiting for your words of wisdom. P.S. You can download the mission from this link. Thanks!!!
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Speaking of "AI quirks", maybe a little off topic (non-infantry-related), what I would love to see improved is the AI handling of jets, especially during CAS. Right now sooooo frustrating....
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http://e3.gamespot.com/live-cam-tour...m-day-2/?cam=1 ~2:11:15, BIS Booth at E3 Just drag the time thingy to the left...
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http://www.qhud.net/pictures/2011/01/Fail_-_soldier_pissing0.gif-.gif > 100kb And this directly takes us to the Stealth thread
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How about sleeping & waking up states + animations? And eating and smoking and reading and peeing and taking a dump? ;) As funny/ grotesque/ uber-realistic this may sound, these are actually extremely common, real life behaviours that drastically affect the state of alertness/ awareness of a soldier and his ability/the time it takes him to react to a threat. And i think that for a minimum programming effort on the devs' side, those small features would allow us to create many interesting, real life pre-combat situations, especially when talking about stealthy missions. Just use your imagination...
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@Miles! I tried to PM you but it says that you've exceeded your PM quota, so I'm writing here. I stumbled upon Jewish-Freak's post from a while ago regarding the release of the updated IDF Infantry Pack (v. 4) for OFP : http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=76933;st=0 Tried to download the Weapons 1.4 file but the link is broken and the LoboWeapons.rar within your download dir at IDFSquad is corrupt (1 KB instead of 80+ MB). Any idea where I can find a good one? Thanks in advance!
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Functional Runway for the USS Khe Sanh
arye_r posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok... I feel like I am over-complimenting myself calling this an addon.. :Oo: This will add a runway and a taxiway to the USS Khe Sanh carrier on Utes, functioning ILS and all... Problem is the stopping so i made a mission (w/trigger+script) dealing with this issue. Mission attached. Feel free to do with it as you wish. Download Credits go to Marksman, massi64, kju. Cheers! -
Functional Runway for the USS Khe Sanh
arye_r replied to arye_r's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks everyone for your kind words! Trying to make some more progress on it, i'll update as soon as something works out. Cheers! -
Mondkalb, you're a genius!!!! Haven't tried the toys yet, but I suppose they'll come extremely handy for clearing out minefields! I suggest that the next step in the evolution of your addon will be the following : Caterpillar D-9 Wiki D-9 in action (02:52)