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a24710

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Posts posted by a24710


  1. I know that maybe this question is a little tricky to answer, but it would be nice if we had an answer from BIS

    in which way you receive more money from my purchase???

    is it better for you if i buy it from steam or from a regular shop in my city???

    it´s just a matter of principles. i bougt arma1, i bought arma2 and i´ll buy arma2 arrowhead. I just want to know in which way i´m supporting you better

    thanks in advance


  2. Hi

    it would be nice to have something like subtitles scroll in order to make them easier to read. Like new subtitles pushing old subtitles out of the screen.

    right now, if you look at some other place of the screen and you return the view to the subtitles, it´s sometimes hard to distinguish between what you´ve already read and what´s new. if there were some kind of smooth scroll when new subtitles appear, so the new ones push the old ones out of the screen, i think it should be easier to read

    thanks


  3. Quote[/b] ]. Very few people have 64 bit operating systems, largely to do with the fact that Vista 64/ XP 64 are not quite up to scratch with their 32bit counterparts. I would say that we wont see mass adoption of 64bit Windows till the next version is out.

    VIsta 64 is as good as vista 32. It´s even better taking in account that can handle more RAM and can run 64bits app´s

    people seems to think that 64b vista is not so polished as 32b and i must totally disagree with that. It´s my main OS and i have yet not found any incompatibility and ARMA runs like butter with the last patch (not 4GB error anymore)

    i would go further and say that nowadays having a 32b OS is a mistake and we should all move on to 64b systems


  4. very happy to see that fog bug is being fixed

    a question to SUMA: Just for curiosity.... Why is the fog bugged in DX10 hardware??? the fog code should be the same for all the cards i guess. Is because some driver bug from nvidia?? or does the fog need to be programmed in a different way in the 8000 cards???

    thanks


  5. well, i´ve got a dual boot now with XP, and i boot with XP everytime i want to play arma

    microsoft is releasing a SP1 which is supposed to bring a lot of fixes about compatibility and performance issues

    let´s wait and see

    arma is the mains reason of not formatting the XP hard disk and use it like a second storing drive, cause every other game i have tested recently works ok under vista


  6. is there ever going to be some sort of VISTA support???

    i´m running a 64bits VISTA OS, and i´m gradually passing to this OS and leaving XP behind

    i think BIS should put some effort on the VISTA compatibility, cause it´s being used more and more everyday

    i have no problems with other games in VISTA, and i´m playing right now lost planet and graw2

    i think that no official support to VISTA shouldn´t be an option

    do anyone know if arma´s problems with vista are caused by the OS, by NVIDIA drivers or by BIS code??

    thanks


  7. Quote[/b] ]There's already a multitude of multithreading threads and here's a response by Suma in one of them:

    Quote

    Multithreading: Yes, ArmA is missing specific optimization for Dual Core systems. The same can be told about many (perhaps most) games released (including Microsoft flagship product Flight Simulator X). While this is unfortunate, there are reasons for this - implementing multithreaded architecture is very complicated and time consuming process. Still, even without any specific optimization on our side, thanks to the optimization done by both nVidia and ATI in the drivers, you can see a measurable performance gain in ArmA (my measurements have shown 5-20 % improvement depending on the scene).

    We hope we will be able to provide some more support in future patches, but I cannot make any promises on when (or even if) that will be.

    well, i´m happy to see that it´s something that the devs are taking in account and they plan to add some multi-core support, although they can´t promise anyhing


  8. that´s true when you want to do multiple things at the same time, but normally when someone is playing is not doing anything more in the background

    and the OS tasks and all those things are minimal, the don´t keep a whole cpu busy all the time

    i still think it´s a completely waste of cpu power

    try a multithread game like for example rainbow six las vegas and set affinity to one processor so it does not use the other one, you will see a noticeable drop in fps

    also some tests valve made public with their source engine in multithread mode show that multi-core support is a really cool thing


  9. I was reading a post about a 64bit ArmA version and i think that it´s more important to have multi-core support first

    of course redesigning the whole game so it can take advantage of multi-core cpus it´s not an option

    but i think that it´s possible to add some mutithread code here and there so ArmA can be faster runing on systems with multiple cpu´s

    a lot of people have multi-core systems nowadays and that is a waste of cpu-power

    what do you think guys???

    PS: sorry for my english


  10. well, i´m not saying that the game could become completely multithreaded now, my last example was just that, a little simple example that of course doesn´t match the real complexity that a real APP has to manage

    but i firmly believe that there is some room to take adventage of multiple cores in some piece of code or another, and nowadays multiple core´s support is a must for modern games, maybe even more for arma cause it is really cpu dependant

    cheers


  11. of course it is almost impossible to make ARMA run completely in multithread right now, cause they would have to re-start the desing and all those things

    but it is possible to add a patch so certain tasks could be run in multiple threads, there is no need to put different things in different threads, for example running IA in one thread, physics in other and all those things

    but it´s possible for example if you have something like this

    for (int i = 0; i<num_objects; i++)

    {

    do something

    }

    translate that into this thing

    thread 1

    for (int i=0; i<num_objets/2; i++)

    {

    do something

    }

    thread 2

    for (int i=(num_objects/2)+1; i<num_objects; i++)

    {

    do something

    }

    there is always a big loop in every game that does something like i have written before and that every iteration is independent from the others so is possible to send some iterations into one thread and other iterations into another thread

    don´t know how BIS desinged the game, but certainly there is room for some multithread code modification without redesingning everything

    cheers


  12. of course it is almost impossible to make ARMA run completely in multithread right now, cause they should have to re-start the desing an all those things

    but it is possible to add a patch so certain tasks could be run in multiple threads, there is no need to put different things in different threads, for example running IA in one thread, physics in other and all those things

    but it´s possible for example if you have something like this

    for (int i = 0; i<num_objects; i++)

    {

    }


  13. for all of you who are complaining about performance on high detail settings (i include myself there)

    do you wonder how much improvement we could see if ARMA were multithreaded?? think about it

    this game is a cpu hungry beast and all dual core users have a whole processor that is totally wasted

    this is my request for BIS ->> dual core support as soon as possible please help.gif

    cheers wink_o.gif

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