r3volution
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Everything posted by r3volution
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Orshanets terrain 12.8x12.8km (Ukraine)
r3volution replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
At this rate, this is quite possibly going to end up as being the most visually impressive and immersive user made map for any game in the Arma series. It is also going to tear my graphics card a new orifice. :cool: -
Spencer24, thanks for the answers and man this is a great mission, good effort. :) AFAIK, Bohemia have stated that DayZ Chernarus+ is different to the Arma2 maps in the sense that it belongs to a different game that is currently under development (as distinct from Arma2 which is a preceeding game in the same series). While I think it's ok to do whatever you want for personal use I don't think anyone could legally distribute a copy of the Chernarus+ map in the same way that A3MP or AiA have been distributed (or for that matter run a publicly listed server with it, I suspect). That being said the porting method findable thru googling works, even if it is crude and turns up a bunch of errors. I'm currently trying to copy over the mission elements in the A3 editor to see if my limited mission editing skills can get it working (it looks like some of the additions made in Cherno+ have messed with your object placement from default cherno but that seems to be fixable).
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A friend and I finally got the dedicated server running on his PC tonight JUST so we could play this mission, didn't get to play for too long tonight but what we saw looked pretty awesome. Love to hear whether it would be 'theoretically' possible to get this mission running on chernarus+ from standalone. Obviously just for private use by people who have A3 + DayZ. The more decayed feel of Cherno+ would suit this mission perfectly.
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Orshanets terrain 12.8x12.8km (Ukraine)
r3volution replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Shelestov this looks awesome! The amount of effort put into the details (object placement, density etc) makes those screenshots look amazing. If you guys can carry that quality to the whole map this will be probably one of the best Euro Arma maps of all time. :) As someone who's been watching a LOT of footage from Ukraine recently (having never been there) this does seem to me to capture a lot of the character of Ukrainian countryside. -
After obsessively playing this for most of the last couple of weeks (once again this shit is amazing, thanks kju and everyone involved!), I was testing a few of the AI augmentation mods to see which played best with the WW2 scenario. I have to say, bcombat works really really well. Tanks don't seem to run over troops anywhere near as often as with default AI or other mods I've tried, and the Infantry combat seems to flow pretty well. I've made a huge combined arms mission which I was thinking of releasing on steam for people using this mod on A3, but it's currently destroying my PC so I need to try bring down the CPU overhead of the hundreds of units... Once again, I can't wait till the US units are done. So much mission making fun in the editor!
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Taydeer I THINK my A3 blastcore install was working with Iron Front (I just wrote it into the Manual launch bat file), though I might have been mistaken... it seemed to be working ok to what I could see. Though that may have only been for some models.
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Oooooh. Ok that's cool then. I was under the impression from reading forum posts and changelogs etc that the US infantry looked the part but just had static models not converted to Arma3 clothing system. My mistake!
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Nice work on the update! Is anyone else using Iron front in Arma 3 getting the bug where the US infantry from the Normandy DLC show up as normal in the editor but appear ingame as the Arma 3 Modern US infantry models with WW2 weapons? I own legit copies of all games/dlc involved, and EVERYTHING else in the install including even the Omaha beach map shows up and works perfectly. Just the US Infantry appear as modern infantry with ww2 rifles.
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Iron Front: Liberation 1944 - community patches (Arma version only)
r3volution replied to .kju's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Sweet! Great effort kju and others! -
After bashing my head against a brick wall trying to get arma 2 and arrowhead downloaded then trying for hours to get it all working... IT'S ALL SO FREAKING WORTH IT. GOOD WORK EVERYONE INVOLVED!!! From playing the original to this I could barely believe my eyes!
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Awesome!! This looks amazing! Blastcore is COMING!!! I guess it's time to start making explosion heavy missions in anticipation! :)
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The Invisible Top Half of the Ladder
r3volution replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
I think it would definitely look a lot better if when the hands reached the top of the ladder the 'ladder climbing' animation went into a 'climb over' animation. Not to mention that the resulting new animation could be used for other stuff too. Like wall climbing. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
r3volution replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I keep getting this error thrown whenever I launch with AiA, no matter manual or Automated. No Entry 'config.bin/CfgDiary/FixedPages/Conversation.type'. And it happens every time I try to load a map with a unit spawned in the editor. As a result I haven't been able to use this mod. Anyone else getting the same thing? -
Craig's Normal Hat Madness
r3volution replied to Divinitize's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Suck it Team Fortress 2. Now we have a true hat simulator... -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking pretty good I have to say. Those QB's will definitely be the icing on the cake of awesome that this mod has become. At the resolution of the pics you've posted they seem to look pretty good. I like how they look a little 'used'... :D -
IDF ( Israeli defense forces ) units,complete
r3volution replied to excess3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, with the Tavor in the Alpha already, this makes all KINDS of sense. Good to get some more unit variety but it will be even more awesome to see some new soldier models! -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn. This is turning into something seriously cool! Can't wait for the new release. That new pattern is looking great, as is the redone standard pattern which blends in scarily well. Now they just need to update the alpha so that the reskinned Ifrit works!!! RE: Blue Camo, I've always found it a really curious oddity. I guess it owes more to 'brand recognition' than it does to actual camouflage. -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed. Switching to the bullpup is definitely a handy idea but the ergonomics on the Khaybar seem to be worse than what the QBZ 95-1 looks like. Mind you, it's definitely a big step forward for Iran's domestic arms industry. Back to topic, the vehicle camo is looking pretty awesome. I totally approve the idea of having it look a bit more roughed up. Since when does any vehicle or weapon in a warzone look mint condition and like it's just been washed? :) -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Antoineflemming I hate to be 'that guy' but the Norinco CQ is a straight up copy of the AR15. Whereas the QBZ-95 (to my limited knowledge) despite being from the same manufacturer, was a fairly different family of weapons designed around a different mechanism. That said though I'm prepared to be proven wrong. -
SCO Joint Forces Command [ALPHA]
r3volution replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know what the word 'Mantis' is in Russian, but that is totally what it should be called. ;) -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy shit. I go to sleep and wake up and this happens. ^^^ Thanks for the fix (and glad I could help point it out). I should sleep more often! That camo looks even better on the units. :D -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work, and insanely quick too! I for one totally endorse these units having the Katiba! The proposed new camo looks pretty good, is it from a real life example or did you just whip that up? Having some vehicles will be sweet too, the stratis camo could be interesting even if it's not PLA issue, it does fit with the story. :) Also, having now got this downloaded and installed, the woodland and arid units are working fine, but the ones in PLA standard camo seem to have the rust camo vest & equipment from ShOcKeRoS's North Koreans, and their helmet camo is the NK stratis camo. I'm running the dev version, don't know if that might be messing with it. Otherwise it might be a line of code is still pointing to the NK mod or something. Is anyone else getting this? Otherwise these are awesome. :) -
SCO Joint Forces Command [ALPHA]
r3volution replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah it's immediately and clearly evocative of some of the current generation of Russian hardware, but with clear futuristic enhancements. Most defense forces around the globe seem to prefer a strategy of augmenting existing hardware rather than going far out to design something totally untested. So this clearly fits within that rationale and seems plausibly realistic, where the original bug helmet just seems a bit OTT. -
China - PLA Infantry (Alpha)
r3volution replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, that was a damn quick release. For some reason my download didn't complete though, so the extract failed. Trying again now. Can't wait to get these working in the editor. Might give them a quick reconfig to use the katiba tho. :D ::edit:: don't know if this is happening for anyone else, but I can't seem to get a complete version of the file to download from the address given, the download keeps dying partway in ::edit:: -
SCO Joint Forces Command [ALPHA]
r3volution replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That helmet looks pretty freaking sweet. It's amazing how that helmet looks so much more believable than the stock standard Iranian one. It's futuristic, sure, but looks plausible. :) And making a mod based on the SCO, SMART MOVE! In geopolitical terms it's only going to get more powerful in the future, so definitely worth having a good range of forces represented! :D