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almanzo

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Everything posted by almanzo

  1. Please delete, posted in wrong thread.
  2. When I saw this thread I immidately thought "my god, not another one of these", but I was immidately proven wrong. And I agree with you, even though OFP kind of had it's unrealistic moments, I felt OFP Cold war crisis gave this more thought and that that was the reason it felt more genuine and real. That, and the fact that the characters themselves where nervous, afraid and actually cared about their friends. Confusion and fear was mixed in, combined with excitement and eagerness to see war, even though it was hell. It felt like an operation, where actually taking out strategic points was the important part, where you, the player, was nothing but a cog in the wheel, no matter your role. Even if you where a Spec Op, you didn't save the world. You prepped for the regular army boys, who where doing the mayor attack the next day. I would also point out ALIVE though, together with the closest you can get for a multiplayer experience, namely tactical battlefield. It has it flaws, sure... but in TacBF, logistics and high command is just as important as individual soldiers, squads and fire teams. I've played Tactical Battlefield as a part of squads that has been operating really tightly and done really well, but still lost or had to break due to a lack of higher command and proper support on the front lines. Even though the objectives themselves might be arbitrary, it's the only mp game mode I've played where logistics and high command actually matters in the way it does.
  3. almanzo

    RHS Escalation (AFRF and USAF)

    I don't know if this question has been asked before, and if so I appologize. It's a daughting task to go through all 292 pages to see if anyone has asked the same question. On the bright side, if someone has indeed answered it before, then somebody else than the modders themselves can answer my question. While I am very happy to see the armed versions of the GAZ-233011 in the mod, I must say I do miss the UAZ variants, including the armed ones. I am aware of other mods that introduce them, but will we ever see armed variants of the UAZ in RHS? From the wiki, it's kind of hard to tell.
  4. almanzo

    Roadside Bombings and how to survive.

    Dude, chill. When you post personal work on a forum, expect critique. In this case, the fact that you are playing third person while labeling it as first person. This is your response: It was feedback, and I am pretty sure it was meant as tips to improve your blog, not as something negative. It's simply a matter of nuance, it might be a good idea to properly label it third person tactics, as your tips seem to be restricted to people who like to play third person. For someone who plays first person, this might not be as useful to them. To properly point that out can be a good idea, if you don't want to confuse your audience. That's the feedback provided, it's up to you if you want to take it into account. He read it and provided feedback I assume because he maybe thought the feedback might prove useful to you, to provide a different perspective. From an authors perspective, it would be useful to see how others read your stuff, no?
  5. I'd say give it 2 years at least before even thinking about Oculus for ARMA. Considering what kind of performance you'd need to run two renders of ARMA, I find it unlikely you'll see it functional soon. and you would at least need a 4K resolution and support for that resolution for Oculus for it to be reasonable to fly in ARMA. 60 fps in 4k rendered two times in ARMA III? I'd like to see the monster capable of that.
  6. almanzo

    JSRS3: DragonFyre

    I'm running an I7 920 on a nice little _AIR_ cooler from Zeltec, and I have ran it @ 3,8 ghz for years now. Give it a try before you buy a new one at least.
  7. As of last friday, the 12th of june 2015 I have submitted my thesis and am awaiting an oral defense. I would like to thank every one who have been so kind as to participate in interviews. If anyone is interested in a summary or something, I might write something up in english. For any scandinavian forum dwellers, send me a PM and I'll send you a digital copy if interested. Please do not redistribute without asking though.
  8. Hi! My name is Fredrik Weisethaunet, and I am a master student on the subject of sociology at the Norwegian university of science and technology, NTNU in Trondheim. After christmas, I will be starting on my master thesis with the working title of "Arma 3 and DayZ, a tale of how user generated content created a best seller". The topic of my thesis will be how important user generated content is for both players and developers, and how mods have an effect on the community at large. In regards to this, I will need informants to interview about different topics in relation to the topic at hand. I would like to get in touch with developers from Bohemia Interactive, preferably developers from the DayZ team (I have not been able to figure out what e-mail to use in order to get in touch with the correct person to organize this). Secondly, I would like to get in touch with mod developers both veterans and new modders. I would also like to get in touch with players who where introduced to ARMA through DayZ and of course I would like to get in touch with veterans of ARMA, the more experience with the game, the better. As an informant, you will be asked to participate in an interview that might last anywhere between 30 minutes to an hour, and this interview will be conducted through Skype. For sake of accuracy, it is beneficial if the informant allows the interview to be recorded. The recordings will be handled only by me, and will not be available to anybody else. After transcribing (writing them down) the interviews, the recordings will be deleted. As an informant, you are free to withdraw your participation at any time, even after the interviews have been conducted. If you choose to do so, all of the material that your contribution have resulted in, will be deleted. All interviews will be anonymized, and it will be impossible for anyone to identify any contribution. One important notice though: No interview will be refered to in it's complete form. The only thing that will be used in the final product is relevant quotes that are anonymized, where each informant will be given a nickname in order to sort individual informants from each other. Sadly, I must inform that the final product will be in norwegian. There will be a short summary in english though. In order to keep my informants anonymous, I will ask anyone interested in participating to contact me via this e-mail adress: spillredet (At) gmail (dot) com. Do not reply requesting to become an informant in this thread, I repeat, do not reply with a request to be an informant here. I would like to thank everyone who are interested in participating in this project in advance. This is not possible to do without you! If I am able to recieve some funding, there might be a lottery with a small price among my informants, but so far I haven't been able to find someone to fund the project. Any questions regarding the project can be asked here. This forum post will be linked too in the paper itself. With the best regards Fredrik Weisethaunet ---------- Post added at 17:15 ---------- Previous post was at 15:43 ---------- If there are anyone who has any suggestions or tips on different things they are also welcome. If anyone from scandinavia have any experience as a sociologist, I would love it if you'd be able to read as I go along and provide feedback as well. Also, if anyone knows of any company or organization that might help fund the project or back it up with reasources of any kind, please feel free to reply to this thread.
  9. almanzo

    JSRS3: DragonFyre

    On a personal level, I am very, very happy to hear that you are back on track with your life and all that. As an avid fan, fuck hell yes, we'll have JSRS back!
  10. almanzo

    ACRE2 Stable Release

    I have a tiny request to make, and it's something I noticed last friday. I understand that people who are in vehicles can't hear people outside of vehicles. I guess this is a feature, however... There is one thing I would hope that could change in the future. People who are in gunner positions on vehicles with a mounted open gun, such as the HMWW and the technicals have their upper bodies outside of the vehicle, but are still not able to hear people around them and visa versa. It would be nice to be able to speak to gunners in vehicles from the outside. This is quite handy while having a guy with binos outside of the vehicle guiding fire for the gunner for instance. In order to make this work with third party vehicles, maybe make a variable that allows mod makers to define the gunner position to be outside of the vehicle. It would also be nice if one could have a variable that defined armor thickness or something, so that you could hear people talk from inside a vehicle when standing outside a car, but you couldn't hear people talk from within an APC due to the thickness of the armor.
  11. Can someone please explain what this means?
  12. This is outrageous and ugly, I would also encourage people to leave comments explaining why you have reported what you have reported. I think the main cause of this is people thinking it's convinient without realizing that what they are doing is wrong.
  13. almanzo

    JSRS3: DragonFyre

    Your distance sounds are simply superb, but all of the gun shots from the perspective of the player is waaay to loud and there is no dynamic to the samples. The sound in and of it self is nice, but it lacks the punch in my opinion. Your explotions are insane though, utterly insane (in a good way).
  14. almanzo

    JSRS3: DragonFyre

    Care to explain what features this is? Or have I missed a post?
  15. almanzo

    Leap Computing

    I really don't think so, especially not regarding latency, never mind compression and the requirement of a very high use of streaming. No matter what, you will be streaming a video rather than render it yourself, and with how compression works it will allways be subpar, even if we pretend that latency won't be an issue.
  16. Have you even payed attention to the JSRS Dragonfyre thread at all? Jarhead has very clearly stated that the new sound system makes his mod much less resource hungry, and that he things the new system is great. I'm not a big fan of the vanilla samples either, but I think the new system is a big step in the right direction. It makes the life of sound modders a hell of a lot easier, and I can assure you that LJ will reimplement his features, he himself has stated quite clearly that it will make JSRS run significantly better and have a much smaller impact on performance. And it does make sense, instead of relying on scripts and a lot of shortcuts, he can now take advantage of the ingame system that provides features he had to script in before, reducing the amounts of scripts he needs to use to achieve what he did with previous releases.
  17. Have you tried Tactical Battlefield? I mean, it is simply awesome.
  18. What about earplugs and sound making damage to characters ears? And can you be knocked down by standing to close to a tank cannon still? Aaaand what happens to fatique?
  19. My dear lord, I guess the entire milsim community can stop lying curled up crying out of their corners now... I think I'll need a drink :P
  20. almanzo

    Authentic Gameplay Modification

    Oh fuck, this is some seriously sad news... What are we supposed to do now then?
  21. almanzo

    Question to all - what volume do you play at?

    I love bluerays, and I love your mod! I have a question though, is there any way for you to make the config standalone, so that when using other sound mods like JSRS, it's possible to use your mix? I've allways been annoyed at the levels in ARMA III, and I think this is something the devs needs to be aware of. Would you mind creating a ticket for this on the feedback tracker?
  22. Would you look at that nice forum badge, sir! Well deserved guys, without Taskforce, the game wouldn't have been close to as good! This is good news! And it looks like your the first of the winners to make any kind of statement!
  23. almanzo

    F/a-18x black wasp

    Nono, let's not start an envy contest or belittle other participants. Congratulations to all, well done folks!
  24. almanzo

    RHS Escalation (AFRF and USAF)

    Congratulations are in order... You guys are officially loaded :P
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